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v0.1.31 version update - repair optimization gameplay updates

I'm sorry that my English is not good. Here is machine translation.

[h3]Overview[/h3]
·In the last version, the redone Summoner has gained a strong growth, which is one of the core features of the summoner, and will not weaken this growth temporarily in the future update. However, it is observed that the starting ability value of the level 3 Summoner is much higher than that of many other roles, so this update slightly reduces the basic attributes of the summoner, but gives it a faster moving speed to highlight its role positioning of guerrilla movement. The summoner with high mobility will be easier to deal with the difficult challenges than other characters.
·Continue to adjust the endless model, the star income rises sharply, and the high-level challenges are more difficult.
·Due to the adjustment of the difficulty curve of infinite mode, the existing archives that are challenging infinite mode may be affected by different degrees, which I am deeply sorry for! Thank you for your understanding and support!

[h3]Repair[/h3]
Repair the problem of the boundary of the field items.
Fixed a problem where the game took too long to connect to leaderboards.

[h3]Optimization[/h3]
Further adjust the parameters related to the optimization function of the number of bullets, and adjust the actual lower limit of the fire speed from 6 to 3. (triggered only in very extreme cases, such as magicians who get all the bullets split and upgrade and have a very long range)
In consideration of the waste of extra firing rate caused by the firing rate exceeding the number of frames, if the bullet optimization function is turned on, the firing rate adjustment will also be triggered when the firing rate is higher than 30.
The trigger explosion effect of fragments has been added to the object pool to avoid the jamming caused by acquiring fragments at the end of the battle.

[h3]Gameplay[/h3]
Add 9 difficulty levels after max, greatly increase enemy's HP and star revenue. (in fact, it can hardly use that many levels, just to provide a channel for some players to improve their challenge)
Summoner: basic HP 3 → 2, new: movement speed x 150%, critical hit rate - 10%, critical hit effect - 50%. In character enhancement, accuracy enhancement is replaced by movement speed enhancement.
Continue to adjust the difficulty curve of endless mode, the overall performance is that it is easier before level 32, and more difficult after level 32.
Greatly increase the star revenue of infinite mode. The star bonus will be increased from + 2% to + 3% for each level.
The quality of elastic shells and elastic walls is reduced to epic, and it is changed to increase the number of bounces per purchase (no longer unlimited bounces), and provide additional ability bonus.
Crit effect growth standard value: 0.12 → 0.15.
Inflation coefficient of store goods: 0.05 → 0.1.

[h3]Interface[/h3]
Updated the text description of dynamic frame rate adjustment function and bullet number optimization function.

[h3]Other[/h3]
The character's layer is brought to the top. (currently looking for other better ways to highlight roles)
The layer of the fragment and its particle effects has been adjusted to the lowest level.
The maximum range of various blast waves is limited to the size of the site. Avoid too much influence on the perception.
From now on, the scene color and character color will differ by at least 60 degrees.
At the end of the combat phase, the movement speed of the shards towards the player is increased by 50%.
For new archives, vertical synchronization is now on by default.

[h3]Known problems[/h3]
The game duration in the endless Mode Leaderboard is wrong, sometimes it only counts the duration of the last few layers.
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended that players start the optimization function of the number of bullets!
Due to the physical and logical rework of the bullet, it will penetrate the wall and the enemy when the bullet speed is too high.

[h3]Notice[/h3]
[leaderboard] UI prompt of leaderboard settlement interface, upload data failure detection, page turning function, view your own leaderboard and other functions will be made first in the near future.
After the leaderboard function is stable, plan to update the daily challenge function.
More new battlefield props that can turn the situation, and will improve the animation, UI display and sound effect of battlefield props. (within one week)
Prepare to optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
More repulsion related upgrades, epic and legendary upgrades with new mechanisms.
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).