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Version 17.3.0 Release Notes

New Content

[h2]Party Presets - Favored Quest[/h2]

It is now possible to assign a Favored Quest to a party preset. Whenever a Favored Quest is selected, the default party will be chosen among those with that quest as favorite, provided the team is rested and ready to go.

[h2]Mega Dungeon Content Pass[/h2]

Troublins tremble! The Mega Dungeon Content Pass has come! It features blueprints themed around our many dungeons, with the Troublin Bento as the Grand Prize. Complete tasks to collect Emblems and unlock all this content!

Super Dungeoneers can work towards the Dungeon Master title, unlocked only by completing every single task of the event.

The Mega Dungeon Content Pass will run for two weeks, starting on September 10th and ending on September 25th.

Major Changes

[h2]Break System Refactor[/h2]
Previously, the Break system was a needlessly complex matter. To put it simply, items would roll to break every round, making it very punishing for low damage parties, even if they could otherwise reliably tank their way to victory. It made for a very uneven experience across players which could be very frustrating, particularly during the Lost City of Gold event.

As of now, each quest instead has a specific amount of Break attempts it will do among items owned by quest survivors. Items can resist these break attempts with their Break Chance, with item quality, the Engineer and similar bonuses applying as normal.

As an added bonus, very early quests no longer break items (or have very low break chance) to ease in new players and allow them to stockpile repair kits.

[h2]Optimization[/h2]
Memory usage footprint from textures reduced by approximately 30% and app size by around 10%.

Minor Changes
  • When visiting a guildmate’s shop and their game version differs from yours, the message now more accurately explains what’s going on.
  • Aurasongs can now break. Familiars were (and remain) unbreakable to avoid gruesome implications, but this immunity was extended to Aurasongs by default due to them also being Champion items.
  • If you haven’t played in a while, the King may show up at your counter. This will generate a notification on your phone, which can be enabled or disabled from your Settings.
  • Added visual indicators to specify which quest a chest is from in the Chest Opening screen.
  • Adjusted the "Repair" button on the item break screen to display both the repair cost and the total amount of repair kits a player has.
  • Adjusted the text of some Ascension Milestones bonuses from "Tier >N" to "Tier N+" for clarity.
  • Clarified Slot rewards in Content Passes to better show which slot is being unlocked.
  • Standardized the language used for Cancel/Exit/None buttons across multiple UIs.
  • The 23rd quest upgrade of every quest has been replaced with -20% item breaks. The XP bonus it replaces has been added to the 21st upgrade.


Balance Changes
  • Rudo now provides a general Break Chance Reduction bonus to the party, no longer limited to the first rounds of the battle. At max rank, it is 50%.


King Schedule

King Reinhold will be available as a Guest Champion on September 16th, leaving on the 19th.

Bug Fixes
  • Fixed bounties never asking for high tier stones and enchantments.
  • Rearranged the item type order of the craft list back to its original setup.
  • Fixed Vanity gear gradually stripping itself when repeatedly tapping on an equipped vanity item.
  • Fixed the Polonia’s Jolly Roger not properly stacking with other furniture, including carpets surprisingly enough.
  • Increased stats on the Jambon du Donjon blueprint.
  • Fixed an issue where only one of the guild requirements needed to be met to join a guild.
  • Improved the error message when logging into the game with an outdated client.
  • Fixed Enchantments not being considered in the Collection Book.
  • Fixed the tooltip for player titles obstructing the player title itself.
  • Fixed an instance where Dragonmarks could obstruct the Energy meter.
  • Fixed the Piggy Bank’s progress bar appearing green despite being claimed.
  • Fixed Guild Rank not updating until switching tabs in the Guild Info menu.
  • Fixed the “Craft” button missing from the “Missing requirements” menu for Enchantments.


Coming Soon

[h2]Bounty Rebalance[/h2]
Bounties have been in a weird place for a long time, best described as “tiresome”. They ask for highly specific crafts that rarely overlap with the current goals of the player, forcing them to choose between progress and bounty completion.

