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Whom Do You Call For Update

[p]This update releases next week!
[/p]
Ghostbusters Collaboration! 
[p]Slimer the ghost has come to the Shop Titans neighborhood! [/p][p]It has been a while since we’ve had the opportunity to collaborate with folks from outside the kingdom and as such we are thrilled to announce that we are collaborating with the Ghostbusters franchise, right in time for Halloween! [/p][h2]Community Event[/h2][p]Slimer is here and he is causing havoc across the kingdom! Embark on an exclusive Flash Quest and drive him out of the different quest areas and take back what he’s stolen. Work together to earn the exclusive Ghost Trap Spell! This Community Event will be active from October 28th to November 14th.[/p][h2]The Ghostbusters Content Pass[/h2][p][/p][p]This exclusive content pass is packed with items coming directly from the Ghostbusters Headquarters! Get your hands on the Ghostbuster Uniform and the Ecto-Goggles while trying to get rid of all that slime in the city! The Content Pass will be active from October 28th to November 24th. [/p][p]Complete the Content Pass to become an elite Ghostbuster![/p]
Worker Discount Offer: Engineer
[p]For the first time in Shop Titans history, we'll be running a limited-time discount on a premium worker package! Starting with the release of the 22.1 update and until November 24th, Roxanne, The Crafty Engineer premium worker package will be discounted by 50%. [/p][p]If you don't own this pack, now's the best time to buy it! Pick it up in-game or from the webstore![/p]
Balance Changes
  • [p]Added the Earth affinity to Bogbound Terror.[/p]
  • [p]Cursed King's Helm primary worker has been changed to the Blacksmith, as it was intended.[/p]
  • [p]Removed the unintended extra Attack stat from the Platinum Aura.[/p]
Minor Changes
  • [p]The red notification for webstore in the menu will now disappear upon tapping the button instead of when clicking on "Confirm". Note that if you play on multiple devices, this notification still appears on a per-device basis.[/p]
King Schedule
[p]The King will return as a Guest Champion starting on November 10th until the 13th.[/p]
Notable Bug Fixes
  • [p]Fixed various issues with the market filters.[/p]
  • [p]Fix an issue where a Barbarian hero could roll skills they had no use for.[/p]
  • [p]Fixed an issue where the last Keybearer you would challenge had unintended requirements.[/p]
  • [p]Fixed an issue where filtering by Catalysts or Idols when using Advanced Search could yield no results.[/p]
  • [p]Fixed an issue where removing a member from a guild would cause the UI to disappear.[/p]
  • [p]Fixed an issue where the third slot in leaderboards was not interactable.[/p]
  • [p]Fixed an issue where the Reward screen was always opening after completing a Lost City of Gold quest.[/p]
  • [p]Fixed the Favor leaderboards in King's Caprice being improperly sorted.[/p]
  • [p]Fixed an instance where the celebration screen would not appear when claiming your first reward for that session from a Content Pass.[/p]
  • [p]Fixed an issue where Champions displayed their Rank 1 visuals regardless of their actual rank.[/p]
  • [p]Fixed an issue where the resource bins would have unusable tabs.[/p]
  • [p]Fixed a formatting issue with the pricing display of the per month Royal Merchant price for yearly subscriptions.[/p]
  • [p]Fixed an issue where customers would A-Pose or slide out of the shop after buying an Idol.[/p]
  • [p]Fixed an issue preventing featured players from showing up in the Guild Finder.[/p]
Webstore Updates
[h2]Exclusive Discount on Naya Offers[/h2][p]Naya's Offers will now be discounted exclusively on the Shop Titans webstore! Generally, offers will be discounted by around 10%, but this amount can vary depending on the pricing of the offer due to rounding to the nearest valid price point.[/p][h2]Increased Quantities for Special Items[/h2][p]With the rollout of 22.1, we’ll be increasing the quantity of Dragonmarks, Ascension Shards and Champion Coins you receive from a selection of special item offers on the webstore. These offers will also remain at their existing price.[/p]
  • [p]The Dragonmarks offers will increase from x3000 and x8000, to x3300 and x9000, respectively.[/p]
  • [p]The two larger Ascension Shards offers will increase from x35 and x350, to x40 and x400, respectively. [/p]
  • [p]The larger Champion Coin offers will increase from x50 Champion Coins to x100 Champion Coins.[/p]
[p]Important Note: If you purchase the updated offer with increased quantities from the webstore before updating and logging into version 22.1, you may receive the previous smaller quantity version of the offer. Please update and log into 22.1 first before purchasing.[/p][p]If you mistakenly purchase the updated offers before updating your game, please contact support and we will award you the difference. We will not compensate for purchases made before the rollout of the update.[/p][h2]Improved Communication of Gem Bonuses[/h2][p]Gem Packs will now have an info button that, when clicked, provides you with further information on how many Gems are being received from bonuses like being a Royal Merchant or from the first time purchase bonus.[/p]

