v0.2.0 Update - Major Gameplay Update
I'm sorry that my English is not good. Here is machine translation.
[h3]Overview[/h3]
·A surprising amount of gameplay updates, dozens of new battlefield props and upgrades, new grenade and mine mechanism, under the new mechanism, the intensity of different characters reshuffle, the game experience is completely new.
·Due to the gradual stability of infinite mode and a large number of game updates in this version, the old version of infinite Mode Leaderboard record has been cleared. Everyone, come to the new edition and rush to the list~
[h3]Repair[/h3]
Adjust the algorithm of bullet ray detection to reduce the occurrence of bullet passing through the wall.
Fix the problem that only 19 points of role proficiency can be obtained after passing 4-5 of the normal mode (it should be 20 points).
Fix the problem of repeated damage from "super wall" in invincible time.
Fixed the problem of triggering the bullet death function when the bullet split.
Fixed the problem that the summoned enemy did not inherit the fusion level correctly in geometry fusion.
[h3]Optimization[/h3]
Adjust the relevant parameters of dynamic frame rate adjustment, and raise the minimum value of physical frame rate from 10 to 20.
The autonomous adjustment of the optimization function of the bullet quantity has been opened, and can be adjusted in the setting panel.
Rewrite the movement logic of the magician's bullet to avoid many unnecessary performance overhead caused by the magician's movement.
(because the problem of bullet passing through the wall cannot be solved perfectly for the time being) when the bullet leaves the screen, it is destroyed directly, saving performance.
[h3]Gameplay[/h3]
[battlefield props] all the original battlefield props have been removed and more than ten new battlefield props have been added.
[battlefield props] new basic battlefield props include "double firing speed", "critical hit enhancement", "double movement speed", "missile group", "20% recovery", "one grenade" and "one mine".
[battlefield props] added rare battlefield props such as "triple fire rate", "super critical hit", "range explosion", "50% recovery" and "triple grenade".
[battlefield props] epic battlefield props "super laser", "full recovery" and "mines group" are added.
[battlefield props] added the legendary battlefield props "research chain explosion".
[enemy] fine tune some enemy parameters (the specific content is omitted).
[enemy] the duration of summoning ability of the enemy with summoning ability is no longer fixed 9 seconds, but a random algorithm (the average value is still 9 seconds).
[new mechanism] when the number of enemies on the spot exceeds 60, the speed of level progress flow will be slowed down to 15%. (also affects the generation time of battlefield props)
[new mechanism] when the number of enemies on the spot is lower than the number of levels x 50% (round up, maximum 30), the level progress flow speed will be increased to 600%. (also affects the generation time of battlefield props)
[Mechanism] the refresh interval of battlefield props is adjusted from an average of 27 seconds to an average of 36 seconds.
[Mechanism] there will be collision between battlefield props to prevent stacking.
[Mechanism] the speed limit for all bullets is limited to 60.
[Mechanism] the actual effect of recoil was reduced by 40%.
[Mechanism] the actual effect of repulsion force will be additionally affected by bullet damage and the enemy's remaining life. The specific calculation is: the original repulsion force calculation formula * (bullet damage / enemy's remaining life value) ^ (0.5).
[Mechanism] all range explosion effects will no longer cause knockback effect.
[Mechanism] the missile no longer has a tracking effect, but has a range of three times.
[Mechanism] new bullet type, grenade: with large bullet volume and 2 times range, inherits the bullet effect, and causes range explosion when destroyed.
[Mechanism] a new type of bullet is added, mine: the size is equal to the character's body shape, unable to move, but it will cause a large-scale explosion when triggered. Due to its limited generation mode, its life time is temporarily unlimited.
[upgrade] the trigger range of the legendary upgrade "cross bullet": 75% → 70%.
[upgrade] it is said that the basic price of the upgrade will be reduced by 10%.
[upgrade] new special effect rare upgrade "Quantum Bullet".
[upgrade] added special effect epic upgrade "Gravitation", "Arsenal", "Super Grenade", "Grenade Launcher", "Sticky Grenade" and "Ace Missile".
[upgrade] added special effect legends to upgrade "Burst Bullet", "Burst Body", "Remains", "Spoil", "Defence Grenade", "Eltie Grenade", "Arsenal", "Engineer" and "Collector".
[upgrade] new ability rare upgrade "Weak" and "Careless".
[upgrade] new ability epic upgrade "Heavy Crossbow", "Primitive" and "Advanced Weapons".
[upgrade] new ability legends upgrade "Light Packing", "100% Hit" and "Peace Lover".
