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v0.2.8 Update - Gameplay Update

I'm sorry that my English is not good. Here is machine translation.

[h3]Overview[/h3]
The first edition has 28 achievements. At present, the achievement system is only limited to unlock the achievement of steam, and more extended functions are under development.
At present, only the most easily implemented numerical related achievements have been implemented, and more interesting achievements will be developed in the future version.

[h3]Repair[/h3]
Fixed problems where bullets did not bounce properly in some cases.
Playfulness
[character] gunner's maximum volume expansion rate increased from 128 times to 729 times.
[character] new feature of "destroy" of machine gunner skill: each point has lost HP, explosion range and damage increased.
[upgrade] the quality of the legendary "trophy" is reduced to epic, and the trigger mode is changed to trigger at the end of the attack stage.
[upgrade] the quality of the epic "super grenade" is reduced to rare, and the volume growth of each rebound is reduced from 100% to 60%. The ability bonus remains the same.
[upgrade] the effect of epic upgrade "super mine" is redone as follows: with the flow of time, the volume of mine increases automatically. The atomic bomb volume bonus is changed to character type bonus.
[upgrade] the effect of "gunpowder recovery" in epic upgrade is redone as follows: if the mine is not triggered within 9 seconds, it will be forced to detonate. At the same time, you will move to the detonating position and recover 1 HP.
[battlefield props] epic battlefield props "super laser" was renamed as "full fire", no longer providing bullet range x 300%, but providing bullet damage x 300%, and the duration was reduced from 9 seconds to 3 seconds. Replace icon.
[endless mode] the number of enemies per 4 levels and the checkpoint time increase by + 18% → + 12%.

[h3]Others[/h3]
When the time flow slows down, the playback speed of some sound effects will slow down accordingly. (especially the sound effect of sniper's state switching is obviously affected by this.)
When the player character dies, there will be a short time flow slowing effect.

[h3]Advance Notice[/h3]
New battlefield props.
With the special effect upgrade of the new mechanism, the balance of missiles, grenades and mines has been adjusted.
Several new difficulty options.
Challenge the game every day.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc.
The UI prompt information will be improved and the settlement interface (proficiency upgrade prompt, etc.) will be improved.
In the game of achievement system, you can view and related rewards, add more achievements, etc.
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In the near future, we are learning optimize technologies and sort out the follow-up development ideas, so the update frequency will slow down temporarily in the short term.