A Wicked Wind This Way Comes Update

[p]This update releases next week![/p][p][/p]
New Content
[h2]New Premium Worker - The Storm Elemental![/h2][p]A thunderous gale heralds the coming of Zephyr, the Storm Elemental! From wicked winds and magical might, she fashions the Catalyst and Idol blueprints for shopkeepers to craft![/p][p]Those willing to worship her godlike presence will also unlock her Worker Power, Tailwind! By activating her Altar (a special furniture in your shop), she will blow a tailwind at customers for 15 minutes, increasing the amount of customers visiting your shop as well as speeding up their movement. This power has an 8 hour cooldown.[/p][p]As an added bonus, Zephyr’s Altar also grants a 5% increase to max energy! [/p][h3]Catalysts[/h3][p]These mysterious orbs are used as weapons and can unleash powerful blasts of magic! Each has its own visual effect![/p][h3]Idols[/h3][p]These strange idols beckon your undivided attention… somehow. They are considered Accessories, and as a special bonus, any Spirit enchanted on them will have its effect doubled![/p][h2]Rushing Winds Content Pass[/h2][p][/p][p]Celebrate the arrival of the Mistress of Winds with this content pass filled with electrifying items such as the Zephyr Dampener and the Thunderbranch! [/p][p]The Rushing Winds Content Pass starts on October 2nd and lasts until October 16th.[/p][h2]Collection Cards[/h2]
  • [p]Added a Collection Card for Zephyr.[/p]
Balance Changes
  • [p]Added Idols to the Mage & Archmage innate skill.[/p]
  • [p]Added Catalysts to the Adept skill.[/p]
  • [p]Idols can be used by: Barbarian, Berserker, Dark Knight, Monk, Wanderer, Dancer, Velite, Mage, Cleric, Spellblade & Chronomancer.[/p]
  • [p]Catalysts can be used by: Dark Knight, Dancer, Mage, Druid, Sorcerer, Geomancer & Chronomancer.[/p]
King Schedule
[p]The King will return as a Guest Champion starting on October 13th until the 16th.[/p]
Notable Bug Fixes
  • [p]Fixed an issue where the "Go Back" button, under certain conditions, would fail to display properly in the Tower of Titans menu.[/p]
  • [p]Fixed the Voidcloth From Beyond blueprint’s 3D model missing its celestial starry texture.[/p]
  • [p]Fixed an issue where the slots of furniture placed in the shop from the basement were interactable.[/p]
  • [p]Blueprints that appear in Chain Offers will now properly display their pack icon and name in certain menus.[/p]
  • [p]Moved the Air affinity from Scroll of Armor to Scroll of Storms, for… obvious reasons.[/p]
  • [p]Fixed multiple instances where Advanced Search on the market could yield no results.[/p]
  • [p]Fixed an issue where enchanting a single item from the Dragon Invasion supply menu could show the entire stack of items as enchanted.[/p]
  • [p]Fixed a crash that could occur when attempting to claim a reward from a reward track where you did not meet the personal requirements.[/p]
  • [p]Fixed an instance where the quest area icon would appear blurry.[/p]

