v0.2.11 Update - New Game Mode New Difficulty Options
I'm sorry that my English is not good. Here is machine translation.
[h3]Overview[/h3]
New "Wander Mode", 5 difficulty options and 3 recover related upgrades.
[h3]Repair[/h3]
Repair the problem that the penetration judgment of gunner skill "penetration" is not correctly included in the influence of double-edged sword.
Fixed a problem with the percentage number display exception in some cases.
[h3]Gameplay[/h3]
[Mechanism] adjust the relevant parameters of the dynamic level progress adjustment algorithm to slightly speed up the enemy generation speed in the early stage of the game.
[mode] the new Wander Mode is coming! This is a highly difficult and profitable mode. You can view the details in the main menu interface.
[upgrade] it is said that the effect of upgrading "trump shooter" is changed to: when you eliminate boss, it will restore 9 HP.
[upgrade] new rare quality upgrade "medical bag", epic quality upgrade "first aid", legendary quality upgrade " fortune wheel".
[difficulty options] add the difficulty option "micro world": everything is reduced in equal proportion, but the movement speed of the enemy will not be reduced.
[difficulty options] add the difficulty option "fanatical fans": Elite enemies and boss will be generated in your position, and the time required for generating animation will be shortened.
[difficulty options] add the difficulty option "lack of resources": at the end of the attack phase, all battlefield props on the field will be cleared.
[difficulty options] add the difficulty option "economic crisis": store slot-1, but at the beginning of the game, there must be a legend level upgrade in the store.
[difficulty options] add the difficulty option "puffer arena": all enemies will increase in size as their health value decreases.
[h3]Interface[/h3]
Adjust the mode selection icon in the main menu interface.
The fade out of the floating prompt is no longer affected by the pause.
[h3]Others[/h3]
Some functions of combat scene support shortcut keys.
[h3]Advance Notice[/h3]
Plan to develop daily challenges.
Several new difficulty options.
The UI prompt information will be improved and the settlement interface (proficiency upgrade prompt, etc.) will be improved.
In the game of achievement system, you can view and related rewards, add more achievements, etc.
It is planned to update pet play (June) in version 0.3.0 and skill module play (June or July) in version 0.4.0.
[h3]Overview[/h3]
New "Wander Mode", 5 difficulty options and 3 recover related upgrades.
[h3]Repair[/h3]
Repair the problem that the penetration judgment of gunner skill "penetration" is not correctly included in the influence of double-edged sword.
Fixed a problem with the percentage number display exception in some cases.
[h3]Gameplay[/h3]
[Mechanism] adjust the relevant parameters of the dynamic level progress adjustment algorithm to slightly speed up the enemy generation speed in the early stage of the game.
[mode] the new Wander Mode is coming! This is a highly difficult and profitable mode. You can view the details in the main menu interface.
[upgrade] it is said that the effect of upgrading "trump shooter" is changed to: when you eliminate boss, it will restore 9 HP.
[upgrade] new rare quality upgrade "medical bag", epic quality upgrade "first aid", legendary quality upgrade " fortune wheel".
[difficulty options] add the difficulty option "micro world": everything is reduced in equal proportion, but the movement speed of the enemy will not be reduced.
[difficulty options] add the difficulty option "fanatical fans": Elite enemies and boss will be generated in your position, and the time required for generating animation will be shortened.
[difficulty options] add the difficulty option "lack of resources": at the end of the attack phase, all battlefield props on the field will be cleared.
[difficulty options] add the difficulty option "economic crisis": store slot-1, but at the beginning of the game, there must be a legend level upgrade in the store.
[difficulty options] add the difficulty option "puffer arena": all enemies will increase in size as their health value decreases.
[h3]Interface[/h3]
Adjust the mode selection icon in the main menu interface.
The fade out of the floating prompt is no longer affected by the pause.
[h3]Others[/h3]
Some functions of combat scene support shortcut keys.
[h3]Advance Notice[/h3]
Plan to develop daily challenges.
Several new difficulty options.
The UI prompt information will be improved and the settlement interface (proficiency upgrade prompt, etc.) will be improved.
In the game of achievement system, you can view and related rewards, add more achievements, etc.
It is planned to update pet play (June) in version 0.3.0 and skill module play (June or July) in version 0.4.0.