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Heroes, Terror and so Much More Update

New Content

[h2]New Hero Classes[/h2]
At long last, a new set of Heroes has arrived! This 7th tier focuses on introducing classes of Elements that were previously missing for each archetype. They are available to hire for gold starting at level 58.

[h3]Dark Knight (Dark)[/h3]

Mysterious warriors who have made pacts with fell powers. If their attack leaves an enemy below 10% HP, the enemy is instantly defeated. Gruesome!

In addition, their hunger for souls grants them a small permanent bonus after each battle. When the Dark Knight finishes a quest, they gain a +1 seed bonus to one of their stats at random. They need to survive the fight, though!

[h3]Velite (Light)[/h3]

Light troops of the Empire. Originally weak scouts not even worthy of weaponry, they’ve mastered a peculiar art of offensive shield combat as deadly as any blade. They’ve since been promoted to elite guards.

Velites wield no weapons, but receive an ATK bonus equal to their shield’s DEF.

[h3]Chronomancer (Air)[/h3]

Powerful wizards who have gained powers over time after studying the Chronos Ruins for decades. If their party is ever defeated, they grant the player the option to immediately attempt a new combat with (hopefully!) better results. This ability does not stack with multiple Chronomancers.

[h2]Vampire Masquerade Content Pass[/h2]

The world of vampires is one of lavish parties, endless nights and fancy dining! Join them in decadence with this new Halloween Content Pass, earn Blood Roses and unlock their Haute Couture and the weapons they fear most! Completing every single task will also earn you the exclusive Vampire title.

The Content Pass will start on October 3rd and will end on the 31st.

[h2]Event Trophies[/h2]

Previously, we’ve released an update to event leaderboards, awarding temporary titles and badges to the mightiest shopkeepers of the month. Starting with this update, there’s also a bonus reward for these superplayers.

Each event (Lost City of Gold, Tower of Titans, King’s Caprice) now features 3 trophy decorations each matching their leaderboard ranking (Gold, Silver, Bronze). For example, If a guild finishes with the top King’s Caprice score in the world, all guild members will receive a permanent, golden Caprice trophy to show off in their shop.

Players can only own one copy of each trophy, but earning duplicates will actually instead level up that trophy! It will gain increased Prestige and at level 6, 11, and 16, will grow in glittery intensity.

What about my top ranking in previous events?
We’ve preemptively tracked the leaderboard placement of players after the release of the extended event rewards feature. If you were in a guild that scored in the top 10 for one (or more) events, you’ll receive the appropriate trophies upon updating the game. Trophies will not go higher than level 1 from this retroaction, however.

What about Tower of Titans?
Since it is a solo event, the Tower of Titans trophy works differently. Instead, players can receive a Gold Titan Trophy by beating the Tower of Terror (see below). Unlike the other events which are limited to the Top 10 guilds, there’s no limit to how many players can earn this trophy per event, and there are no Bronze or Silver trophies.

[h2]Tower of Terror[/h2]
Up until recently, players were forced into a Tower difficulty based on their level. This required the event difficulty to be a bit softer. Now that players have the power to choose their own destiny, it also allows us to take the gloves off, so to speak.

We are terrified to announce the new Terror difficulty level for the Tower of Titans event. This difficulty is more “optional” than the others, in the sense that the reward track is only marginally better than the baseline Epsilon difficulty. The average player is not expected to be able to clear it. It has a few things going on for it, though.
  • An exclusive, gold Tower of Titans trophy. Subsequent clears will level up the trophy.
  • Purely Tier 13 equipment drops, both bundles and quality items. The odds for Epic and Legendary qualities are higher than normal.
  • Less diluted loot table (No moonstones/Runestones)
  • A special achievement for first completion, granting an exclusive Talent Point (more on that below)
  • A permanent title, True Titan, for first completion.
  • Big street cred and the trophy to prove it


In addition to stronger monsters, a few new challenges present themselves
  • All tower minibosses have an elemental barrier, with the elements being randomly assigned for each event.
  • All Minibosses have 2 modifiers.
  • Like Extreme difficulty dungeons, all monsters ignore 20% of your Heroes Critical Hit Rate and Evasion. It is also considered Extreme difficulty for the sake of the On The Edge Talent.
  • All monsters within Terror take only 5% of damage from attacks. They have much lower HP, though


We, the Shop Titans team, couldn't beat this tower with our own personal accounts (completely walled by Spider Steve on floor 24). We wish you luck all the same.