As part of this refactor, we’ll be introducing a greater variety of tasks. They are inspired by those found in Content Passes, such as “craft 100 tiers of bows” rather than “Craft 10 Gemini Strike”.

The Community Update

This update is slated for release next week!

New Content

[h2]Quest Party Presets[/h2]

A very consistent request over our many years of Shop Titans, and due to this, a natural addition to this community update!

Upon unlocking the Sun God’s Tomb (the first quest featuring 4 party members), the Party Preset menu will be unlocked. There, you can set up your own parties for quicker quest preparation in the future. Players have access to one Party slot per 3 Hero slots they have unlocked. You can give them names, too!

[h2]Piggy Bank Refactor[/h2]

The Piggy Banks have received substantial changes! The Golden Pig in particular now prominently features various antiques, with very high chances of generating a decoration, customization, wallpaper or flooring. There’s also a small chance to roll a blueprint!*

In addition, new players will start the weekly pig cycle with a Golden Pig immediately. After opening it, they’ll need to open one regular pig before their next Golden Pig. The next cycle will require 2 regular pigs, and so on until they reach the usual and final cycle of 6 regular pigs per Golden Pig. Though it is meant as an introductory progression for new players, current players will also get to benefit from it.

Other changes:
  • The Golden Pig now drops bigger stacks of Ascension Shards and Research Scrolls (25 instead of 10).
  • The Golden Pig is more likely to drop better Keys (specifically, Volcano and up).
  • The Golden Pig now drops bigger stacks of Champion Coins (30 instead of 5).
  • As the Golden Pig no longer features Gems, the regular pigs drop higher quantities (25 instead of 15).
  • Regular pigs no longer drop quest components. Runestones and Moonstones are still available.
  • The gold amount required to open a daily piggy bank has always scaled with the value of blueprints owned by the payer. Starting now, blueprints that have never been crafted will not be taken into account.


*As a special rule, on top of the usual Antique rules, blueprints must be at least one year old to become valid Golden Pig prizes. They also cannot be of a tier higher than you’ve ever crafted.

[h2]Maces VS Spears Community Challenge[/h2]
This is a crafting challenge for all of you! Maces and Spears clash!

Every shopkeeper must work together to craft 25 million tiers worth of Maces and Spears! You’ll have one week, but if everyone pitches in, we know you can do it!

If the community manages to reach this goal, we’ll be giving out one free blueprint to everyone. But! There’s also a choice to be made here!

The two available blueprints are the Tower of Thorns Mace and the Blackthorn Razor Spear. Whichever item type generated the most tiers will be crowned the winner, and its blueprint will be given out. The other will fade into oblivion forever*.

The event starts on August 16th and ends on the 23rd. Blueprints crafted before this date will not count. A mail will be sent announcing the start of the event, and progress will be reported through daily mails, as well as daily updates on our website.

*It will probably come back as part of an offer or something.

[h2]Basic Decorations[/h2]
We’ve added a few new decorations, wallpapers and floorings, available for little gold and at early levels. Except for the golden toilet skin. That one costs 1 billion gold.

[h2]Customization Colors[/h2]
New colors have been added to the list. Some existing colors have been slightly modified.

Major Changes

[h2]Guild Creation[/h2]
There’s a lot of guilds out there. Too many, some would argue. Joining a good guild is a vital part of a player’s Shop Titans journey, but due to the sheer quantity of them, the player base tends to get fragmented into a bunch of half-full guilds, constantly battling to acquire more members.

Starting with this update, it will no longer be possible to create a guild with gold. This option is exclusive to gems and now costs 500 (up from 200). We’ll be closely monitoring the results over the following weeks and may loosen (or tighten) these restrictions.