A Tower, Forever Update

[p]This update releases next week![/p][p][/p]
Major Changes
[h2]Month-Long Tower of Titans[/h2][p]The Tower of Titans is a challenge meant to test the power of your Heroes and Champions, but in practice, it predominantly tested your ability to play a whole lot during a single weekend.[/p][p]Starting with update 21.0, the Tower of Titans event will now run for 28 days instead of a single weekend! Challenge the tower at your own pace, be it a single day marathon of furious questing or a more relaxed, one floor a day kind of deal. The Titan isn’t going anywhere! Other events will run alongside the Tower according to their usual schedule, so plan accordingly.[/p][p]For those among you who eat Terror Titans for breakfast… be prepared. There are whispers of new, tenebrous depths opening up below the Tower in the coming months…[/p][h2]Lost City of Gold[/h2][p]Speaking of other events, the Lost City of Gold is getting a QoL bump, too! The LCOG Keybearer boss will now always be available during the event, alongside the standard quest. There is no longer a need to micromanage quests or waste time flicking aside puny Tier 1 bosses anymore.[/p][p]In other words, the Keybearer can now be beaten once per difficulty in any order of your choice. Lock and load those Loot Bugles for the next event![/p][h3]About the Events & The Release of 21.0[/h3][p]With the great amount of changes that happened in the backend to accommodate this new iteration of the Tower of Titans, please be advised that on the release date (September 2nd) you will need to have claimed the rewards for the August 29th Lost City of Gold BEFORE you update to version 21.0, else risk losing them![/p][h2]Argon Finally Saved![/h2][p]It took Lilu a bit more time than anticipated, but she finally devised a remedy for Argon’s unfortunate condition! He’s been freed from the stone, seemingly with no side effects. Everyone, welcome back our favorite Paladin![/p][p]A big thanks for you shopkeepers as well for participating in this first installment of our in-game Community Event! We’ve been looking out for your feedback on this first iteration and will be taking that into consideration for future runs.[/p]
King Schedule
[p]The King will return as a Guest Champion starting on September 15th to 18th.[/p]
Seasonal Content
[h2]The Summer Break Memories Login Calendar[/h2][p]Enjoy the end of summer and the back to school period with us and a specially crafted Login Calendar! Get yourself a poster of Roland enjoying his lifeguard duties on the beach and the fine Fountain Pen blueprint, the perfect armament to get that early homework sorted out.[/p]
Notable Bug Fixes
  • [p]Fixed an issue where Malady’s rank-up Achievement would not gain progress. [/p]
  • [p]Any remaining Petrified Coins have been converted to Malady Coins.[/p]
  • [p]Fixed Vending Machine sales not contributing towards networth.[/p]
  • [p]Fixed an inconsistency where some elemental blueprints would show a higher elemental value when inspected on the market.[/p]
  • [p]Fixed a display issue where icons in the HUD (such as packs) would display a white line artifact.[/p]
  • [p]Fixed a minor text issue where the community event contribution popup would use plural terminology when only one point was required.[/p]
  • [p]Fixed an issue where the game could hang when purchasing Guild Boosts rapidly.[/p]
  • [p]Fixed the celebration screen appearing twice when claiming a furniture reward from a Content Pass.[/p]
  • [p]Improved how Resource Bins function on a technical level. This should reduce runtime memory allocations and CPU usage.[/p]

They Petrified Argon Update

[p]This update is slated for release next week![/p]
Major Changes
[h2]Argon has Been Turned to Stone![/h2][p]Something (or someone?) turned Argon to stone! Who could it be!? The whole city is getting together to find a cure, and you Shopkeepers are included! Let’s save our favorite Champion by crafting as many Herbs and Potions as possible! Send out the Heroes, too! We may find a cure in some remote corner of the world! [/p][p]This petrifying turn of events is also our very first in-game Community Event! Progress is now tracked within the game, as are the potential rewards![/p][p]Note that while Argon is turned to stone, you can still bring him into quests. He’s a bit stiff, but still inspiring! If everyone gets together, we can save Argon from his fate as a perpetual lawn ornament! [/p][h2]Community Events[/h2][p]In the past, Community Events we've had were always handled outside of the game itself. Starting with this update, Community Events are now integrated directly in the game allowing rewards, progress and goals to all be showcased and tracked without having to leave the game.[/p][p]This first Community Event will start on Friday, August 8th.[/p]
Minor Changes
  • [p]Vending Machine sales will now contribute towards achievements and Content Pass tasks.[/p]
Balance Changes
  • [p]Rebalanced the Titan Admiral Boots and Titan Admiral Arms blueprints to use Essence instead of Ether.[/p]
  • [p]Fixed the Chase Cards first reward step. They will now properly grant a bonus as soon as you collect one![/p]
King Schedule
[p]The King will return as a Guest Champion starting on August 18th until the 21st. [/p]
Notable Bug Fixes
  • [p]Fixed an issue where ascending a Moonstone or Runestone would cause a crash/disconnect.[/p]
  • [p]Fixed an issue where the event reward track did not focus onto your current progress position.[/p]
  • [p]Fixed building tabs in the Building Info menu not being localized.[/p]
  • [p]Fixed the Titan Admiral Arms blueprint missing an Antique Token cost.[/p]
  • [p]Fixed an issue where the Tier 15 filter appeared in Advanced Search for Racks while the player was below the required level.[/p]
  • [p]The Lost City of Gold event reward track will no longer appear the first three times you claim a quest or when no reward is available to claim.[/p]
  • [p]Fixed an issue with Guild Descriptions and Welcome Messages not updating after being changed[/p]
  • [p]Fixed an issue with dynamically loaded images. This should lead to an overall decrease in memory consumption across all devices.[/p]

