v0.2.12 Update - Bug Fix Gameplay Update
I'm sorry that my English is not good. Here is machine translation.
[h3]Bug Fix[/h3]
Fixed the problem of abnormal health value display after the player character died in some cases.
Fixed a problem where player characters became transparent in some cases.
Fix the failure of epic upgrade "trophy" when the difficulty option "resource shortage" is turned on.
Fixed the problem of an abnormal number of enemies generated in some cases in roaming mode.
In some cases, the problem of "watcher", "scout" and other mobile temporary gain anomalies is fixed.
[h3]Gameplay[/h3]
[Mechanism] adjust the relevant parameters of the checkpoint progress control algorithm. When the number of enemies on the spot is too large, the new enemies will stop generating completely to avoid further damage. (the specific performance is affected by the "number of enemies" parameter)
[Mechanism] the summoning desire of all Summoning creatures will be affected by the number of enemies on the field: the more enemies on the field, the lower the summoning desire.
[Mechanism] add maximum limit to all force effects to avoid over exaggerated force effect in some cases.
[upgrade] add epic level "smart shelf" and "puffiness".
[upgrade] legend level upgrade "lucky wheel": 10 times damage at 15% probability → 9 times damage at 15% probability.
[h3]Interface[/h3]
The mouse prompt box for temporary gain will display a list of current effects.
Add icons to the 5 difficulty options added in the previous version.
The background transparency of the pause interface is reduced.
Replaced the default icon for upgrade.
[h3]Others[/h3]
The data anomaly detection mechanism is updated.
[h3]Advance Notice[/h3]
Plan to develop daily challenges.
Plan to improve UI prompt information and settlement interface.
In the game of achievement system, you can view and related rewards, add more achievements, etc.
It is planned to update pet play (June) in version 0.3.0 and skill module play (June or July) in version 0.4.0.
[h3]Bug Fix[/h3]
Fixed the problem of abnormal health value display after the player character died in some cases.
Fixed a problem where player characters became transparent in some cases.
Fix the failure of epic upgrade "trophy" when the difficulty option "resource shortage" is turned on.
Fixed the problem of an abnormal number of enemies generated in some cases in roaming mode.
In some cases, the problem of "watcher", "scout" and other mobile temporary gain anomalies is fixed.
[h3]Gameplay[/h3]
[Mechanism] adjust the relevant parameters of the checkpoint progress control algorithm. When the number of enemies on the spot is too large, the new enemies will stop generating completely to avoid further damage. (the specific performance is affected by the "number of enemies" parameter)
[Mechanism] the summoning desire of all Summoning creatures will be affected by the number of enemies on the field: the more enemies on the field, the lower the summoning desire.
[Mechanism] add maximum limit to all force effects to avoid over exaggerated force effect in some cases.
[upgrade] add epic level "smart shelf" and "puffiness".
[upgrade] legend level upgrade "lucky wheel": 10 times damage at 15% probability → 9 times damage at 15% probability.
[h3]Interface[/h3]
The mouse prompt box for temporary gain will display a list of current effects.
Add icons to the 5 difficulty options added in the previous version.
The background transparency of the pause interface is reduced.
Replaced the default icon for upgrade.
[h3]Others[/h3]
The data anomaly detection mechanism is updated.
[h3]Advance Notice[/h3]
Plan to develop daily challenges.
Plan to improve UI prompt information and settlement interface.
In the game of achievement system, you can view and related rewards, add more achievements, etc.
It is planned to update pet play (June) in version 0.3.0 and skill module play (June or July) in version 0.4.0.