Minor Changes
  • Attempting to clean up a player’s shop whose version is mismatched will now automatically clear the notification and also grant you the reward. The text message will be updated shortly to better reflect this.
  • Newly acquired decorations, wallpapers and floorings are now sorted first in the list until seen by the player. No longer need to dig in there!
  • Improved the visuals of the Tier 14 enchantment icons to better match the previous tiers.
  • Extra Trophies granted by the Cooking the Books talent now look a little bit different.
  • When equipping Vanity Gear, it is now possible to choose the displayed color of Kaleidoscopic items. Finally.
  • The loading screen now features basic gameplay tips.
  • Guilds can now set a minimum investment requirement in addition to the minimum level requirement.
  • There is now a visual cue when the Crafter’s Trick and Zero Waste talents trigger.
  • Content Passes are now available starting at level 20, up from level 8.
  • Adjusted the difficulty of many Lilu Blitz Pass tasks as they were rather difficult.
  • Added a filter for Artifacts to the inventory’s Advanced Search.
  • Enchantments on items can once again be modified from the Market or Dragon Invasion menu.


Webstore Updates

[h2]Personalized Offers Support[/h2]
The next phase of the webstore is almost here. Starting after the release of 17.2 — on or around August 19th — the webstore will begin supporting a selection of personalized offers. You will now be able to purchase the latest Mega and Superior Packs directly from the webstore!

During this initial rollout, the following offers will be supported:
  • Mega Packs
  • Superior Packs
  • Flashback Offers


As we look towards the future and as previously hinted, we will continue to work towards supporting more personalized offers, such as Naya offers.

King Schedule

King Reinhold will be available as a Guest Champion on August 19th, leaving on the 22nd.

Bug Fixes
  • Further fixes to artifact components on the Market.
  • Fixed a bug where the Yule’s Herald and Platinum Scepter staves shared the same power level as the Scepter of Ever-Wisdom. This reduces their stats and also removes the secondary stat from the Platinum Scepter.
  • Fixed an issue where, while attempting to reroll a skill, other mutually exclusive skills would not display as part of the possible skill list, even though they would be valid results from this reroll.
  • Fixed the Titan Spirit missing audio.
  • Fixed Lone Wolf Hood wearers receiving bonuses from Champion Skills on the Airship during Dragon Invasion.
  • Fixed a display issue that would occur when a customer already carrying an instrument would buy another instrument. Purchasing a new instrument will now overwrite the previous one.
  • Fixed a minor display issue causing icons to appear grayed out on the “Missing requirements” popup.
  • Fixed an issue where shop space could not be switched into a yard.


These release notes previously — erroneously — listed the following as changed in this release; it is instead slated for a future release:
  • Updated the visuals of the surcharge energy cost value to make it easier to read.



Version 17.1.0 Release Notes

This update is slated for release next week!

New Content

[h2]Pirate Content Pass[/h2]

Are you ready, kids? I can’t hear you!

From the briny depths comes a new content pass, full of new content! For the grand prize, look forward to the barnacled Kraken Shank dagger, as well as plenty more seafaring items!

Accomplished buccaneers can also look forward to the Pirate King/Queen title, only available to those who finish every task!

This Content Pass will run for four weeks, starting on July 9th and ending on August 6th.

[h2]Polonia’s Jolly Roger[/h2]
The Content Pass contains a special decoration! This pirate flag has the special ability to track Polonia’s thieving prowess and remembers how many items she’s stolen during her lifetime. Simply inspect the decoration to learn her current score.

Tracking will also happen even while the decoration is stored away. Keep in mind however that thefts prior to this update were not tracked.

[h2]Seed of Merit Fusion[/h2]
It’s finally available! You can fuse your own Seeds of Merit with the following recipe:

  • 10x Seeds of Vitality
  • 10x Seeds of Power
  • 10x Seeds of Resistance
  • 3x Mega XP Drinks
  • 15x Supreme Moonstones


[h2]Blitz Pass[/h2]

This new feature is exclusive to new players. We’ve actually stealthily tested it a few months back and we were happy with the results!

The Blitz Pass is a new method for fresh players to hire Champions. Upon first meeting a Champion, they’ll trigger that Champion’s Blitz Pass, which functions like a very short and rather easy Content Pass. By completing a few “tutorial” tasks, the player will earn enough Champion Coins to hire that Champion and hopefully learn a thing or two.

