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Bjorn to be Wild Update

This updated is slated for release next week!

New Content

[h2]New Champion[/h2]

Bjorn and Bamham have joined the city! This orc and boar duo acts as one and specializes in Flash Quests. Not only do they make the party extra strong while in a Flash quest, they also allow an extra attempt per Flash Quest! You’ll definitely want to take this pair along to maximize your Flash Quest rewards.

Bjorn (and his buddy Bamham) will be visiting the shop of Shopkeepers of level 35 or higher.

[h2]Content Pass[/h2]
To celebrate the release of this new Champion, we’re doing things a bit differently.
Instead of a Champion offer* to hire the Champion early, we’ll be running a Bjorn Content Pass. The full content pass contains enough Bjorn Tokens to hire Bjorn (and get a few ranks in). The free portion also grants some Tokens to get you started.

This Content Pass features no new exclusive content, but does include a variety of Antiques and various other rewards. New to this pass, it includes an extra Hero slot if you haven’t unlocked all of them yet.

The Bjorn Content Pass will run for 2 weeks, starting on August 8th and ending August 23rd. It is available to players of level 35 or higher. Much like the previous Content Pass, there is the exclusive Explorer title available to unlock for players who manage to complete every task.

*That offer will still be available later for people who may have missed out on the Content Pass

Minor Changes

[h2]Suggest[/h2]
Currently, when suggesting an item to a customer, items that closely match the item currently desired by the customer are cheaper to suggest. For example, suggesting a Superior Vorpal Sword to a customer that wishes for a Vorpal Sword, (very cheap), or a different sword to that same customer (rather cheap).

The rules have been modified to always remember the customer’s first requested item. If the customer first requested a Sword, but you suggest a Mace, further suggestions will still favor Swords (rather than maces).

[h2]Other Minor Changes[/h2]
  • The Zero Waste and Crafter’s Trick talents (chance to not consume resources/components when crafting) now play an audio cue when they trigger.
  • Quest Talents now display a visual cue on the quest reward screen when their effects trigger.
  • Reward tracker for guild events (e.g. Lost City of Gold, Dragon Invasion, etc) will now focus to the end of the tracker when the event is completed.
  • When Champions request an additional food sale, both sales will trigger the Champion Coin reward screen to better communicate the fact that you’re getting double coins out of the deal.
  • Chests on the chest opening screen are now sorted in a more meaningful manner.
  • Energy from visiting guildmates will now be granted immediately upon claiming it.
  • Both halves of a Mega Pack (or the Mega Pack itself) now need to be purchased to trigger Flashback offers instead of just one part.
  • Items no longer have to be in “go to rack” mode for Reinhold to consider them. This rule was highly obscure and led to much confusion. Items still need to be on racks for him to see them, though.
  • Added red notifications leading to the Talent Tree upon unlocking it.


Balance Changes
  • The King shop visit odds has been tweaked. While he is still limited to one visit per 24h, he will generally show up faster after that delay.
  • The Phoenix Tonic blueprint now has the Phoenix spirit affinity.
  • Champions can now request items up to Tier 8 (from 7). In exchange, they’ll more frequently ask for lower tier items (up to 3 tiers lower).


King Schedule

King Reinhold’s immense generosity has seen him fit to join your ranks temporarily, arriving on August 21st and leaving the 24th.