Guilds Galore Update

[p]This update releases next week![/p][p][/p]
Major Changes
[h2]Event Difficulty Selection[/h2][p]Are events too easy? Or perhaps impossible for your tiny guild? Read below.[/p][p]With this update, we offer a new power to Guild officers; Event Difficulty Selection. For each of our Guild Events (Lost City of Gold, King’s Caprice and Dragon Invasion), a difficulty level can be chosen.[/p][p]For players comfortable with event difficulty until now, Hard offers similar rewards and challenges. Easy and Medium are more appropriate for smaller guilds of newer players, offering lesser rewards in exchange for a more reasonable challenge.[/p][p]Extreme is suited for established guilds of advanced players, wishing to face steeper requirements in exchange for greater rewards. In addition, it features a few extra bonus rewards beyond the Grand Prize, for guilds who want to go the extra mile.[/p][p]New Event Difficulties are unlocked through the Town Hall building level. Once a new difficulty is unlocked, it can be assigned to one or more events individually by officers. Keep in mind however that an event’s difficulty cannot be changed while the event is running.[/p][p]As part of this update, your guild’s event difficulties will be automatically set to the highest difficulty allowed by your Town Hall. It will however not automatically be set to Extreme, to prevent presenting an insurmountable challenge to unwary guilds. If you’d like to tackle the Extreme difficulty, it can be manually assigned by any guild officer.[/p][p]To see the score requirements for the grand prize of each event and difficulty, read further down below.[/p]
Minor Changes
  • [p]A “Personal Best” indication has been added to Lost City of Gold, King’s Caprice and Dragon Invasion events. This way, players can easily see how well they performed in the past and strive to surpass themselves![/p]
  • [p]Receiving duplicates of Collection Cards now also gives you Card Shards.[/p]
  • [p]Added a new fusion recipe to make Common Collection Card Packs, using Card Shards.[/p]
    • [p]This Fusion is available for everyone![/p]
  • [p]Updated decorations across the board to be able to attract visitors more easily.[/p]
  • [p]Added new worker statues to Grab Bags.[/p]
  • [p]Artifact blueprints are no longer a possible item requested by Champions.[/p]
  • [p]The Platinum Shop Frame is now available in Platinum Chests.[/p]
Balance Changes
  • [p]Increased the odds of receiving a Chase Card in all the Collection Card Pack.[/p]
  • [p]Chase Cards now give a bonus as soon as you receive one.[/p]
    • [p]Those bonuses have been slightly increased overall as well.[/p]
  • [p]Collection Card Packs can now drop from the Piggy Bank and be purchased from the Fortune Zone Store.[/p]
  • [p]A new 12th quest difficulty has been added to the Lost City of Gold.[/p]
  • [p]Alongside that new quest, all LCOG difficulties have been tuned: quests now last 90 minutes but yield roughly 50% more Pure Gold.[/p]
  • [p]Break chances for the LCOG quests have been slightly reduced.[/p]
  • [p]Increased the maximum item tier that can drop in the Fortune Zone Store from 11 to 14.[/p]
  • [p]Changed the Defense stat to HP for the Titan Scepter Blueprint.[/p]
King Schedule
[p]The King will return as a Guest Champion starting on July 21st until the 24th.[/p]
Notable Bug Fixes
  • [p]A long press will now showcase the Blueprint Details in a reward track.[/p]
  • [p]Fixed an issue where Furniture Skins were not purchasable from the King's Caprice Antique Store.[/p]
  • [p]Fixed an issue where the odds of rolling an Ancient Jungle quest component in the Fortune Zone Store and Grab Bags was higher than intended.[/p]
  • [p]Fixed an issue where obtaining a new Collection Card could trigger an unlock notification for some wallpapers and floorings.[/p]
  • [p]Fixed an issue where the Login Calendar HUD icon would show up in the City screen.[/p]
  • [p]Fixed an issue where the Gem Fountain would no longer appear for sale on the webstore if it expired at any point.[/p]
  • [p]Fixed some blueprint types displaying an Airship Power stat when they cannot be donated in Dragon Invasion.[/p]
New Event Difficulties
[h2]Score Requirements[/h2][h3]Lost City of Gold[/h3]
  • [p]Easy: 3,000[/p]
  • [p]Medium: 13,000[/p]
  • [p]Hard: 110,000[/p]
  • [p]Extreme: 140,000[/p]
[h3]King's Caprice[/h3]
  • [p]Easy: 40,000[/p]
  • [p]Medium: 2,000,000[/p]
  • [p]Hard: 16,000,000[/p]
  • [p]Extreme: 35,000,000[/p]
[h3]Dragon Invasion[/h3]
  • [p]Easy: 50,000[/p]
  • [p]Medium: 300,000[/p]
  • [p]Hard: 3,400,000[/p]
  • [p]Extreme: 7,500,000[/p]
[p]Keep in mind that the scores for Extreme difficulties are for the grand prize. A few bonus rewards are available afterwards with higher score requirements.[/p]