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Geometry Arena News

Notice on the first edition of achievement system

[h3]Hello everyone![/h3]
The achievement system is in urgent development, will be available in the near future, please look forward to!

At present, 28 first edition achievement related unlocking functions have been installed in the test version. If you are interested, you can enter the test version to experience!
In the future, there will be more and more interesting achievements in the game. Unlocking achievements also will bring you various rewards !

Notice on the new test version of Geometry Arena

[h3]Test Version[/h3]
In order to avoid the potential problems of the new version in the future, which will seriously affect the game experience of the players, Geometry Arena now has opened a test version.
Benefits: experience the new version in advance, and help producer find potential bugs in the first place.
Disadvantages: potential bugs, instability, etc.
Including all kinds of new mechanisms and new content in the future, they will be tested on the beta for a period of time (about 1-5 days), and then released normally.
Depending on the actual situation, in case of serious problems or unreasonable design of the new mechanism, the content of the beta may be rolled back or redone at any time.
Then the beta version may be a version divided into multiple updates, with a little content added each time. After stabilizing, it will make a summary and move to the normal version as a new version.

[h3]Recommendation[/h3]
New players can play the normal version, and old players familiar with the game can try to enter the test version.
Methods to enter the test version: right click the game name in the steam library→ properties → "test" tab → select the test you want to participate in → select the "test", and then the game will be updated to test version.

[h3]Notice[/h3]
Due to technical reasons, the tentative test version and the ordinary version share common savedata and leaderboards.

v0.2.7 Update - Gameplay Update Bugfixs

I'm sorry that my English is not good. Here is machine translation.

[h3]Repair[/h3]
Fix the rotation speed problem of the Trigun.
Fixed the problem that there was a deviation between the shooting speed and the bullet's flight speed during the sniper's bullet time.
Fixed the problem that snipers sometimes couldn't get into aim.
The collision detection logic of bullets is redone, so that the problem of various kinds of bullets out of the boundary is fixed, but occasionally there is a small amount of error. (the magician's ordinary bullets are not affected, and the old logic is still used.)
Fix the problem of floating information blocking the operation of the mouse on the UI.

[h3]Optimization[/h3]
Significantly optimize the performance footprint of fragmentation.

[h3]Gameplay[/h3]
[Mechanism] add to the normal mode: every time you pass 1 level, the number of enemies will be + 10%. (other aspects remain unchanged)
[enemy] the overall strength of elite enemy has been improved by a small margin (including movement speed, shooting speed, health value, etc.).
[enemy] the base probability of elite enemy is reduced from 5% to 3%.
[enemy] elite enemies now offer 200% star (150%) and 200% fragment (100%).
[difficulty level] After Max + 1 difficulty is reduced, the enemy's HP and star revenue will increase by percentage. (more friendly overall)

[h3]Interface[/h3]
The number of fragments added to the store interface is displayed.

[h3]Other[/h3]
The archive read mechanism is strengthened.

[h3]Advance Notice[/h3]
Add some battlefield props and adjust the balance of existing props.
With more epic and legendary upgrades of the new mechanism, as well as missile, grenade and mine related balance adjustments.
Add some difficulty options.
After the leaderboard function is stable, plan to update the daily challenge function.
Improve the animation and sound effects of battlefield props.
Optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
Preliminary development achievement system

Emergency Update

Due to the vulnerability of the new version of time controller, in some cases, it will cause the player to shoot at unlimited speed. This bug may cause the game to get stuck and crash. It has been repaired urgently. You can update it! (please restart steam if no update is prompted)

v0.2.6 Update - Sniper Triplegun Skill Remake

[h3]Overview[/h3]
Sniper's and Triplegun's skills has been remaked!

[h3]Repair[/h3]
Fixed a problem where players can discard items to zero health in some cases.
Fix the problem of huge enemies flying out of the field boundary after "Geometric Fusion" is turned on.

[h3]Gameplay[/h3]
[character] sniper: Bullet damage X100% → X200%.
[character] sniper skill remake: no longer provides the shooting speed bonus when aiming, but provides the recoil force x 0% effect, and enters the bullet time.
[character] triplegun's player: HP 3 → 2, bullet volume X100% → x30%.
[character] triplegun's skill remake: when rotating, the movement speed and shooting speed will gradually increase, and this effect will be reset when being hurt.
[role] doublegun skill: for three levels, the effect of diminution of body size after penetration is X60%.

[h3]Others[/h3]
Epic quality upgrade "grenade launcher" renamed "grenade booster".
When the player uses a generalist: when "auto fire" is turned on, the player will keep firing even if he is operating the UI.
From this version, the archive will record the player's version number when starting a new game, and use this version number to enter the leaderboard record. (may continue to adjust in the future)

[h3]Known problems[/h3]
When the number of bullets or enemies on the same screen reaches thousands, frame dropping will occur. It is strongly recommended that players start the optimization function of the number of bullets!
Due to the physical and logical rework of bullets, in some cases bullets may penetrate walls and enemies.
In the bullet time, there is an error in the calculation of the bullet's flight speed.

[h3]Advance Notice[/h3]
[this week] add some battlefield props and adjust the balance of existing props.
[this week] with more epic and legendary upgrades of the new mechanism, as well as balance adjustments related to missiles, grenades and mines.
[this week] add some difficulty options.
After the leaderboard function is stable, plan to update the daily challenge function.
Improve the animation and sound effects of battlefield props.
Optimize the damage digital display effect.
Continue to optimize the CPU performance occupation of bullet function operation logic, enemy physical logic, etc. (limited by the unit engine, multithreading optimization is temporarily suspended)
Prepare and improve UI prompt information and settlement interface (proficiency upgrade prompt, etc.).
The achievement system will be preliminarily developed.