v0.4.0 Major Update - Skill Modules !
I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!
[h3]Overview[/h3]
New skill module mechanism is coming!
Skills module can make some changes in the abilities and skills of roles. You are free to match any skill module to create a unique fighting style for your role.
In the current version, the skill modules of the three most basic roles (Soldier, Double Gun and Cannon) have been installed.
Skills modules for more roles will be available in future updates.
Come and experience it!
[h3]Bugfix[/h3]
Repair the problem of abnormal trigger distance of mine.
Repair the problem with mines that appear in the role's muzzle rather than in the center of the role in some cases.
Repair the problem that some display information of the store interface was not updated in time after the upgrade of the surprise bag.
Repair the problem that the bullets optimization function would lead to the increase of firing rate in some cases.
[h3]Gameplay[/h3]
[Upgrade] the quality of legend upgraded "Remains" has been adjusted to epic.
[Upgrade] increases the movement speed bonus of the legendary upgrade "Scout".
[Skill Module] Soldier's six skill modules are available now: "Heavy Soldier", "Energy Gun", "Energy Conservation", "Offensive", "Fast Charging" and "Sapper".
[Skill Module] Double Gun's five skill modules are available now: "Raider", "Positional Warfare", "Silencer", "Step Back" and "Sacrifice".
[Skill Module] Cannon's four skill modules are available now: "Super Shell", "Compression Shell", "Grenadier" and "Heavy Cannon".
[Battlefield Item] increase the minimum launch quantity limit for missile battlefield props. Now, a certain amount of missiles can be launched even if your fire rate is extremely low.
[Battlefield Item] the damage of explosive battlefield props is only related to the bullet damage value.
[h3]Interface[/h3]
The main screen will now display the skill modules for each role. (except for roles which's skill modules are not available yet)
[h3]Others[/h3]
Adjust and optimize multiple text details in the game.
Due to the big update of the version, the leaderboard of each mode has been regularly cleared, and the match data of the old version will no longer be able to enter the current leaderboard.
If you don't understand, please leave a message and ask me.Thanks for your support!
[h3]Overview[/h3]
New skill module mechanism is coming!
Skills module can make some changes in the abilities and skills of roles. You are free to match any skill module to create a unique fighting style for your role.
In the current version, the skill modules of the three most basic roles (Soldier, Double Gun and Cannon) have been installed.
Skills modules for more roles will be available in future updates.
Come and experience it!
[h3]Bugfix[/h3]
Repair the problem of abnormal trigger distance of mine.
Repair the problem with mines that appear in the role's muzzle rather than in the center of the role in some cases.
Repair the problem that some display information of the store interface was not updated in time after the upgrade of the surprise bag.
Repair the problem that the bullets optimization function would lead to the increase of firing rate in some cases.
[h3]Gameplay[/h3]
[Upgrade] the quality of legend upgraded "Remains" has been adjusted to epic.
[Upgrade] increases the movement speed bonus of the legendary upgrade "Scout".
[Skill Module] Soldier's six skill modules are available now: "Heavy Soldier", "Energy Gun", "Energy Conservation", "Offensive", "Fast Charging" and "Sapper".
[Skill Module] Double Gun's five skill modules are available now: "Raider", "Positional Warfare", "Silencer", "Step Back" and "Sacrifice".
[Skill Module] Cannon's four skill modules are available now: "Super Shell", "Compression Shell", "Grenadier" and "Heavy Cannon".
[Battlefield Item] increase the minimum launch quantity limit for missile battlefield props. Now, a certain amount of missiles can be launched even if your fire rate is extremely low.
[Battlefield Item] the damage of explosive battlefield props is only related to the bullet damage value.
[h3]Interface[/h3]
The main screen will now display the skill modules for each role. (except for roles which's skill modules are not available yet)
[h3]Others[/h3]
Adjust and optimize multiple text details in the game.
Due to the big update of the version, the leaderboard of each mode has been regularly cleared, and the match data of the old version will no longer be able to enter the current leaderboard.