v0.1.28 version update - new optimization again!
I'm sorry that my English is not good. Here is machine translation.
[h3]Optimization[/h3]
Add the optimization function of the number of bullets, greatly improve the fluency of the later game! Please refer to the description of mouse prompt box in the setting interface for details.
[h3]Interface[/h3]
In the setting interface, add the option to optimize the number of bullets, which is on by default.
[h3]Others[/h3]
The data type of damage value has been changed from float to double to prevent data overflow.
[h3]Known problems[/h3]
The game duration in the endless Mode Leaderboard is wrong, sometimes it only counts the duration of the last few layers.
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended to enable the optimization function of the number of bullets!
Due to the physical and logical rework of the bullet, it will penetrate the wall and the enemy when the bullet speed is too high.
[h3]Notice[/h3]
[optimization] the next version (tonight or tomorrow) will have an optimization update specifically for the enemy. At that time, it can greatly improve the smoothness of the game again. Please look forward to it~
[leaderboard] UI prompt of leaderboard settlement interface, upload data failure detection, page turning function, view your own leaderboard and other functions will be made in two days.
Plan to update the daily challenge feature! ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
The animation, UI display and sound effect of battlefield props are in urgent production.
Prepare to optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. Use multithreading to optimize all parts of the game. (expected to take 4-8 weeks)
More special effects legends upgrade.
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
Please refer to group announcement for specific EA stage development plan arrangement!
[h3]Optimization[/h3]
Add the optimization function of the number of bullets, greatly improve the fluency of the later game! Please refer to the description of mouse prompt box in the setting interface for details.
[h3]Interface[/h3]
In the setting interface, add the option to optimize the number of bullets, which is on by default.
[h3]Others[/h3]
The data type of damage value has been changed from float to double to prevent data overflow.
[h3]Known problems[/h3]
The game duration in the endless Mode Leaderboard is wrong, sometimes it only counts the duration of the last few layers.
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended to enable the optimization function of the number of bullets!
Due to the physical and logical rework of the bullet, it will penetrate the wall and the enemy when the bullet speed is too high.
[h3]Notice[/h3]
[optimization] the next version (tonight or tomorrow) will have an optimization update specifically for the enemy. At that time, it can greatly improve the smoothness of the game again. Please look forward to it~
[leaderboard] UI prompt of leaderboard settlement interface, upload data failure detection, page turning function, view your own leaderboard and other functions will be made in two days.
Plan to update the daily challenge feature! ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
The animation, UI display and sound effect of battlefield props are in urgent production.
Prepare to optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. Use multithreading to optimize all parts of the game. (expected to take 4-8 weeks)
More special effects legends upgrade.
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
Please refer to group announcement for specific EA stage development plan arrangement!