Bug Fixes
  • Customers coming in to sell you stuff no longer have a chance to activate the Brand Loyalty talent, causing them to surcharge YOU! How did you like the taste of your own medicine, shopkeepers?
  • Fixed an issue with Flawless quality visual effects on celebration screens.
  • Fixed several items not properly displaying their quality visual effects.
  • Fixed a few other visual effects that displayed strangely.
  • Fixed a rare crash that could occur when a major event ended.
  • Fixed a rare crash that could occur when updating guild rankings.
  • Fixed a rare crash that could occur after logging in after the Dragon Invasion event had ended.
  • Fixed a rare crash that could occur upon logging in due to stuck NPCs.
  • Fixed a rare crash that could occur when claiming a completed task.
  • Fixed "Most Recent" sort option in Dragon Invasion supply menu sorting improperly.
  • Fixed an issue where players who have not yet participated in the current Dragon Invasion had scores from a previous Dragon Invasion.
  • Fixed a scroll positioning issue caused by progress not properly animating in Dragon Invasion reward tracker.
  • Fixed "Current Rank" in guild events displaying as 100 if your guild's rank was above 100.
  • Fixed an issue where the shine effect on rewards in event reward tracker would remain visible if you claimed the reward while it was animating.
  • Fixed Gem rewards not having tooltips in event reward trackers.
  • Fixed an issue where sound could continuously play after interacting with an event reward tracker.
  • Fixed the “Just Wing It” Talent not properly applying to Sondra’s fusions.
  • Fixed the "Friendly Favor" Talent only applying to the maximum amount of items a Champion could request; it now also applies to the minimum.
  • Fixed an issue preventing the suggest button from being utilized when selling to the King (when using the Royal Advisor talent).
  • Fixed the Moon Dragon, Sun Dragon and Scholar visitors not properly benefitting from Bartering talents.
  • Fixed erroneous talent tree tabs remaining highlighted after exiting and relogging into the game.
  • Fixed a few cases in the Market where filtering by Tier 13 would erroneously filter by Tier 12.
  • Fixed a case where customers would not properly inform the player that the counter is too busy.
  • Fixed a case where a red notification would not appear on the Food category tab of Collection Book.
  • Fixed Champion Requests not actually being fulfilled if the player attempted to use enchanted items.
  • Fixed quest outlook (the hero faces) not properly updating when adding/removing boosters.
  • Fixed various inventories (items, enchantments, special items, etc) retaining their current position when switching between them.
  • Fixed a display issue with trophy silhouettes in the Bounty menu.
  • Fixed an issue where a Pet's image did not match its currently selected species.
  • Fixed an issue where item models could appear improperly positioned when fusing.
  • Fixed an issue where the resource bar button could appear unexpectedly.
  • Fixed a display issue with affinities when viewing items in your inventory or on the Market.
  • Fixed an issue where the Cross Connect menu would be completely blank in Ukrainian.
  • Fixed an issue where the Gem cost of a furniture upgrade would sometimes appear as free.
  • Fixed an issue where the inspect button on the quest repair screen could inadvertently exit the entire screen.
  • Fixed an issue where the item value would not visually update after using the “Pay More” option when buying from a customer.
  • Fixed an issue where Champion could be misaligned when ranking up while a Familiar was equipped.
  • Fixed component quantity text on item cards wrapping to a new line in certain languages.


Coming Next

Talent Trees launched last month, and we’re happy to see everyone creating their own specializations! We’ve also been gathering feedback all this time and began preparations to act on it.

In the near future, we are looking into a small update to the Crafting Tree, adding a few extra goodies to give it a stronger identity for crafting specialists. The Questing Tree will also be receiving some love in the form of a significant overhaul.

Shopkeeper's Got Talent Update

This update is slated for release next week!

New Content

[h2]Shopkeeper Talent Trees[/h2]

Expert Shopkeepers rejoice! Your mercantile power is about to go up a notch!
Starting at level 42, players unlock the expansive Talent Tree mechanic, allowing shopkeepers to take their favored playstyle to the next level. Every level, you’ll be able to purchase a Talent point to unlock a new passive bonus. These bonuses are split into three different Trees, dedicated to the 3 core mechanics of Shop Titans : Bartering, Crafting and Questing.

Early Talents are nice and simple, such as bonuses to Energy and Resource Capacity. As you specialize further into a Talent Tree however, game changing abilities become available, like the ability to Suggest items to the king, or hire Heroes at higher starting levels!

Here are the three Talent Trees and some of their outstanding Talents:

[h3]Bartering[/h3]

The sacred art of making big money. This talent tree focuses on shop interactions, typically involving Energy and visitors from the city. Some of the high end talents include:

Royal Advisor
Ability to suggest a different item to King Reinhold, at an increased Energy cost.

Enchantment Establishment
Small Surcharge value bonus for items with two enchantments.

