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v0.3.4 Update - New Shield Mechanism

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
Add "upgrade type" and "shield" mechanism, adjust many details, and improve the game experience.

[h3]Bugfix[/h3]
Fixed the problem that the explosion range of the legend upgrade "Burst Body" and the difficulty option "Keep Distance" was not correctly affected by the difficulty option "Puffer Arena".
Fixed a problem where characters remain transparent after being injured in some cases.

[h3]Gameplay[/h3]
[Mechanism] the bullet optimization function no longer affects the recoil and knockback force of characters.
[Mechanism] enemy's remaining health no longer affects the effect of player's bullet knockback .
[Mechanism] the default refresh location of boss enemies is no longer in the center of the field.
[Mechanism] a new "upgrade type" mechanism is added, that is, each upgrade has one or more types. This mechanism will bring new mechanism in future versions.
[Mechanism] a new "shield" mechanism has been added. Some upgrades can provide shields for characters to resist a single damage.
[enemy] reduce the movement speed of some elite enemies who move too fast.
[upgrade] new epic upgrade "Battle Shield" and "Shield Charger" are available now.
[upgrade] new legendary upgrade "Shield Enhancement" and "Last Hope" are available now.
[upgrade] added trigger condition for legend upgrade "wheel of fortune": only triggered when the remaining shield value is 0.
[difficulty option] Happy Triple: Stars gain x110% → x115%.
[difficulty options] Elite Challenge: Stars gain x130% → x140%.

[h3]Interface[/h3]
The character position indicator now changes with the size of the scene.
The upgrade shop now displays the type of each upgrade and the corresponding introduction in the corresponding mouse prompt box.
Adds some transparency to the display color of the wounded health value grid in the battle scene, which makes the difference between it and the normal health value grid more obvious.
In the battle scene's health value grid below, added shield grid display.
Add the checked difficulty option list in the pause interface of the battle scene.
The new version of difficulty option icon is available now.

[h3]Others[/h3]
In order to distinguish from the new "shield" mechanism, the name of soldier's skill was changed from "shield" to "barrier".
Adjust part of the expression of inappropriate text.
Improve the text description of the difficulty option "loss of life".
For new savefile, the vertical synchronization option in the settings is now turned on by default.
Improve the prompt box information of upgrade icon in upgrade map guide and combat scene pause interface.