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Geometry Arena News

v0.5.5 Update

Sorry, my English is not very good. This update announcement is a machine translation with personal corrections.
If you don't understand anything, please leave a message and ask me, thank you for your support!


[h3]Fixs[/h3]
Fix the issue where the size of the character did not follow when equipping or removing runes that affected the character size.
Fix the issue that sometimes you can't abandon the game during battle scenes.
Fix the problem that the location of upgrades in the Lucky Bag sometimes has an abnormality.

[h3]Interface[/h3]
The upgrade library interface has been completely redesigned, and now the upgrade diagrams are sorted by type and rank.
Add floating hints for skill module switches and rune shop operations.
Improved functional details of the buttons in the title screen.
The list of upgrades in the pause screen is now sorted by rank and type.
It is now possible to use the right mouse button to exit panels in most panels (i.e. the same function as the ESC key).

[h3]Miscellaneous[/h3]
Optimize savefile reading mechanism to improve scene loading speed.

我入驻爱发电平台啦!感谢各位的支持!

[h2]个人情况[/h2]
大家好,由我个人开发的Roguelite弹幕射击游戏《几何竞技场》目前正处于Steam的抢先体验阶段,并取得了97%的好评率。

而我在定期保质保量更新《几何竞技场》的同时,也正在筹备开发个人的第二款作品(名称尚未确定)。

B站我的个人主页:https://space.bilibili.com/291856
《几何竞技场》催更群:492123829

[h2]下一款作品简单介绍[/h2]
由于下一款作品尚处于设计阶段,因此暂时无法向大家透露太多情报。随着开发进度的推进,会慢慢公开更多的~目前可以透露的是,它有较高概率也是一款几何风格的弹幕射击类游戏,并且极有可能会是一款小体量的实验性游戏,但核心玩法与游玩体验会与《几何竞技场》有所不同。

[h2]开始在爱发电上寻求资助啦![/h2]
因为收入不太理想,为了开发下一款作品不得不开始在爱发电上乞讨了,承蒙各位赏脸支持。(我真的不是为了恰烂钱,是实在付不起房租了)

链接在这里:011Games的爱发电主页
关于我的下一款作品的更多情报也可以在这里看到!

赞助奖励主要是能够提前参与我个人下一款作品的测试,高档位还有一些《几何竞技场》及未来作品内的专属定制福利,请原谅我只能以这种简单的方式来表达感激之情。

请各位相信我:我会一直坚持下去,用心做乐趣至上的游戏的!

在此衷心感谢各位!

v0.5.4 Update

Sorry, my English is not very good. This update announcement is a machine translation with personal corrections.
If you don't understand anything, please leave a message and ask me, thank you for your support!


[h3]Summarize[/h3]
In this version, the game's core upgrade “Elastic Bullet" has been redesigned, which now cause bullets to bounce towards the nearest other enemies. This change greatly improves the bullet's hit rate, and also makes Bullet Size and Bullet Speed more important - the higher the values of these two abilities, the easier it is for the bullets to consistently hit moving enemies. In addition, you can enjoy the new "Rune Re-fuse" feature, so you don't have to worry about not being able to get great runes through fusion anymore!

[h3]Fixes[/h3]
Fix the issue where the Machinegun's skill module "Bravado" didn't work correctly in some cases.

[h3]Optimize[/h3]
Optimize the bullet's physics logic and reduced the bullet's CPU performance usage by about 30%.

[h3]Gameplay[/h3]
Epic upgrade "Elastic Bullet" now causes bullets to bounce towards the nearest other enemies, and the range bonus has been reduced from +40% to +20%.
A new "Rune Re-fuse" feature allows players to spend 1 Geometry Coin to regenerate the result of a rune fusion.

[h3]Interface[/h3]
In the Rune Fusion interface, there are new "Re-fuse" and "Decide Later" buttons.

[h3]Miscellaneous[/h3]
Improved archive reading logic for geometric fragments to avoid jam when reading save caused by large amounts of fragments.
Fix a number of errors in the English text.
Adjust and optimize several text details in the game.

v0.5.3 Update

Sorry, my English is not very good. This update announcement is a machine translation with personal corrections.
If you don't understand anything, please leave a message and ask me, thank you for your support!


[h3]Summarize[/h3]
A mechanism has been adjusted to make it significantly less difficult to build top-tier runes. There are also some balance adjustments and utility updates.

[h3]Fixes[/h3]
Fix the issue that the average difficulty stats of the leaderboards were sometimes abnormal.

[h3]Gameplay[/h3]
During the rune fusion process, it will no longer be possible for the values of rune attributes to become weaker after the fusion.
Shotgun: Range x45% → x50%, Critical Chance +30% → +90%. The Critical Chance bonus in Talent has been changed to Critical Effect bonus.
Doublegun: Range x60% → x70%.
The sniper's skill module "Dynamic Aiming" no longer increases the recoil when aiming, but makes aiming no longer give you an Accuracy bonus.
From now on, the "Double Speed" item will no longer appear on the battlefield.

[h3]Interface[/h3]
Optimize the experience of using the leaderboard interface. The interface now displays the reason for the error when a player cannot connect to the leaderboard.

[h3]Miscellaneous[/h3]
The leaderboard data upload function is now more stable and less susceptible to network fluctuations.

v0.5.2 Update - Some Fixes and Updates

I'm sorry my English is not very good. This update announcement is from machine translation with personal correction.
If you don't understand, please leave a message and ask me.Thanks for your support!


[h3]Summarize[/h3]
Some minor fixes and updates.

[h3]Fixes[/h3]
Fix the issue that the number of levels in the leaderboard statistics sometimes has an exception.

[h3]Miscellaneous[/h3]
Fix a some errors in the English text.
Adjust multiple text details in the game.
Savedata now also saves unobtained fragments on the field.
Time statistics in leaderboards are now more accurate and will now time properly on prepare phase.