Brand Loyalty
Customers have a small chance to automatically surcharge themselves without expending your Energy.

[h3]Crafting[/h3]

The noble task of making stuff. This talent tree focuses on crafting, fusion and resources. Some of the high end talents include:

Energy Infusion
Allows the rushing of Fusions with Energy. 

Flawless Process
Flawless fusions require one less Superior item as a component.

Craft Slot+
Gain an extra crafting slot. This slot exists outside of the regular Crafting Slot progression, so it works even if you already own all of them.

[h3]Questing[/h3]

The age-old tradition of beating up monsters for their stuff. This talent tree focuses on questing and Heroes. Some of the high end talent include:

Titan Attunement
The Titan from the Tower of Titans event drops a Titan Soul when defeated. This is in addition to the Titan Soul available from the reward track.

We Be Lootin’
Allows Polonia to sometimes loot higher tier items. At max rank, this is guaranteed.

Key to Success
When a Key drops in a quest, there is a chance to find an extra copy of that key.

[h3]Talent Refund[/h3]
Also known as “respec”, players are able to refund all Talent points spent on a tree to reassign them differently. This process costs gems, and refunds all points from a specific Talent Tree.

If we ever need to perform significant balance changes to a Talent Tree, free refunds will also be provided.

Minor Changes
  • We’ve updated a few visual effects to look better (quality crafts and enchantments in particular). Can you spot all the differences?
  • When fulfilling market requests, the quantity selector will no longer allow numbers higher than what you currently hold in your inventory. 


Balance Changes
  • We’ve been told our Collection Book Reward extension wasn’t good enough. Two new rewards have been added (before the final Blueprint) to better smooth out the progression.
  • Increased the value of the Dire Kakivak spear as it was unusually low.
  • The tier of Quality items dropped in quests is now always at least as high as the tier of equipment bundles that could drop from the same quest.


King Schedule

King Reinhold will bolster your ranks as a Guest Champion on July 24th, staying until the 27th.

Bug Fixes
  • Fixed a scrolling issue in the Player Titles menu.
  • Fixed Fresh Spirit skill tooltip not mentioning its Rest Time Reduction effect.
  • Fixed missing Dragonmark description in inventory menus.
  • Fixed the Tower of Titans "Select Tower" button appearing green before the confirmation step.
  • Fixed the red notification persisting after claiming a reward and navigating using hotkeys in Dragon Invasion.
  • Fixed an issue where the "Prepare Airship" button would appear outside of the Full Moon event menu.
  • Fixed Familiars not being properly filtered out of the Market when supplying through the Dragon Invasion menu.
  • Fixed some janky code for the Powerful title where retired Heroes still counted towards the total.
  • Fixed an issue causing chat filters to not work.



Version 13.2.0 Release Notes

This update is planned for release this week! Some of the changes listed have already gone live with a hotfix update we released earlier in the month.

New Content

[h2]Collection Reward Extension[/h2]
Avid collectors can now work towards the highly prestigious Scepter of Ever-Wisdom, a mighty Tier 13 staff, alongside a few other rewards.

[h2]Extra Furniture Space[/h2]
New Furniture Space Expansions and Basement expansions are now available.

[h2]New Fusions[/h2]
Added new fusions for Platinum Chests and Platinum Bangles.

Minor Changes
  • To better match the timing of our events, the titles and badges for reaching the top of the leaderboards for Dragon Invasion, King’s Caprice and Lost City of Gold have had their duration reduced to 28 days, from 30.
  • When assigning a hero to the Airship in Dragon Invasion, it is now possible to long press on the hero card to open the hero's equipment menu.


Balance Changes
  • The Naughty or Nice List scroll no longer requires the Magical Mistletoe as a precraft. This made sense back when they were sold as a bundle, but when bought separately as antiques, it sucks! It now instead requires Iron Pine Cones.
  • Reduced the gold cost to unlock the Void Dimension quest to 3G (down from 4.5G)


King Schedule

His Majesty shall take up the mantle of Guest Champion from June 19th until June 22nd.

