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  3. v0.3.0 Major Update - Rune System Comes!

v0.3.0 Major Update - Rune System Comes!

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!



[h3]Overview[/h3]
1. Due to a large number of players' feedback that the previous proficiency system consumes too much energy of players, so in this version, the proficiency system has been redesigned. As this version change will bring more or less influence to all players, in order to apologize, all players can get a certain amount of geometry coin compensation after the version update (the specific value is based on the number of proficiency points of your roles). Thank you for your understanding and support.
2. The new currency "geometry coin" and the new playing method "Rune" have been put into practice. This is the product of the integration of the pet system and equipment system in the early design. I believe it can bring you a new interesting experience.
3. In this version, the acquisition and spending mechanism of stars has also been greatly changed. The cost of role talents has been greatly reduced to allow players to strengthen their roles more quickly; the difficulty curve of the game has been completely remade, and the output of stars no longer depends on the number of levels, so as to improve the game experience in most stages. This change is the focus of this monetary system update. On the one hand, it is to avoid the collapse of the monetary system in the future game. On the other hand, it is also convenient for the future new monetary related system. If this change brings you inconvenience, please understand!
4. At the same time of this major update, the leaderboard data in the game has been cleared.

[h3]Bugfixs[/h3]
Fix the problem that the mouse prompt box does not disappear correctly after pressing ESC when viewing the upgrade library or setting interface.
Fixed the problem of abnormal animation of fragment inhalation when player's body size was too small.

[h3]Gameplay[/h3]
[Mechanism] Elites now provide 300% shard drop and star gain (previously 200%).
[Mechanism] In endless mode and wander mode, the probability of elite enemies no longer increases with the number of levels.
[Mechanism] In endless mode and Wander mode, with the increase of level, the enemy's life value will increase in a more reasonable way, and the overall difficulty is greatly reduced.
[Mechanism] The star addition growth curve in infinite mode and wander mode has been adjusted to make it more matching with difficulty. And the maximum star bonus provided by the number of levels is limited to 300%.
[Mechanism] Missiles will no longer be able to trigger the split effect.
[Upgrade] The trigger probability of epic upgrade "ace missile" and "crit missile" is increased from 15% to 30%.
[Upgrade] Temporarily remove epic upgrade "cluster missile" and "satellite positioning" from the store. (archives that have purchased these upgrades are not affected)
[Proficiency] Role proficiency no longer provides global ability bonus, but provides high individual attribute bonus, and provides a small amount of global geometry coin acquisition bonus.
[Geometric Coin] A new currency "geometry coin" is available, which can be obtained by challenging levels.
[Geometric Coin] In endless mode and wander mode, geometric coins gain x120%.
[Rune] The new rune system is available. In the current version, Rune only has two functions: ability bonus and initial upgrade. In the future version, more and more related function of runes will be gradually developed.
[Rune] Players can spend geometry coins to buy random runes, and can synthesize any two runes. The synthesized runes have more attribute slots and higher quality.
[Enemy] Greatly reduce the HP coefficient of some normal enemies, so that the HP of all common enemies is the same.
[Enemy] Greatly reduce the HP coefficient of some elite enemies, so that all elite enemies have the same hp (12 times that of ordinary enemies).
[Enemy] The enemy's basic health increased from 15 to 18 (combined with the first two points, the overall health decreased).
[Difficulty options] easy mode: stars gain x50% → x60%.
[Role Talents] Significantly reduces the star cost of high-level ultra enhancement. (for example, the total number of stars needed to complete endless enhancement is reduced by about 55%)

[h3]Interface[/h3]
Add a detailed mouse prompt box description to each subtitle in the main menu scene and battle scene.
In the main menu interface, increase the display of existing geometry coin quantity.
Add the display of geometry coin acquisition is added in the reward settlement interface of battle scene, and the detailed calculation method is displayed through the mouse prompt box.
Add a rune icon under the skill icon in the main menu, and click to enter the rune related operation interface.
The UI of the main interface has been redone to make it a little more beautiful (although it is still very simple).
Remake the mouse prompt box to match the new UI. Now it's white on black with some transparency in the background.

[h3]Others[/h3]
As compensation for changes to the proficiency system, all players can obtain a certain amount of geometry coins (based on the proficiency level in the archive) after the version update.
Revise some incorrect sentences in the English version.

[h3]Advance Notice[/h3]
In the near future, we will adjust or optimize some factors that may cause the late game to jam.
Plan to develop daily challenges.
Plan to improve the achievement system.
Plan to develop the skill module system in version 0.4.0 (July this year).

[h3]Producer's words[/h3]
Hello, this is 011 games. At present, I am developing Geometry Arena full-time.
It's not easy to make games for one person, and the income is hard to maintain daily life. If you have a good time, I sincerely hope you can leave your valuable comments in the steam store page, which will help me a lot, thank you very much!
In addition, if you have any suggestions or dissatisfaction with the game, you can also contact me or express them directly in steam evaluation, I will take it seriously, thank you!