[h2]Super Achievements[/h2]
A handful of new “super achievements” have been added. As their name implies, these are quite difficult! Unlike other achievements, they reward 1 Talent Point each, on top of and separate from the usual Talent Point progression.

The challenges are:
  • Become a Royal Merchant
  • Master 750 Blueprints
  • Reach level 99 with all three pets
  • Reach a Collection Score of 50,000
  • Complete the Tower of Terror


As these achievements rely on the Talent system, they are hidden from players until the feature is unlocked. Progress towards them is still tracked as normal, though.

[h2]Forge & Fortune Mini Collab[/h2]

The elusive issue of Spells Vol III has long been thought missing, but recent reports indicate it may have been spotted within the Shop Titans universe!

This Tier 6 Spell blueprint is available for free, but the kicker is that its location is a secret! The only hint we’re giving out is that at the time of the update, it will not yet be obtainable.

Big thanks to our friends over at Forge & Fortune for this partnership!

[h2]New Talent[/h2]
A new Talent has been added to the Questing talent tree, Stones Left Unturned. It disables Moonstone and Runestone drops from all quests (save for Flash Quests), replacing them with other drops such as equipment or perhaps even keys.

[h2]Lost City of Gold[/h2]
The new Platinum Hallways (Wall) and Platinum Tiles (Flooring) have been added to the Platinum Chest.

In addition, the dungeon scene of the final difficulty of LCOG has been updated visually to better reflect its Platinum nature.

Major Changes

[h2]Dragon Invasion Extended[/h2]
Dragon Invasion has three new reward tiers for players wishing to acquire more Dragonmarks! You’ll have to face the Gold Dragons to claim the new grand prize!

Minor Changes
  • The 4th tier of the Dragon’s Hoard bin has been visually updated to reflect its Essence storage.
  • LCOG components earned with the Artifact Takers talent now ignore component stack limits.
  • Specified that the Freyja’s Prayer talent works on both Heroes and Champions.
  • The "Enhanced VFX" option now affects the effect trail produced by elements like Gold and Energy.
  • Keybinds will now be properly swapped if shared between the same keybinding category.
  • Per community request, locked Food items will again appear in the Pet Feed menu. A warning will now surface when attempting to feed a locked item.


Balance Changes
  • Reduced the quality bonus of the Legendary Craftsman talent from 3x to 2x. We don’t usually nerf things, but this one has earned itself an official Too Crazy* rating. If you haven’t had your fun with it yet, the patch isn’t live for a few days!
  • The fusion recipes for Blossoms have been updated. They now require a Tier 6 Superior item (replacing a Tier 5 Epic item) and 20 seeds of its type (up from 10). Two blossoms are now created per fusion.
  • The “Large” and “Absolute Unit” boss modifiers for Tower of Titans have had their Group Attack chance multiplier reduced (as monsters could reach 100% chance of group attack).


*Written while buried under a mountain of Legendary items

King Schedule

Good ol’ King Reinhol’ will be available as a Guest Champion on Oct 16th until the 19th.

Halloween Collection

The Halloween Collection will be available from Oct 24th until Nov 1st.

Bug Fixes
  • Fixed the On The Edge talent not doing anything at all.
  • Fixed up some Bjorn dialogue animations that would be delayed or not played at all.
  • Fixed a rare issue where a player's shopkeeper avatar would sometimes fail to render when viewing their profile.
  • Removed "Tree progression" indicator from Talent trees menus as this was misleading.
  • Fixed the "C" keybinding unintentionally closing the entire menu while typing in chat.
  • Fixed Flawless Process talent affecting fusions based on item component quality instead of fusion quality.
  • Fixed inventory menu scrolling back to beginning of list whenever inventory content updated.
  • Fixed player title font size being smaller than intended for other players in chat.
  • Fixed the gem cost to keep a previously rolled skill sometimes showing up as 100 instead of 20. This was a purely visual issue.
  • Fixed an occasional issue causing Tower of Titans monsters to display as pure white.
  • Improved the accuracy of the displayed Resource Regen amount in the resource tooltip.
  • Fixed an issue where the Quest Setup screen could erroneously display a "This event has ended." warning during Tower of Titans events.
  • Fixed fusion slot counter display not taking into account Extra Crafty talent.
  • Fixed an issue causing the Legendary Craftsmanship talent to make Flawless crafts extremely rare.
  • Fixed locked items not being able to be donated to the Collection Book. A warning will now surface when attempting to donate a locked item.
  • Fixed missing description for Collection Score stat on profiles.
  • Fixed the King’s Guest Champion portrait occasionally appearing unflattering.
  • Fixed a rare crash that could occur when interacting with furniture.
  • Fixed a rare crash that could occur when interacting with your inventory.
  • Fixed a rare instance where Polonia could appear with improper equipment in event dialogs.
  • Fixed a crash that could occur when opening the Hero XP Drink menu while having no XP Drinks.
  • Fixed an issue with mouse scrolling in some menus.
  • Fixed the Dark Pig issue. Rumors that it handed out better rewards are unsubstantiated.
  • Fixed the Grand Tyrolean’s quality not visually changing when used as a vanity item.