Bug Fixes
  • Fixed the Guild XP Boost not applying to fusions.
  • Fixed Ascension Track rewards not triggering tooltips when tapped on.
  • Fixed an issue where changing your avatar's shoe color would change its skin color as well.
  • Fixed an issue where Flash Quest event remaining time did not match on Quest Card and Quest Setup menu.
  • Fixed an issue where the final dragon of a completed Dragon Invasion was not properly shown as stunned when defeated.
  • Fixed an issue where Fusions with item components prioritized enchanted versions.


Coming up next

Virtual Tamas teased a big feature back in late March, but it needed more work and we took the difficult decision to delay it. It’s happening next month though, Tamas promise!

Version 13.1.1 Release Notes

Bug Fixes
  • Fixed a bug where Energy could sometimes go negative after a failed small talk.

    • This behavior can still happen with On The House! Tokens. This is intended to prevent abuse.
  • Fixed a few cases of disconnects related to special events starting and ending.
  • Fixed the Gold and Gem button exchanging position on the building invest screen.

The Final Frontier Update

This update is slated for release next week!

New Content

[h2]Spacefarer Content Pass[/h2]
New extraterrestrial content has come to earth… in peace! Complete tasks and earn Stars to unlock new high-tech blueprints, such as the powerful Plasma Saber and the CosmOs Cereals - a breakfast staple for every table!

New in this event, players who fully complete the Content Pass (yes, including the golden tasks) will receive the exclusive Astronaut title to show off.

The Spacefarer Content Pass will be available from May 16th to June 12th.

[h2]Lost City of Gold[/h2]
With the introduction of Tier 13, Gold items now sport a new look. A platinum one!

After almost 50 golden Mayincatec items, this new collection sports a new sleek Platinum look, a material dwarves are particularly fond of. Beyond this shiny new appearance, these items still sport a boosted price tag and require an exclusive component, the Platinum Bangle. As an extra bonus, these items do not require Essence.

Platinum items are available in the Platinum Chest using a Platinum Key. They can be found in the latest difficulty of the Lost City of Gold dungeon.

Major Changes

[h2]Lost City of Gold[/h2]
Lost City of Gold now has a new difficulty 11! Expect greater quantities of Pure Gold, as well as Platinum Chests and Keys!

To make space for this new difficulty, Difficulty 8 was retired, and its Pure Gold rewards were given to 7 with no increase to its difficulty. The old Difficulty 9 is now labeled 8, and so on. Make sure to look twice before sending parties!

[h2]King’s Caprice[/h2]
The reward list for the King’s Caprice has been extended. Guilds can now work harder for a grand prize of 125 Antique Tokens. Some earlier token rewards have also been increased with no change in difficulty.

To make space for the new rewards, a few old rewards have been merged together.

[h2]Antique Store[/h2]
A selection of very old content now obeys a new restriction before showing up in the Antique Store. These items will only show to players whose account is 8 months or older.

The reason behind this change is because our Twin Packs currently focus on very high tier (now Tier 13!) which is well beyond newcomers. To these players, we would like to show some of our older Twin Packs, back when they featured lower tier content appropriate for them.

Players with an account 8 months or older are completely unaffected by this change. Their Antique Store will behave as usual.

The list of content affected by this change can be seen here.

Minor Changes
  • Blueprints in the Antique Store now display their stats when inspected.


Balance Changes
  • The Favor value of Tier 13 items has increased.


King Schedule

The King will be available as a Champion from May 29th until June 1st.

Bug Fixes
  • Fixed an issue where a locked item could appear on Racks if an enchantment on it was destroyed while it was on a Rack.
  • Fixed issue where guilds could sometimes have multiple guildmasters.

    • Guilds with multiple guildmasters will see all guildmasters demoted to members, save for the eldest member among them.
  • Fixed another rare case where Flash Quests could cause a crash.
  • Fixed further Day Trader title issues.
  • Fixed an issue causing Flashbacks to sometimes showcase packs older than intended.


Extra News

Shop Titans is now available in China! (again!) Chinese players play on a different server than the rest of the world, so this news has basically no impact on current players. But it’s a big milestone for Shop Titans as a whole!