As of this update, the Lilu Blitz Pass is available. Sia and Yami are expected to be included soon, and other Champions may also receive Blitz Passes in the future.

[h2]New Major Artifacts[/h2]

Two new Major Artifacts have been added to the Major Artifact chest. Their components are also now available.

[h3]Wyrmbane Cannon[/h3]
This powerful gun is a perfect fit for Dragon Invasion! Not only is it worth 20% more points when donated, it also increases its wielder’s Dragon Invasion score by 20% when assigned to the airship.

Thankfully, it does not require Wyrmbane Cannonballs to fire.

[h3]Rock Stompers[/h3]
These heavy, heavy boots are best worn by lumbering fighters. They grant a +250 Defense bonus, as well as a +25% skill bonus to Defense. Due to their weight however, the user’s evasion is set to 0% and cannot be changed.

Minor Changes
  • Champion equipment restrictions now use the same rules as Heroes do, with each item tier using the same level requirement as Heroes do. Previously, there were no restrictions at all.
  • Added a market and inventory filter for Artifact Components.


King Schedule

King Reinhold will be available as a Guest Champion on July 22nd, leaving on the 25th.

Bug Fixes
  • The Pride Heart decoration is no longer mysteriously limited to 5 per shop.
  • Fixed Ashley and Bjorn doubling the effect of Boosters during Flash Quests and Bosses, respectively.
  • Fixed Mercenaries not properly increasing the benefits of a Rest Time reduction.
  • Added audio for Tier 14 Spirits.
  • Properly fixed success rate for enchantments with mismatched qualities.
  • Fixed a Shop Edit bug that could allow players to store their last Trunk.
  • Fixed the Dragon’s Hoard not properly displaying its bonuses upon upgrade.
  • Turned the Bug Catcher’s Net built-in element into Earth affinity. Existing items should keep their Wild elements.
  • Fixed Kaleidoscopic items (affinity items that change color when enchanted, that’s what we’re calling them now) displaying as a white box when enchanted with T14 elements.
  • Fixed a bug with the Enchantment Establishment talent, causing it to increase the value higher than indicated.
  • Fixed an issue where the second enchantment on an item could provide more value than the item’s base value.
  • Fixed an issue preventing gem prices from displaying when purchasing copies of furniture obtained from offers.
  • Fixed a rare issue where an Aurasong could temporarily not be equipped on a Champion.
  • Fixed an issue where Artifact Components could appear as Bounty Board tasks.
  • Attempted fix for an issue where the shine effect could remain stuck on a reward after claiming it in event reward tracks.
  • Updated the gem cost of some Counter upgrades past level 20 as they were lower than intended.
  • Added market filters for Tier 14 spirits and the Goose Spirit.
  • Fixed the Titan Spirit restrictions displaying on unrelated skills. This was a purely visual issue.


Bug Unfixes
  • Reintroduced the Spellknight skill multiplier bug as there was no elegant way of restoring its lost stats.
 

Version 17.0.1 Release Notes

Balance Changes
  • Decreased the Sondra level requirement on Supreme Stones to 37, but also increased the Fusion time as it was quite short.


Bug Fixes
  • Fixed the sudden reduction in Hero stats and power. During this intense de-spaghettification process, a number of other minor bugs were found and fixed, which may affect stats and power. More on that below.
  • Fixed the Master Smith title transforming into the Pirate King/Queen title. That one is a secret tool that will help us later.
  • Fixed an artifact bug where Monks could get blinged up with multiple Torcs of Peace. Keep it austere, monks.
  • Fixed Elemental and Spirit affinities reducing an enchantment’s value to 10% instead of increasing it by 10%.
  • Fixed the Best of the Best talent not generating Spirits on items
  • Fixed level 20+ Counters not properly showing the Energy % upgrade. It was a purely visual issue.
  • Fixed Champions not being able to equip some Familiars and Aurasongs.
  • Tier 10+ enchantments no longer use the Tier 4 success rates when using mismatched qualities. They are lower now.
  • Fixed some effects increasing the value of “secondary stats” (crit, evasion) on items.
  • Fixed the market UI breaking down when accessed through enchanting.
  • Fixed Artifact Components not being requestable on the market.
  • Fixed an exploit where Break Chance Reduction effects could render all items indestructible.
  • Fixed fresh Food items not appearing on the market.
  • Fixed customers and Champions occasionally asking for the unenchanted version of an item that has a built-in enchanted (e.g. Mundra items).
  • Fixed a rare bug involving the counter and shop backyards.
  • Fixed the 6th offer in the selection of Anniversary offers and retroactively granted the keys to players who had purchased it.


