v0.1.25 version update - new optimization technology comes!
I'm sorry that my English is not good. Here is machine translation.
[h3]Optimization[/h3]
The game has installed the dynamic frame rate adjustment function (experimental version), you can view the details in the setting options.
[h3]Gameplay[/h3]
Callback missile props for a short time and high frequency, and limit the maximum missile launch volume of missile props to avoid jamming (more abundant battlefield props will be added in subsequent versions).
[h3]Interface[/h3]
Because the vertical synchronization function is almost invalid in this game, the vertical synchronization setting is no longer opened in the setting options, and the game vertical synchronization is turned off by default.
Add the frame rate display option in the setting option, which is off by default.
Add network function option in the setting option, which is on by default.
Add the dynamic frame rate adjustment option in the setting option, which is off by default.
Added mouse prompt box description for some setting options.
[h3]Others[/h3]
It strengthens the stability of the archive system and avoids the archive exception caused by the unexpected truncation of the main thread. (small partners who have previously archived exceptions in older versions can still find me to fix them.)
[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur, which is being gradually optimized.
Due to the physical logic redone of the bullet, it will penetrate the wall and the enemy if the bullet speed is too high.
[h3]Notice[/h3]
These days will update leaderboard related functions! ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
If it goes well, update the daily challenge function! ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
The animation, UI display and sound effect of battlefield props are in urgent production.
Prepare to optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. Use multithreading to optimize all parts of the game. (expected to take 4-8 weeks)
More special effects legends upgrade.
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
Please refer to the group announcement for specific EA stage development plan arrangement!
[h3]Optimization[/h3]
The game has installed the dynamic frame rate adjustment function (experimental version), you can view the details in the setting options.
[h3]Gameplay[/h3]
Callback missile props for a short time and high frequency, and limit the maximum missile launch volume of missile props to avoid jamming (more abundant battlefield props will be added in subsequent versions).
[h3]Interface[/h3]
Because the vertical synchronization function is almost invalid in this game, the vertical synchronization setting is no longer opened in the setting options, and the game vertical synchronization is turned off by default.
Add the frame rate display option in the setting option, which is off by default.
Add network function option in the setting option, which is on by default.
Add the dynamic frame rate adjustment option in the setting option, which is off by default.
Added mouse prompt box description for some setting options.
[h3]Others[/h3]
It strengthens the stability of the archive system and avoids the archive exception caused by the unexpected truncation of the main thread. (small partners who have previously archived exceptions in older versions can still find me to fix them.)
[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur, which is being gradually optimized.
Due to the physical logic redone of the bullet, it will penetrate the wall and the enemy if the bullet speed is too high.
[h3]Notice[/h3]
These days will update leaderboard related functions! ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
If it goes well, update the daily challenge function! ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
The animation, UI display and sound effect of battlefield props are in urgent production.
Prepare to optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. Use multithreading to optimize all parts of the game. (expected to take 4-8 weeks)
More special effects legends upgrade.
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
Please refer to the group announcement for specific EA stage development plan arrangement!