v0.2.14 Update - Balance Adjustment
I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!
[h3]Overview[/h3]
A small version update focusing on balance adjustment.
[h3]Bugfix[/h3]
Fixed a bug in the English version of the double-gunner skill description.
Fix the problem that there are invisible collision bodies left on the site in some cases.
[h3]Gameplay[/h3]
[Mechanism] for catapult enemies, each time they launch, the ejection angle will add a small angle deviation to avoid some extreme situations that affect the game experience.
[Mechanism] when critical hit, the maximum multiple ratio of bullet speed is limited to 200%.
[Mechanism] when critical hit, the bullet size will be enhanced, but the maximum is 200%.
[upgrade] added the legend upgrade "elastic bundle".
[upgrade] it's said that "dwarfs" will no longer reduce their HP, but their movement speed bonus will be slightly reduced.
[upgrade] it's said that the weakening effect of "sniper bullet" is reduced and the range bonus of bullet is slightly increased.
[color variation] cyan: health value -4 → -2.
[color variation] indigo: health value -4 → -2.
[color variation] cyan: hp-2 → no longer reduces HP.
[color variation] yellow: Bullet Size x145% → x160%.
[color variation] yellow green: Bullet range x180% → x200%.
[difficulty options] simple equipment: stars bonus x120% → x130%.
[difficulty options] external objects: enemy pieces dropped by x60% → x80%.
[difficulty option] original weapon: Star bonus x110% → x120%.
[h3]Interface[/h3]
The mouse prompt box is more intelligent. For text that is too long, the part that was originally beyond the screen will now wrap automatically.
[h3]Advance Notice[/h3]
Plan to develop daily challenges.
Plan to improve UI prompt information and settlement interface.
More content about achievement system.
It is planned to update pet system in v0.3.0 (mid June) and skill module system in 0.4.0 (June or July).
Leaderboards in all modes will be reset in version 0.3.0.
If you don't understand, please leave a message and ask me.Thanks for your support!
[h3]Overview[/h3]
A small version update focusing on balance adjustment.
[h3]Bugfix[/h3]
Fixed a bug in the English version of the double-gunner skill description.
Fix the problem that there are invisible collision bodies left on the site in some cases.
[h3]Gameplay[/h3]
[Mechanism] for catapult enemies, each time they launch, the ejection angle will add a small angle deviation to avoid some extreme situations that affect the game experience.
[Mechanism] when critical hit, the maximum multiple ratio of bullet speed is limited to 200%.
[Mechanism] when critical hit, the bullet size will be enhanced, but the maximum is 200%.
[upgrade] added the legend upgrade "elastic bundle".
[upgrade] it's said that "dwarfs" will no longer reduce their HP, but their movement speed bonus will be slightly reduced.
[upgrade] it's said that the weakening effect of "sniper bullet" is reduced and the range bonus of bullet is slightly increased.
[color variation] cyan: health value -4 → -2.
[color variation] indigo: health value -4 → -2.
[color variation] cyan: hp-2 → no longer reduces HP.
[color variation] yellow: Bullet Size x145% → x160%.
[color variation] yellow green: Bullet range x180% → x200%.
[difficulty options] simple equipment: stars bonus x120% → x130%.
[difficulty options] external objects: enemy pieces dropped by x60% → x80%.
[difficulty option] original weapon: Star bonus x110% → x120%.
[h3]Interface[/h3]
The mouse prompt box is more intelligent. For text that is too long, the part that was originally beyond the screen will now wrap automatically.
[h3]Advance Notice[/h3]
Plan to develop daily challenges.
Plan to improve UI prompt information and settlement interface.
More content about achievement system.
It is planned to update pet system in v0.3.0 (mid June) and skill module system in 0.4.0 (June or July).
Leaderboards in all modes will be reset in version 0.3.0.