Hero Bug Fixes
  • Ninja and Sensei’s Power rating would assume that the Critical Hit Chance bonus was always active, and that the Evasion bonus was much greater than it actually was. This results in a lower Power rating, but actual stats do not change.
  • Berserker Power did not properly take into account its innate skill’s evasion. This results in a slight increase to Power rating, but actual stats do not change
  • Pathfinder’s Power rating did not take into account evasion scores above 75. This can result in a slight power increase, but actual stats do not change.
  • Spellknight’s innate skill bonuses (50% + 30%) now stack additively instead of multiplicatively, resulting in slightly reduced stats.
  • Ashley’s power has increased slightly, as it did not take into account her Samurai guaranteed critical.




Five Years of Shop Titans Update

This update is slated for release next week!

Has it already been five years already? Time sure flies! For such a momentous occasion, we’ve cooked up a big update!

New Content

[h2]Artifact Blueprints[/h2]

Artifact blueprints are a new and special type of blueprint! They have a couple of unique rules.

  • They are only found in the Greater Artifact (T14) and Minor Artifact (T8-9) chests.
  • Each artifact has its own unique component that is required to craft it.
  • Artifacts are, at a base, stronger and more valuable than blueprints of the same tier.
  • Each artifact has a special, unique effect that is not found anywhere else.
  • A Hero cannot equip more than one artifact at the same time.


They’re more difficult to craft and acquire compared to your average blueprint, but also more rewarding. Here’s a sneak peek at the six Artifact blueprints currently available in the game.

[h3]Kiku-Ichimonji (Greater Artifact)[/h3]
This Katana is unnaturally sharp, but unwieldy! It provides a powerful +200% bonus to Critical Damage, but sets your critical hit rate to 20%. If your actual critical chance was lower, great! If it was higher, it would be lowered to 20%.

The Samurai’s guaranteed critical hit on the first round completely ignores Critical Hit Chance, so they are not as hindered by this effect.

[h3]Torc of Peace (Greater Artifact)[/h3]
This powerful amulet magically seals the power of any wielded weapon, rendering them completely useless. In exchange, it grants a sizable +10% evasion and a 20% skill HP bonus.

There’s a loophole though; fists and shields aren’t considered weapons!

[h3]Armor of Invincibility (Greater Artifact)[/h3]
This suit of heavy armor completely shrugs off any amount of damage it takes, no matter how powerful. As a result, it will never break!

The lucky wearer, however, is not actually invincible.

[h3]Lone Wolf Cowl (Minor Artifact)[/h3]
For loners who are too cool for teamwork, there is the Lone Wolf Cowl. The wearer completely ignores bonuses granted by Champions in exchange for a powerful 40% skill bonus to ATK and DEF. Perfect if your Champions are taking a nap, or if they’re simply not that strong in the first place.

It is worth noting that effects that do not directly apply to Heroes, such as Sia’s looting or Yami’s quest speed, will function as usual.

[h3]Grimar’s Collection (Minor Artifact)[/h3]
This spellbook provides no outstanding combat bonuses, but it’s worth a LOT of Collection Score! Grimar’s collection book contains ancient items that simply don’t exist in this day and age.

[h3]Pickaxe of Greed (Minor Artifact)[/h3]
Dig too deep and too greedily with this needlessly gaudy pickaxe! It is particularly adept at defeating guardians of golden treasures. Any Hero wielding it will deal double damage to Golems!

