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v0.2.9 Update - Gameplay Update MacOS 10.15 Catalina is Now Supported

I'm sorry that my English is not good. Here is machine translation.

[h3]Repair[/h3]
Fixed the problem that the settlement interface did not pop up after the player's character died in some cases.
Fix the problem of abnormal game background color in Mac OS 10.15 Catalina.
Fixed a problem in the previous version where the dynamic frame rate adjustment function did not work correctly.
Fixed a serious vulnerability in the pool of bullet objects that had resulted in a situation where bullets could double CPU performance.
Fixed store fragmentation display errors in some cases.

[h3]Optimization[/h3]
Optimizes the performance footprint of bullet effects.
Optimize the ray detection algorithm for bullet rebound.

[h3]Gameplay[/h3]
[upgrade] the effect of rare upgrade "super grenade" is adjusted to "the volume and speed of grenade will double after the first rebound".
[Mechanism] add a game parameter "invincible time after injury".
[Mechanism] adjusted the time flow computer system. Overall: when there are more enemies on the field, the enemy generation speed will become slower.
[difficulty level] difficulty level above a will shorten the invincible time after injury, reaching x30% at max.
[difficulty level] MAX + 1 and above: will increase the number of enemies, reduce the checkpoint time, increase the probability of elite enemies, and shorten the invincible time after injury.
[difficulty level] slightly increased the number of enemies with difficulty below Max and the probability of elite enemies, greatly reduced the HP bonus of enemies with difficulty above MAX + 1.
[infinite mode] infinite mode no longer increases the number of enemies and checkpoint time as the number of levels increases.
[infinite mode] the star revenue of each layer in infinite mode increases by + 3% → + 5%.

[h3]Others[/h3]
Changed the algorithm of object movement in bullet time. Now there will be no error in the calculation of player's role and bullet's action in bullet time.

[h3]Advance Notice[/h3]
New battlefield props.
New special effect upgrade,and adjust the balance of missiles, grenades and mines.
Several new difficulty options.
Everyday challenge.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc.
The UI prompt information will be improved and the settlement interface (proficiency upgrade prompt, etc.) will be improved.
In the game of achievement system, you can view and related rewards, add more achievements, etc.
It is planned to update pet system in version 0.3.0 and skill module system in version 0.4.0.