[upgrade] legend upgrade "Re-recoil" quality has been reduced to epic.
[upgrade] rare upgrade "Fast Flight" now has more bullet speeds.
[upgrade] epic upgrade "Hummingbird" now adds more crit chance and effect, and reduces bullet size.
[upgrade] defensive missiles and active missiles have been temporarily removed from the store (they may return after future rework, and the archives already holding these upgrades will not be affected).
[upgrade] it's said that the trigger condition for upgrading the "combatant missile" is changed to the probability trigger when ordinary bullets hit. Quality reduced to epic. New effect of reducing bullet volume.
[upgrade] it is said that the trigger condition for upgrading "critical missile" is changed to the probability trigger when the missile is critical. Quality reduced to epic. New effect of reducing bullet volume.
[role] gunner's skill description is updated. New tips: your ordinary bullets, missiles and Grenades can trigger this effect.
[character] in the character enhancement of double gunners and generalists, the character's body size has been reduced to the movement speed enhancement.
[role] Sniper: bullet size X100% → X200%.
[role] shotgun: shooting speed X60% → X100%. The recoil force is X1000% → X500%.
[h3]Interface[/h3]
In the mouse prompt box of the character ability information of the battle scene, add the related description of the battlefield prop gain effect.
The icon of battlefield props and countdown display of their gain effect are added on the right side of the battle scene UI, and the corresponding mouse prompt box and active text prompt are realized.
Fine tune store layout.
Add icons for the latest 4 difficulty options.
In the setting panel, you can adjust the action range of the optimization function of bullet quantity by dragging the scroll progress bar. Please refer to the description in the mouse prompt box for details.
Leaderboards already support turning pages and finding their own positions with one click. The top three in the ranking will be displayed in the color of rarity at all levels, and the player's own name will be displayed in yellow.
Automatic fire switch is added to all characters except magicians and summoners. (release left mouse button)
[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended that players start the optimization function of the number of bullets!
Due to the physical and logical rework of the bullet, it will penetrate the wall and the enemy when the bullet speed is too high.
[h3]Notice[/h3]
[leaderboard] UI prompt of leaderboard settlement interface, upload data failure detection and other functions will take priority in the near future.
After the leaderboard function is stable, plan to update the daily challenge function.
It will improve the animation and sound effects of battlefield props.
Optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
The achievement system will be preliminarily developed.
[h3]Overview[/h3]
·A surprising amount of gameplay updates, dozens of new battlefield props and upgrades, new grenade and mine mechanism, under the new mechanism, the intensity of different characters reshuffle, the game experience is completely new.
·Due to the gradual stability of infinite mode and a large number of game updates in this version, the old version of infinite Mode Leaderboard record has been cleared. Everyone, come to the new edition and rush to the list~
[h3]Repair[/h3]
Adjust the algorithm of bullet ray detection to reduce the occurrence of bullet passing through the wall.
Fix the problem that only 19 points of role proficiency can be obtained after passing 4-5 of the normal mode (it should be 20 points).
Fix the problem of repeated damage from "super wall" in invincible time.
Fixed the problem of triggering the bullet death function when the bullet split.
Fixed the problem that the summoned enemy did not inherit the fusion level correctly in geometry fusion.
[h3]Optimization[/h3]
Adjust the relevant parameters of dynamic frame rate adjustment, and raise the minimum value of physical frame rate from 10 to 20.
The autonomous adjustment of the optimization function of the bullet quantity has been opened, and can be adjusted in the setting panel.
Rewrite the movement logic of the magician's bullet to avoid many unnecessary performance overhead caused by the magician's movement.
(because the problem of bullet passing through the wall cannot be solved perfectly for the time being) when the bullet leaves the screen, it is destroyed directly, saving performance.
[h3]Gameplay[/h3]
[battlefield props] all the original battlefield props have been removed and more than ten new battlefield props have been added.
[battlefield props] new basic battlefield props include "double firing speed", "critical hit enhancement", "double movement speed", "missile group", "20% recovery", "one grenade" and "one mine".
[battlefield props] added rare battlefield props such as "triple fire rate", "super critical hit", "range explosion", "50% recovery" and "triple grenade".
[battlefield props] epic battlefield props "super laser", "full recovery" and "mines group" are added.
[battlefield props] added the legendary battlefield props "research chain explosion".
[enemy] fine tune some enemy parameters (the specific content is omitted).
[enemy] the duration of summoning ability of the enemy with summoning ability is no longer fixed 9 seconds, but a random algorithm (the average value is still 9 seconds).