Talents Revisited Update

This update is slated for release next week!

Major Changes

[h2]Talent Trees[/h2]
There have been some major changes to the content of some Talent Trees, specifically Questing and Crafting. Since the structure of the trees have changed, all points assigned to all three talent trees will be automatically refunded upon updating the game. You will then be able to reassign them for free wherever you wish.
More details on the nature of the changes are available further down below.

[h2]Keybinding Remaps[/h2]

PC players now have access to a new option in the settings menu, allowing them to rebind hotkeys to their preference. As a bonus, it acts as a nice way to learn what the hotkeys actually are! Two harpies, one runestone.

As a related change, it is now possible to confirm (or more accurately, back out of) the Quality Celebration Craft screen by using the “Back” key (ESC by default).

[h2]XP Potion Menu[/h2]

There is now a shortcut to an XP potion usage menu, available from the Hero details screen. It provides quick access to all your XP potions as well as the ability to use a bunch of them at the same time.

[h2]Skill Rerolls[/h2]

When rerolling Hero skills, if you don’t like the new skill, you’ll now have the option to keep the previous one at the cost of 20 gems.

Minor Changes
  • Updated layout of the player profile.
  • It is now possible to refund a Talent Tree for Gems even if you have Refund tokens available.
  • Added a tooltip to resource icons (on the shop screen) to view their current resource regeneration speed.
  • Added sorting options to furniture menus.
  • The celebration screen when claiming a Content Pass task will now display the amount of the Content Pass currency you received.
  • When leveling up a Pet, only stats that actually increase will now be displayed on the level up celebration (e.g. an energy increase of +0 will no longer be shown).
  • Improved the “Kick from Guild” menu to be more descriptive.
  • Your quality preset now affects the amount of particles rendered by visual effects (the higher the quality, the more particles).
  • Disabling the “Enhanced VFX” setting now impacts more visual effects.
  • Added navigation arrows to the Level Up celebration screen when viewing rewards/unlocks.
  • Players banned from leaderboards will no longer take up a rank slot on the leaderboards nor contribute to their guild’s score for the sake of networth and event leaderboards.
  • The “Brand Loyalty” talent will no longer activate for customers asking for an out of stock item.
  • The Bunny pet* will be temporarily available for purchase with gems during the month.
*Spoilers: we'll be doing a Bunny skin giveaway soon!

Balance Changes

[h2]Polonia[/h2]
In a previous update, we’ve increased the “range” of items available for Polonia to steal, although in practice this resulted in her finding less valuable things than before.

We’ve modified this range so that it now includes slightly more valuable things, and slightly less valuable things, resulting in more variety (and preventing a hyperfixation on the Stormrend bow) while averaging out about the same as before.

[h2]Hemma[/h2]
Instead of draining the entire party, Hemma now drains a single ally per turn. The benefits she receives from this drain have been tripled, matching her previous power up from draining the whole party.

[h2]Dragon Invasion[/h2]
Since the previous Dragon Invasion event had to be canceled due to technical issues, this event (scheduled for Sept 21st) will feature doubled rewards!

King Schedule

Regal, royal Reinhold will rejoin your ranks as a Guest Champion on September 18th, leaving on the 21st.