[h3]Upcoming Artifacts[/h3]
Two extra Greater Artifacts will also be released in the coming days. Stay tuned!

[h2]Artifact Chests[/h2]
Artifact chests are a bit special. Since they aren’t associated with a particular quest, they don’t drop from anywhere. Whenever you find your first Artifact chest key, the associated chest will become available at an infinite quantity.

Artifact Keys may be rewarded through events occasionally. Other than that, a Minor Artifact Key is automatically awarded upon reaching level 45, and a Greater Artifact Key upon reaching level 65.

[h2]Artifact Components[/h2]
Artifact components behave the same as regular components in most ways. Where they differ is their acquisition; they are quite rare! They can be found as a rare random drop in regular quests. In addition, as they are components, the quantity can be modified by loot boosters such as Sia and Loot Bugles, though there’s no guarantee they will drop in the first place.

  • Minor artifact components can be found at the Chronos Ruins, Haunted Castle and Sunken Temple quests.
  • Greater artifact components can be found at the Elysium quest.


Artifact components can also be found in their respective chests.

[h2]New Furniture Levels[/h2]
Furniture can now be upgraded to level 25! More energy and resource capacity for those with the Dragonmarks to spare! Always dry on Dragonmarks? We’ve got that covered further down below.

[h2]Tier 14 Enchantments[/h2]
Six new Elements and six new Spirits are now available! You’ll need the new Supreme Runestone to craft them, though! But good news, it’s also available!

Since we’re on the topic of stones, Supreme Moonstones are available, too.

[h2]Merchant Level Loops[/h2]

There’s not too many players at level 99 yet, but with Advanced Research’s XP bonuses, that might change! Level 100 is now available, following usual rules. But it’s also possible to go beyond!

The next level after 100 is… 1! Breaking through level 100 will bring you back to level 1 and grant a new look to your level banner to let everyone know you’re not an average schmuck. Life’s a breeze down in the low digits though, and the XP requirements return back to their early-game values. Once you manage to make it back to 100 again, there’s another loop! In fact, the new level cap is 500!

Each time you loop, you’ll be met with a renewed XP curve, but with an added +25% XP requirement. Although there isn’t anything new to unlock, you’ll still receive those 5 gems per level. As an added bonus, each Loop will add either 10 bonus Ascension Shards or 5 extra gems to your level up rewards.

[h2]Shop Expansion Fine Tuning[/h2]

Shop designers, are you tired of that standard 3x3 shop? Too little front yard space to fit all those firework cannons? This one's for you.

With this update, it is now possible to transform any shop segment into yard space! Furniture Space granted by the expansion will be retained, but the actual area will become outdoor grass, allowing the placement of outdoor decorations.

Creative use of this feature can allow for things like a donut-shaped shop, a teeny-tiny shop with a massive backyard, or even a weird disconnected shed in the back. The only limitation is that the entrance portion of the shop cannot be transformed. The rest is fair game!*

With this expanded customization potential, the need to save shop layouts and designs becomes more pronounced. The team is currently looking into this functionality, although no promise as to when.

*The Counter also needs to be accessible from the entrance, so you won’t be able to place it in the shed.

[h2]Seed of Merit[/h2]
This valuable seed can be used on a Hero or Champion to increase their max level by one, to a maximum of +10 per character. You still need to earn that level with XP though!

With these seeds, it is possible to go beyond the current level cap of 40, or whichever limit is set by your current Training Hall level.

These seeds are currently exclusive to the Shop Titans 5th Year Anniversary Sale (June 14th), but a fusion recipe will be revealed in a future update.

[h2]5th Anniversary Login Calendar[/h2]
Log in every day from June 12th to June 18th to claim Gems, Ascension Shards and Research Scrolls!

Major Changes

[h2]Ascension Milestones[/h2]
New milestone rewards are now available for Stones, Spirits and Elements.

