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  3. v0.4.2 Update - Skill Modules Part 3

v0.4.2 Update - Skill Modules Part 3

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
The third part of the skills module.
The skill modules of Magician, Summoner and Machinegun are available now.

[h3]Bugfix[/h3]
Fix a problem where the enemy gets stuck in the wall in some cases.

[h3]Gameplay[/h3]
[Role] Magician skill adjustment: the maximum distance of magic gun is only related to skill level (not range), and the pushing and pulling speed of magic gun will now increase with the increase of skill level.
[Upgrade] the legendary upgrade "Immobility" and has been temporarily removed from the store due to its poor actual effect. (save which have purchased this upgrade will not be affected)
[Skill Module] Magician's five skill modules are available now: "Rapid Magic", "FireBall", "Magic Charging", "Magic Crit" and "Trinity Force".
[Skill Module] Summoner's five skill modules are available now: "Move Softly", "Local Aim", "Direct Attack", "Proximity Principle" and "Space Walker".
[Skill Module] Machinegun's five skill modules are available now: "Suppressing Fire", "Heavy Machine Gun", "Destroy Plus", "Light Machine Gun" and "Missile Launcher".

[h3]Others[/h3]
In the main menu preparation interface, Magician's magic gun will now rotate automatically.