Bug Fixes
  • Introduced a tentative fix for world/guild chat messages sometimes completely vanishing. Let us know if it still happens.
  • Fixed the entire Talent tree menu closing when using the ESC hotkey in the “Reset Tree” popup.
  • Fixes to font rendering in various languages.
  • Fixed a bug causing quality equipment drops from quests to be more common than intended.
  • Fixed a bug causing the Tower of Titans to drop Wooden Chests when under the effect of the Treasure Hunter talent.
  • Added Opulent and Platinum items to the list of bounty exceptions, like other LCOG items.
  • Fixed an old issue where “Optimize” would sometimes ignore some equipment slots for Monks.
  • Fixed the Dragon Hoard bin showing incorrect resource quantities when stored in the basement.
  • Fixed some item cards becoming unresponsive after interacting with a Flash Quest.
  • Fixed a display issue that could occur rarely after claiming a reward from an event reward tracker.
  • Fixed another instance where players could end up with Heroes or Champions stuck in "Waiting in Shop" or "On Airship" status.
  • Fixed hotkeys no longer functioning after interacting with the text input box in chat.
  • Improved the clickbox of the lock and bookmark button on item cards.
  • Fixed an issue where guilds could have multiple guildmasters.
  • Fixed an issue where the "Confirm" text did not properly display on Daily Offers.
  • Fixed a rare crash that could occur when viewing a blueprint's details.
  • Fixed the Royal Merchant exclusive Content Pass task not completing if Royal Merchant was purchased after the release of the Content Pass.
  • Fixed an issue where a player's profile picture would sometimes not appear when viewing their profile.
  • Fixed an issue where the "Last active" indicator would erroneously appear when the player was actively online.
  • Fixed an issue where opening the Talent Tree through specific steps could cause a soft lock.
  • Fixed a display issue where energy could overlap the info button in the customer suggestion menu.
  • Fixed an issue where some players were erroneously awarded the “Beta Tester” player title.
  • Fixed a display issue with the XP bar for Quests.
  • Fixed the King being affected by the “Brand Loyalty” talent as he cannot be surcharged.
  • Fixed another instance where the player could not suggest to the King after acquiring the “Royal Advisor” talent unless a Food item was on a Rack.
  • Fixed Evasion not being properly calculated for Extreme difficulty quests. Evasion over the 75% cap will now properly contribute to reducing the -20% penalty. 
  • Fixed an issue where a quantity value would display on some acquired skin tones when customizing a hero.
  • Fixed a rare issue where hair could become distorted after customizing your avatar's appearance.
  • Fixed an issue where the player's profile picture would not update until performing a game restart.
  • Fixed an issue where an offer background could occasionally fail to properly display.
  • Fixed locked Food items appearing in the Pet Feed menu.
  • Fixed subsequent completed tiers of a Content Pass task being erroneously highlighted with gold outline.
  • Fixed Content Pass info popup not being properly animated when triggered.
  • Fixed the "Next Reward" button in the Content Pass reward tracker not taking alternative rewards into account.
  • Fixed the tier icon appearing for non-blueprint items in the Antique Store.
  • Fixed an instance where a guild's name would not properly render.
  • Fixed "Double or No Deal" talent not affecting the Moon Dragon and Scholar.
  • Fixed a rare crash that could occur when a pack was offered during the tutorial.


Talent Tree Update

[h2]Bartering Talent Tree[/h2]
[h3]Warmart, Rogues ‘R Us and Spell, Robe & Beyond[/h3]
These three nodes have a fairly unique interaction. Since they modify the odds of a customer class showing up, they can be useful if you like a particular Hero category (I want to run a Warrior shop, so I’ll invest in Warmart) or if you DON’T like a particular Hero category (No nerds allowed! I’ll invest in both Warmart and Rogues R’ Us!)

However, investing in all three of these skills essentially cancel out their effect, since all Hero categories are now equally as likely to show up (much as if you didn’t unlock those skills in the first place). To prevent user error, the third skill of this trio will be locked whenever you unlock the other two.

[h3]Enchantment Establishment[/h3]
Now applies its Surcharge Value Bonus to the enchantments on the item, rather than the item as a whole. In exchange, the maximum bonus has been increased to +20%.

[h2]Crafting Talent Tree[/h2]
The Crafting Talent Tree is in a decent place and quite popular, but often criticized for its primary focus on various resources. While these nodes are still present, new nodes have been added to give crafting specialists a special edge that no one else has.

