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Geometry Arena News

v0.4.6 Update - New Functions of Rune System

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
Rune system related updates.

[h3]Bugfix[/h3]
Fixed a problem where the player did not trigger the achievement correctly when first enter the game.
Fixed a problem where Magician could not properly trigger the effects of rare upgrade "Quantum Bullet".

[h3]Gameplay[/h3]
You can buy senior runes now. Senior runes usually has high quality, but the type of properties is random.
A new type of rune property is available now, which affects the probability of upgrades of a specific type.

[h3]Interface[/h3]
In the rune operation interface, a new button "Buy Senior Rune" button is available now. You can click the button to spend 200 geometry coins to purchase a random senior rune.
Now, in the rune composition interface, when your mouse moves over an property, the mouse prompt box corresponding to the attribute will be displayed.

[h3]Others[/h3]
Adjust and optimize multiple text details in the game.

v0.4.5 Update - New Achievements

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
New achievements and some balance adjustment about roles.

[h3]Gameplay[/h3]
Doublegun: now has Crit effect +60%.
Sniper: Fire speed x50% → x60%.
Machinegun: Bullet damage x50% → x60%.

[h3]Others[/h3]
Adjust and optimize multiple text details in the game.
Adjust the text description of some achievements.
44 new achievements related to geometry coin, rune and role proficiency level are available now.

v0.4.4 Update - Balance Adjust

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
Balance Adjust about Double Gun and Machinegun.

[h3]Gameplay[/h3]
[Upgrade] the rank of "Thorn" has been upgraded from epic to legendary, and the damage value is increased by the lost Hp.
[Role] Machinegun: bullet range x70% → x80%, fire speed x200% → x300%, bullet damage x60% → x50%.
[Skill Module] Double Gun's new skill module "Almighty Shooter" is available now.
[Skill Module] Double Guns' skill module "Sacrifice": bullet damage x200% after dash → x300%.
[Skill Module] Machine Gun's skill module "Missile Launcher": related abilities x45% → x60%.
[Skill Module] Machine Gun's skill module "Heavy Machine Gun": Hp Max +3 → +6, body size x150% → x180%.

v0.4.3 Update - Detail Adjust

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
Small amount of detail optimization.

[h3]Gameplay[/h3]
[Upgrade] new legendary upgrade "Time Bomb" is available now.
[Upgrade] the trigger condition for the legendary upgrade "Sticky Grenade" is changed to trigger when the grenade is destroyed.
[Difficulty Option] Puffer Arena: Stars gain x110% → x115%.

[h3]Interface[/h3]
Now, in addition to the mouse prompt box of the category label in the upgrade shop, the mouse prompt box of upgrades and skill modules will also display the detailed introduction of missiles, grenades, mines and shields.
In the scoring interface at the end of the game in the battle scene, add a "restart" function button.

[h3]Others[/h3]
Adjust and optimize multiple text details in the game.

v0.4.2 Update - Skill Modules Part 3

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Overview[/h3]
The third part of the skills module.
The skill modules of Magician, Summoner and Machinegun are available now.

[h3]Bugfix[/h3]
Fix a problem where the enemy gets stuck in the wall in some cases.

[h3]Gameplay[/h3]
[Role] Magician skill adjustment: the maximum distance of magic gun is only related to skill level (not range), and the pushing and pulling speed of magic gun will now increase with the increase of skill level.
[Upgrade] the legendary upgrade "Immobility" and has been temporarily removed from the store due to its poor actual effect. (save which have purchased this upgrade will not be affected)
[Skill Module] Magician's five skill modules are available now: "Rapid Magic", "FireBall", "Magic Charging", "Magic Crit" and "Trinity Force".
[Skill Module] Summoner's five skill modules are available now: "Move Softly", "Local Aim", "Direct Attack", "Proximity Principle" and "Space Walker".
[Skill Module] Machinegun's five skill modules are available now: "Suppressing Fire", "Heavy Machine Gun", "Destroy Plus", "Light Machine Gun" and "Missile Launcher".

[h3]Others[/h3]
In the main menu preparation interface, Magician's magic gun will now rotate automatically.