[new mechanism] when the number of enemies on the spot exceeds 60, the speed of level progress flow will be slowed down to 15%. (also affects the generation time of battlefield props)
[new mechanism] when the number of enemies on the spot is lower than the number of levels x 50% (round up, maximum 30), the level progress flow speed will be increased to 600%. (also affects the generation time of battlefield props)
[Mechanism] the refresh interval of battlefield props is adjusted from an average of 27 seconds to an average of 36 seconds.
[Mechanism] there will be collision between battlefield props to prevent stacking.
[Mechanism] the speed limit for all bullets is limited to 60.
[Mechanism] the actual effect of recoil was reduced by 40%.
[Mechanism] the actual effect of repulsion force will be additionally affected by bullet damage and the enemy's remaining life. The specific calculation is: the original repulsion force calculation formula * (bullet damage / enemy's remaining life value) ^ (0.5).
[Mechanism] all range explosion effects will no longer cause knockback effect.
[Mechanism] the missile no longer has a tracking effect, but has a range of three times.
[Mechanism] new bullet type, grenade: with large bullet volume and 2 times range, inherits the bullet effect, and causes range explosion when destroyed.
[Mechanism] a new type of bullet is added, mine: the size is equal to the character's body shape, unable to move, but it will cause a large-scale explosion when triggered. Due to its limited generation mode, its life time is temporarily unlimited.
[upgrade] the trigger range of the legendary upgrade "cross bullet": 75% → 70%.
[upgrade] it is said that the basic price of the upgrade will be reduced by 10%.
[upgrade] new special effect rare upgrade "Quantum Bullet".
[upgrade] added special effect epic upgrade "Gravitation", "Arsenal", "Super Grenade", "Grenade Launcher", "Sticky Grenade" and "Ace Missile".
[upgrade] added special effect legends to upgrade "Burst Bullet", "Burst Body", "Remains", "Spoil", "Defence Grenade", "Eltie Grenade", "Arsenal", "Engineer" and "Collector".
[upgrade] new ability rare upgrade "Weak" and "Careless".
[upgrade] new ability epic upgrade "Heavy Crossbow", "Primitive" and "Advanced Weapons".
[upgrade] new ability legends upgrade "Light Packing", "100% Hit" and "Peace Lover".
[upgrade] legend upgrade "Re-recoil" quality has been reduced to epic.
[upgrade] rare upgrade "Fast Flight" now has more bullet speeds.
[upgrade] epic upgrade "Hummingbird" now adds more crit chance and effect, and reduces bullet size.
[upgrade] defensive missiles and active missiles have been temporarily removed from the store (they may return after future rework, and the archives already holding these upgrades will not be affected).
[upgrade] it's said that the trigger condition for upgrading the "combatant missile" is changed to the probability trigger when ordinary bullets hit. Quality reduced to epic. New effect of reducing bullet volume.
[upgrade] it is said that the trigger condition for upgrading "critical missile" is changed to the probability trigger when the missile is critical. Quality reduced to epic. New effect of reducing bullet volume.
[role] gunner's skill description is updated. New tips: your ordinary bullets, missiles and Grenades can trigger this effect.
[character] in the character enhancement of double gunners and generalists, the character's body size has been reduced to the movement speed enhancement.
[role] Sniper: bullet size X100% → X200%.
[role] shotgun: shooting speed X60% → X100%. The recoil force is X1000% → X500%.
[h3]Interface[/h3]
In the mouse prompt box of the character ability information of the battle scene, add the related description of the battlefield prop gain effect.
The icon of battlefield props and countdown display of their gain effect are added on the right side of the battle scene UI, and the corresponding mouse prompt box and active text prompt are realized.
Fine tune store layout.
Add icons for the latest 4 difficulty options.
In the setting panel, you can adjust the action range of the optimization function of bullet quantity by dragging the scroll progress bar. Please refer to the description in the mouse prompt box for details.
Leaderboards already support turning pages and finding their own positions with one click. The top three in the ranking will be displayed in the color of rarity at all levels, and the player's own name will be displayed in yellow.
Automatic fire switch is added to all characters except magicians and summoners. (release left mouse button)
[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended that players start the optimization function of the number of bullets!
Due to the physical and logical rework of the bullet, it will penetrate the wall and the enemy when the bullet speed is too high.
[h3]Notice[/h3]
[leaderboard] UI prompt of leaderboard settlement interface, upload data failure detection and other functions will take priority in the near future.
After the leaderboard function is stable, plan to update the daily challenge function.
It will improve the animation and sound effects of battlefield props.
Optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
The achievement system will be preliminarily developed.