[h3]Reinhold’s Favored[/h3]
This new node, appearing roughly in the middle of the tree, grants bonuses to Favor earned during the King’s Caprice event. This node is optional (e.g not necessary to progress further into the tree) so you can skip it if this event is a mere speedbump to your guild.

[h3]Flawless Process[/h3]
This node has been merged with its brother, Common Sense. You can spend two points to get the benefits of both. This freed up space for…

[h3]Sigil Vigil[/h3]
This node greatly multiplies the results of Sigil and True Sigil fusion (up to double). It’s perfect if you’re hanging around Tier 11-12 or simply wish to sell them on the market. It is located on the branch alongside Flawless Process and Energy Infusion.

[h3]Ether Containment & Top Security[/h3]
These two nodes (Ether and Jewel capacity) have been merged into one, Exotic Hoarder. It otherwise behaves the same, so you get more bang for your buck.

[h3]Serene’s Blessing & ♪Fey Friend♫[/h3]
Like the above, these two nodes were merged into one, Mystical Friendship.

[h3]Duplication Glitch[/h3]
A simple but powerful addition for crafting specialists, this node grants a Multicraft chance bonus to all items.

[h3]Legendary Craftsmanship[/h3]
Located at the end of the Crafting Tree, this node increases the chance to craft Epic and Legendary items. We’re talking 3x here, so this ain’t no joke.

[h2]Questing Talent Tree[/h2]
The Questing Talent Tree has received a fairly big shakeup to make it more interesting while also removing “trap” node combinations.

[h3]Common Farmer[/h3]
This node has been merged with its brothers, Unusual Ingredients and Refined Tastes. It now simply increases the quantity of all quest components found.

[h3]Treasure Hunters[/h3]
Functionally unchanged, but is now a starter node alongside Common Farmer.

[h3]Booster Refunder[/h3]
The third Quest tree starting node. It grants a chance to refund Boosters used during quests. The refund appears as a quest reward (but does not replace any other reward), so you do need to succeed in the quest for the refund to work.

[h3]Defenders of the Kingdom[/h3]
Similar to the Reinhold’s Favored node, this grants you bonus Airship Power (and thus event progress) during Dragon Invasion. It applies to both donated items and Heroes on the airship. This node is optional.

[h3]Raiders of the Lost City[/h3]
The last of the “Event Booster” trio, this node increases Pure Gold found during the Lost City of Gold event. It is also optional.

[h3]Artifact Takers[/h3]
Hidden behind Raiders of the Lost City is an extra bonus. This node allows Lost City of Gold quests to drop small quantities of LCOG components (typically 1-2). The type of component dropped matches the chest and key found in that difficulty. (e.g a quest that drops Luxurious Chests will drop Golden Artifacts)

While components dropped during the regular quests are somewhat minimal, LCOG bosses drop a more significant amount, especially when boosted by Sia, Loot Boosters, and/or the Sia’s Touch talent.

[h3]Singular Focus/Packrat Method[/h3]
These nodes have been removed. Although it allowed players to better “customize” the rewards they wanted to see, they also stepped on each other's toes and could completely cancel out the effect of other nodes.

The following node is a different take on the spirit of those nodes.

[h3]No Stone Unturned[/h3]
Basic quests have (approximately) 75% chance to give out a bonus reward, such as an equipment bundle or runestones. This node steadily increases these odds, up to 100%!

[h3]Shiny Only[/h3]
In addition to making quality items Flawless, further investment in this node also increases the tier of these items, as well as the chance of finding Epic and Legendary items instead.

[h3]Freyja’s Prayer[/h3]
The rest speed bonus is now general, instead of only affecting “dead” Heroes.

[h3]Roadside Wholesale[/h3]
Now also grants a portion of that item’s merchant XP value. Keep in mind that some items, such as components and chests, have no XP values in the first place.

For technical reasons, this XP gain cannot trigger an actual player level up, XP from this source will always cap at one XP short of the next level.

[h3]Extra Questy[/h3]
Is now found earlier in the tree, next to Roadside Wholesale.

[h3]On the Edge[/h3]
If Extreme quests are where you feel most at home, this node provides an additional bonus to Rest Time and Quest Time when running them.

[h3]Nemesis Returns[/h3]
Found at the end of the quest tree, this node grants a chance for regular quest bosses to immediately respawn after being defeated.