[h2]Dragon Invasion Rewards[/h2]
“More furniture levels? But I’m nowhere close to level 20 in the first place!” Right you are, shopkeeper. In addition to this level cap increase, we are also massively increasing the amount of Dragonmarks awarded by the Dragon Invasion event. Doubled, in fact. You don’t even need to work harder for it, the quantities are simply doubled for this event (and future ones). What’s the catch? There’s none*.

*There really isn’t.

[h2]Advanced Research[/h2]
Elements, Spirits, Runestones and Moonstones are now available for Advanced Research. As these item types cannot be surcharged, the Surcharge Energy Cost upgrade is not available.

Minor Changes
  • The Golden Artifact component has been renamed to Golden Chunk to distance it from Artifact blueprints. The Abyssal Artifact blueprint gets to stay.
  • The Starter Pack now looks a lot cooler!


Balance Changes
  • The odds to drop a Chest Exclusive (e.g. mostly blueprints) has been increased to 1% (from 0.5%) for Lost City of Gold chests.
  • The gold cost to purchase Talent points has been reduced across the board.
  • Supreme Moonstones and Runestones can now be found in various quests.
  • The Elemental Barrier requirements of the Elysium quest have been increased.
  • Tier 14 fusions now require Supreme Moonstones instead of Perfect Moonstones, though in lesser quantities.
  • Elemental Blueprints from the Elysium chest are now enchanted with Tier 14 enchantments. This also increases their values slightly.
  • Since Merchant Level 100 is now available, it also unlocks a Talent point. It’s the last one, though!
  • Reduced the Ascension Milestone requirements for Meals, Desserts, Instruments, Aurasongs.
  • Velites can now use Amulets.
  • The cooldown when claiming promo codes has been removed.


Affinity Changes

The following Blueprints have received a new spirit affinity: Titan Sword, Zeus Thunderblade, Olympus, Titan Crossbow, Titan Potion, Titan Plate Armor, Titan Helm, Titan Boots, Titan Shield, Crag Guardian, Serial Quiller, Birdbane Halberd, Bleakspire Charm, Tianglong Lance, Draconic Eyestalk, Dragonfang Fists, Dragon Sacred Gem, Dragon Emperor’s Cloak, Jötunnbane, Neptune’s Authority, Caduceus.

The following Blueprints have had their spirit affinity replaced with a new one; Raptor Wings, Raptor Talons, Mark of Ouroboros, Leviathan (you’ll never guess which spirit).

Webstore Updates

[h2]New Research Scrolls Offer[/h2]
By popular community request, we've added a new offer for 1000 Research Scrolls to help you with your Advanced Research needs or otherwise. This offer will be available a few days after the release of the 17.0 Update.

[h2]5th Anniversary Webstore Giveaway[/h2]
Starting June 14th, we're running a daily giveaway to celebrate our 5th anniversary — exclusively on the webstore. Check back every day for five days for a free claimable item. You'll only have 24 hours to claim your free item each day so don't miss out!

King Schedule

King Reinhold will be available as a Guest Champion from June 25th until June 28th.

Bug Fixes
  • The Talent Tree icon will now longer show on component drops modified by Common Farmer.
  • Fixed an issue where the “View Rewards” button would become unresponsive after donating an item in the Collection Book.
  • Fixed a rare issue where an inactive player could sometimes appear in the Tower of Titans event leaderboard rankings.
  • Fixed an issue where multicrafted items incremented achievement progress by one instead of two.
  • Fixed a rare case where the Brand Loyalty talent could trigger on items worth more Energy than the player’s total.
  • Mundra’s Skull now properly requires Mundra as a worker.
  • Fixed the Staff Master title unlocking earlier than intended.
  • Fixed Advanced Research nodes being impossible to purchase if accessed through the city.
  • Fixed Mercenaries receiving increased effect from boosters.
  • Fixed a minor issue where an item’s affinity would be displayed under its quality in some menus.
  • Fixed Aurasongs and Familiars that are too high tier for a Champion to equip; they are now properly displayed as such.
  • Reduced the Defense stat of the Crispy Roast Duck, as it was inadvertently given two “high” stats.
  • Fixed a bug where Advanced Research could not be unlocked if accessed through some menus.