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v0.2.3 Update - Small Gameplay Update

[h3]Repair[/h3]
Fixed a problem where soldiers could shoot during the shield off animation (about 0.08 seconds).
Fix the problem of "Quantum Bullet" in English description.

[h3]Gameplay[/h3]
[upgrade] new special effect rare upgrade "Response"
[upgrade] added special epic to upgrade "Super Mine" and "Gunpowder Recovery".
[upgrade] add special effect legends and upgrade "Explosives Expert" and "Golden Legendary".
[upgrade] epic upgrade "Sticky Grenade" has been adjusted to legendary quality and provides more bullet damage bonus.
[Mechanism] new feature of grenade: cannot trigger splitting effect.

[h3]Interface[/h3]
For upgrades that contain n overlapping descriptions of repeat purchases, add the current quantity that you already have.
Slightly fine-tuning the interface size of the store products to avoid the English version of the description beyond the scope of the screen. Increase store background opacity.

[h3]Others[/h3]
Adjust the out of boundary detection parameters of mines.
SDK verification is added to the game, and the game will not be able to be started independently from steam (also avoiding the problem that the leaderboard data cannot be uploaded due to the separate start).
Known problems
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended that players start the optimization function of the number of bullets!
Due to the physical and logical rework of bullets, in some cases bullets may penetrate walls and enemies.

[h3]Advance Notice[/h3]
[this week] add some battlefield props and adjust the balance of existing props.
[this week] strengthen some vulnerable roles according to the ranking.
[this week] with more epic and legendary upgrades of the new mechanism, as well as balance adjustments related to missiles, grenades and mines.
[this week] add some difficulty options.
After the leaderboard function is stable, plan to update the daily challenge function.
Improve the animation and sound effects of battlefield props.
Optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
The achievement system will be preliminarily developed.