Version 14.1.1 Release Notes

Minor Changes
  • Added an accessibility option in the settings to dampen all visual effects in game.
  • Removed the energy sound effects when guildmates dust your shop, as you now get the energy instantly.
Bug Fixes
  • Fixed Flash Quests appearing as possible bounty tasks.
  • Fixed Bjorn not using his additional Flash Quest attempt first.
  • Fixed Heroes and Champions being stuck in “Waiting in Shop” status after a Flash Quest.
  • Fixed a UI bug preventing players from starting Flash Quests properly.
  • Fixed upgrade time missing from furniture upgrade menus.
  • Fixed an issue where the furniture upgrade gem rush button would appear outside of the upgrade menu.
  • Fixed legendary visual effects having the wrong scale and being too large in game.
  • Fixed many visual effects being too intense.
  • Fixed the UFO furniture’s visual effects being dark and opaque.
  • Fixed the market value of items from the Wayfinder’s Mega Pack.
  • Fixed the scaling of some texts when hiring Bjorn.
  • Fixed a display error affecting the energy cost when suggesting items to customers.

Bjorn to be Wild Update

This updated is slated for release next week!

New Content

[h2]New Champion[/h2]

Bjorn and Bamham have joined the city! This orc and boar duo acts as one and specializes in Flash Quests. Not only do they make the party extra strong while in a Flash quest, they also allow an extra attempt per Flash Quest! You’ll definitely want to take this pair along to maximize your Flash Quest rewards.

Bjorn (and his buddy Bamham) will be visiting the shop of Shopkeepers of level 35 or higher.

[h2]Content Pass[/h2]
To celebrate the release of this new Champion, we’re doing things a bit differently.
Instead of a Champion offer* to hire the Champion early, we’ll be running a Bjorn Content Pass. The full content pass contains enough Bjorn Tokens to hire Bjorn (and get a few ranks in). The free portion also grants some Tokens to get you started.

This Content Pass features no new exclusive content, but does include a variety of Antiques and various other rewards. New to this pass, it includes an extra Hero slot if you haven’t unlocked all of them yet.

The Bjorn Content Pass will run for 2 weeks, starting on August 8th and ending August 23rd. It is available to players of level 35 or higher. Much like the previous Content Pass, there is the exclusive Explorer title available to unlock for players who manage to complete every task.

*That offer will still be available later for people who may have missed out on the Content Pass

Minor Changes

[h2]Suggest[/h2]
Currently, when suggesting an item to a customer, items that closely match the item currently desired by the customer are cheaper to suggest. For example, suggesting a Superior Vorpal Sword to a customer that wishes for a Vorpal Sword, (very cheap), or a different sword to that same customer (rather cheap).

The rules have been modified to always remember the customer’s first requested item. If the customer first requested a Sword, but you suggest a Mace, further suggestions will still favor Swords (rather than maces).

[h2]Other Minor Changes[/h2]
  • The Zero Waste and Crafter’s Trick talents (chance to not consume resources/components when crafting) now play an audio cue when they trigger.
  • Quest Talents now display a visual cue on the quest reward screen when their effects trigger.
  • Reward tracker for guild events (e.g. Lost City of Gold, Dragon Invasion, etc) will now focus to the end of the tracker when the event is completed.
  • When Champions request an additional food sale, both sales will trigger the Champion Coin reward screen to better communicate the fact that you’re getting double coins out of the deal.
  • Chests on the chest opening screen are now sorted in a more meaningful manner.
  • Energy from visiting guildmates will now be granted immediately upon claiming it.
  • Both halves of a Mega Pack (or the Mega Pack itself) now need to be purchased to trigger Flashback offers instead of just one part.
  • Items no longer have to be in “go to rack” mode for Reinhold to consider them. This rule was highly obscure and led to much confusion. Items still need to be on racks for him to see them, though.
  • Added red notifications leading to the Talent Tree upon unlocking it.


Balance Changes
  • The King shop visit odds has been tweaked. While he is still limited to one visit per 24h, he will generally show up faster after that delay.
  • The Phoenix Tonic blueprint now has the Phoenix spirit affinity.
  • Champions can now request items up to Tier 8 (from 7). In exchange, they’ll more frequently ask for lower tier items (up to 3 tiers lower).


King Schedule

King Reinhold’s immense generosity has seen him fit to join your ranks temporarily, arriving on August 21st and leaving the 24th.

