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Geometry Arena News

URP Version is Available Now!

The URP Version for Geometry Arena is available now. If you are interested, you can follow this announcement to get this version, but be sure to read the 3 notes below.

[h3]About This Version[/h3]
This version is my byproduct of learning the Unity engine's URP (Universal Rendering Pipeline). Compared to the official version, the lighting effect is more beautiful in this version.
This version is not perfect yet, but it is ready to be experienced.
This version will be renewed from time to time, the update content is mainly about rendering optimization, and the version number will stay at v0.6.5 for a long time.
For some technical reasons, this version only support Windows for the time being, but not support MacOS.
This URP here will not be realized in the official version, but I have a plan to develop Geometry Arena Remastered with URP in the future.

[h3]How To Get This Version[/h3]
1. Right-click on Geometry Arena in your Steam library.
2. Click on "Properties".
3. Click on "BETAS" tab.
4. Enter the password "011yyds011yyds" below and click on "CHECH CODE.
5. Select "urpdemo" at the top and close the "properties" panel.
6. UPDATE AND PLAY!

[h3]Note 1[/h3]
In this version, the light effects are extremely intense. If you are at risk of getting some health hazards (such as epilepsy, heart disease, etc., or physical discomfort such as dizziness) due to the light effects in the game, do not experience this version (you will be responsible for your own decisions).
If you have anti-blue light glasses, it's recommend to wear them.

[h3]Note 2[/h3]
This version of the game content will stay at v0.6.5 for a long time, and the savedata are interoperable with the official version. Currently (October 10), the version number of the official version is also v0.6.5, so you can switch between versions freely for the time being. If new content of the official version is updated in the future, please make a backup of your savedata before playing this version to avoid losing your savedata due to downgrade.
The location of the savedata is at the bottom of the announcement, if you don't know how to backup, you can ask other players for help.
This version is currently able to use the leaderboards. If the official version is updated to v0.7.0 or above in the future, data from this version will not be able to be uploaded to the leaderboards.

[h3]Note 3: (disclaimer)[/h3]
If you update the game to the URP version, you are deemed to agree with these caveats, and therefore the developer of this game will not be held liable if any consequences occur (such as induced illness, lost savedata, etc.). (But as a friendly developer, I will do my best to compensate you)
As a general rule, this announcement is the only way for players to access the URP version, so please do not tell the access method and password to others, just ask them to read this announcement.
If you tell the access method and password to others without these notes, you will be held responsible for any negative consequences experienced by other players.

[h3]Savedata Location[/h3]
copy it to the address bar in File Explorer to access it
%UserProfile%\AppData\LocalLow\011 Games\Geometry Arena

[h3]Join Us![/h3]
Geometry Arena Discord

v0.6.5 Update

[h3]Gameplay[/h3]
For Cannon, grenades fired by any means other than the skill module Grenader now no longer trigger the hurt effects of the skill module Gigantic Gun.

[h3]Interface[/h3]
Optimize the details of the language selection panel.
Added a "Message from the developer" panel that can be seen after starting the game.

[h3]Miscellaneous[/h3]
Since the laser damage interval is not synchronized with the laser animation, a detail has been added to avoid confusion: the laser animation will no longer appear when the Prism's fire speed is less than or equal to zero.


Sorry, my English is not very good. This update announcement is a machine translation with personal corrections.
If you don't understand anything, please leave a message and ask me, thank you for your support!

v0.6.4 Update

[h3]Fixes[/h3]
Fix an issue with the expansion animation of the life value grid behaving abnormally in some cases.

[h3]Gameplay[/h3]
Legendary upgrade "Thorn" damage is now equal to the square of the bullet damage, instead of the product of the fire rate and bullet damage.
Epic upgrade "Re-recoil" now provides +60% Fire Speed and +60% Recoil.
Epic upgrade "Gravitation" now provides +60% Fire Speed and +60% Knockback.
Add a new Epic Upgrade "Practical Basic Bundle".
Add two new legendary upgrades "Terminator" and "Chain Reaction".
Add a new Cannon skill module "Gigantic Cannon" and lower the proficiency level request of other skill modules for Cannon.

[h3]Interface[/h3]
Optimizes the pause panel interaction experience and automatically hides the pause panel when the settings panel appears.
The rune details panel now automatically adjusts panel size based on content.
Added a square border that follows the character for the Player Position Indicator , which now better helps find the character's position.

[h3]Miscellaneous[/h3]
Fixes a number of errors in the English text.


Sorry, my English is not very good. This update announcement is a machine translation with personal corrections.
If you don't understand anything, please leave a message and ask me, thank you for your support!

v0.6.3 Update

[h3]Gameplay[/h3]
The epic upgrade "Battle Shield" is now also a "Battlefield Item" type upgrade.

[h3]Interface[/h3]
21 new upgrade icons have been added. So far, each upgrade in the current version has its own icon. (Some of them are ugly and will hopefully be remade in the future)


Sorry, my English is not very good. This update announcement is a machine translation with personal corrections.
If you don't understand anything, please leave a message and ask me, thank you for your support!

v0.6.2 Update

[h3]Fix[/h3]
Fix the issue where the game may crash in some cases while the player is playing Prism.

[h3]Optimization[/h3]
Rewrite the laser path detection logic from physical ray detection to mathematical calculations, which has reduced the performance consumption required to generate the laser by about 50%.

[h3]Gameplay[/h3]
The rune fusion mechanism has been remade: now rune fusion also costs 1 Geometry Coin, but the fusion can be abandoned to keep both fusion materials.

[h3]Interface[/h3]
Now you can mark a rune as a "favorite" by Right Mouse Button or W button.
Now you can see the details of a rune by Middle Mouse Button or S button.
The layout and text of the rune interface has been changed due to changes in the rune-related mechanics.
There is a new setting option "Simplify life display", which can be checked to make the life display more concise.

[h3]Miscellaneous[/h3]
Fixes a number of errors in the English text.


Sorry, my English is not very good. This update announcement is a machine translation with personal corrections.
If you don't understand anything, please leave a message and ask me, thank you for your support!