v0.3.5 Update - Balance Adjustment & Optimization
I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!
[h3]Overview[/h3]
A small amount of balance adjustment and detail optimization.
[h3]Bugfix[/h3]
Fixed a problem where the number of damage was too large in some cases.
[h3]Optimization[/h3]
The trigger mechanism of mine is changed from physical calculation to mathematical calculation, and the performance occupation of mine is greatly reduced.
[h3]Gameplay[/h3]
[Enemy] enemy base health reduced from 18 to 15.
[Enemy] enemy basic size increased from 60% to 80%.
[Upgrade] the double recovery effect of epic upgrade "First Aid" now also works on shields.
[Color Variation] Indigo effect redo: the old effect is hp -2, crit effect + 105%, and now is accuracy rate + 100%.
[Color Variation] Purple effect adjustment: movement speed x40% → x55%, body size x205% → x145%, and now provide HP + 6.
[Color Variation] Yellow Green effect adjustment: Bullet range x200% → x300%, accuracy rate -80% → -100%, bullet speed x55% → x130%.
[h3]Interface[/h3]
In the talent bar, the talents which has reached the max level now display a star sign.
[h3]Others[/h3]
The development of demo version has been completed.
Adjust and optimize multiple text details in the game.
If you don't understand, please leave a message and ask me.Thanks for your support!
[h3]Overview[/h3]
A small amount of balance adjustment and detail optimization.
[h3]Bugfix[/h3]
Fixed a problem where the number of damage was too large in some cases.
[h3]Optimization[/h3]
The trigger mechanism of mine is changed from physical calculation to mathematical calculation, and the performance occupation of mine is greatly reduced.
[h3]Gameplay[/h3]
[Enemy] enemy base health reduced from 18 to 15.
[Enemy] enemy basic size increased from 60% to 80%.
[Upgrade] the double recovery effect of epic upgrade "First Aid" now also works on shields.
[Color Variation] Indigo effect redo: the old effect is hp -2, crit effect + 105%, and now is accuracy rate + 100%.
[Color Variation] Purple effect adjustment: movement speed x40% → x55%, body size x205% → x145%, and now provide HP + 6.
[Color Variation] Yellow Green effect adjustment: Bullet range x200% → x300%, accuracy rate -80% → -100%, bullet speed x55% → x130%.
[h3]Interface[/h3]
In the talent bar, the talents which has reached the max level now display a star sign.
[h3]Others[/h3]
The development of demo version has been completed.
Adjust and optimize multiple text details in the game.