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v0.1.32 version update - gameplay updates

I'm sorry that my English is not good. Here is machine translation.

[h3]Overview[/h3]
·With many game updates, the effect of critical hit probability and shooting speed has changed gradually, so their growth coefficient has been adjusted accordingly.
·Enhance the effect of all color variation, adjust the purple red effect.
·Let the enemy run slowly, and limit the maximum number of summoning times of summoning enemies, so as to improve the player's escape space.

[h3]Repair[/h3]
Fix the problem that the missile battlefield props are not correctly affected by the optimization function of the number of bullets.
Fix the problem that the store inflation mechanism doesn't work properly (in previous versions, this problem has resulted in low prices of store items).
Fixed the problem of repeatedly triggering the sound effect when the soldier's shield is closed.
Fixed a problem where the boss Berserker mechanism was not fully compatible with the difficulty option "geometric blend.".
For the problem of archive damage caused by abnormal exit, the latest archive backup function of automatic recovery is added.
Fixed the problem of incorrect game duration or tier count in infinite mode leaderboards in some cases.

[h3]Optimization[/h3]
Further adjust the number of bullets optimization function parameters.

[h3]Gameplay[/h3]
[new mechanism] an enemy with summoning ability. It has summoning ability only in the first 9 seconds. (except boss, the countdown of summoning ability after fusion is weighted average by fusion level)
[upgrade] legendary upgrade "forward momentum" no longer provides a recoil bonus.
[upgrade] the inflation coefficient was reduced from 0.1 to 0.06.
[difficulty level] all difficulty levels no longer increase the enemy's movement speed, but slightly increase the enemy's life value corresponding to each level. (now only the difficulty option "speed up the world" can increase the enemy's movement speed)
[difficulty options] geometric fusion: for each level of fusion level increased, the velocity of fire + 10% → + 5%.
[value] the actual effect of player's recoil is reduced by 25%.
[value] basic HP of the enemy: 12 → 15.
[value] critical chance growth coefficient: 0.1 → 0.15. (affect the relevant actual values in color variation, upgrade and role enhancement)
[value] growth coefficient of shooting speed: 0.25 → 0.2. (affect the relevant actual values in color variation, upgrade and role enhancement)
[role] double Gunners: critical hit rate X20% → x30% (combined with the adjusted critical hit rate growth coefficient, 100% critical hit rate when full reinforcement)
[character] shotgun: critical hit rate x 50% → x 30% (combined with the adjusted critical hit rate growth coefficient, it is 100% critical hit rate when fully strengthened)
[color variation] red and orange: Bullet damage bonus increased.
[color variation] yellow: increases the bonus of bullet size.
[color variation] yellow green: increased range bonus of bullets.
[color variation] green: increase the movement speed bonus.
[color variation] cyan: improve the effect of recoil reduction, now it is recoil x 0%.
[color variation] cyan: critical hit chance bonus increased.
[color variation] indigo: increases the critical hit bonus.
[color variation] blue: HP + 2 → + 3.
[color variation] Purple: character's body shape bonus is increased.
[color variation] magenta: increase the bonus of shooting speed (combined with the adjusted growth coefficient of shooting speed, the actual value is unchanged). No longer reduces bullet damage, it reduces critical strike chance.
[color variation] Fuchsia: no longer add bullet damage, but add bullet range. Movement speed reduced benefit effect.

[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended that players start the optimization function of the number of bullets!
Due to the physical and logical rework of the bullet, it will penetrate the wall and the enemy when the bullet speed is too high.

[h3]Notice[/h3]
[leaderboard] there will be a greater game update in the next version, and the old version of leaderboard records will be cleared at that time.
[leaderboard] UI prompt of leaderboard settlement interface, upload data failure detection, page turning function, view your own leaderboard and other functions will be made first in the near future.
After the leaderboard function is stable, plan to update the daily challenge function.
More new battlefield props that can turn the situation, and will improve the animation, UI display and sound effect of battlefield props. (within one week)
Prepare to optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
More repulsion related upgrades, epic and legendary upgrades with new mechanisms.
Prepare and improve the UI prompt information and the settlement interface (proficiency upgrade prompt, etc.).
Please refer to group announcement for specific EA stage development plan arrangement! QQ group: 492123829