Bug Fixes
  • Customers coming in to sell you stuff no longer have a chance to activate the Brand Loyalty talent, causing them to surcharge YOU! How did you like the taste of your own medicine, shopkeepers?
  • Fixed an issue with Flawless quality visual effects on celebration screens.
  • Fixed several items not properly displaying their quality visual effects.
  • Fixed a few other visual effects that displayed strangely.
  • Fixed a rare crash that could occur when a major event ended.
  • Fixed a rare crash that could occur when updating guild rankings.
  • Fixed a rare crash that could occur after logging in after the Dragon Invasion event had ended.
  • Fixed a rare crash that could occur upon logging in due to stuck NPCs.
  • Fixed a rare crash that could occur when claiming a completed task.
  • Fixed "Most Recent" sort option in Dragon Invasion supply menu sorting improperly.
  • Fixed an issue where players who have not yet participated in the current Dragon Invasion had scores from a previous Dragon Invasion.
  • Fixed a scroll positioning issue caused by progress not properly animating in Dragon Invasion reward tracker.
  • Fixed "Current Rank" in guild events displaying as 100 if your guild's rank was above 100.
  • Fixed an issue where the shine effect on rewards in event reward tracker would remain visible if you claimed the reward while it was animating.
  • Fixed Gem rewards not having tooltips in event reward trackers.
  • Fixed an issue where sound could continuously play after interacting with an event reward tracker.
  • Fixed the “Just Wing It” Talent not properly applying to Sondra’s fusions.
  • Fixed the "Friendly Favor" Talent only applying to the maximum amount of items a Champion could request; it now also applies to the minimum.
  • Fixed an issue preventing the suggest button from being utilized when selling to the King (when using the Royal Advisor talent).
  • Fixed the Moon Dragon, Sun Dragon and Scholar visitors not properly benefitting from Bartering talents.
  • Fixed erroneous talent tree tabs remaining highlighted after exiting and relogging into the game.
  • Fixed a few cases in the Market where filtering by Tier 13 would erroneously filter by Tier 12.
  • Fixed a case where customers would not properly inform the player that the counter is too busy.
  • Fixed a case where a red notification would not appear on the Food category tab of Collection Book.
  • Fixed Champion Requests not actually being fulfilled if the player attempted to use enchanted items.
  • Fixed quest outlook (the hero faces) not properly updating when adding/removing boosters.
  • Fixed various inventories (items, enchantments, special items, etc) retaining their current position when switching between them.
  • Fixed a display issue with trophy silhouettes in the Bounty menu.
  • Fixed an issue where a Pet's image did not match its currently selected species.
  • Fixed an issue where item models could appear improperly positioned when fusing.
  • Fixed an issue where the resource bar button could appear unexpectedly.
  • Fixed a display issue with affinities when viewing items in your inventory or on the Market.
  • Fixed an issue where the Cross Connect menu would be completely blank in Ukrainian.
  • Fixed an issue where the Gem cost of a furniture upgrade would sometimes appear as free.
  • Fixed an issue where the inspect button on the quest repair screen could inadvertently exit the entire screen.
  • Fixed an issue where the item value would not visually update after using the “Pay More” option when buying from a customer.
  • Fixed an issue where Champion could be misaligned when ranking up while a Familiar was equipped.
  • Fixed component quantity text on item cards wrapping to a new line in certain languages.


Coming Next

Talent Trees launched last month, and we’re happy to see everyone creating their own specializations! We’ve also been gathering feedback all this time and began preparations to act on it.

In the near future, we are looking into a small update to the Crafting Tree, adding a few extra goodies to give it a stronger identity for crafting specialists. The Questing Tree will also be receiving some love in the form of a significant overhaul.

Shopkeeper's Got Talent Update

This update is slated for release next week!

New Content

[h2]Shopkeeper Talent Trees[/h2]

Expert Shopkeepers rejoice! Your mercantile power is about to go up a notch!
Starting at level 42, players unlock the expansive Talent Tree mechanic, allowing shopkeepers to take their favored playstyle to the next level. Every level, you’ll be able to purchase a Talent point to unlock a new passive bonus. These bonuses are split into three different Trees, dedicated to the 3 core mechanics of Shop Titans : Bartering, Crafting and Questing.

Early Talents are nice and simple, such as bonuses to Energy and Resource Capacity. As you specialize further into a Talent Tree however, game changing abilities become available, like the ability to Suggest items to the king, or hire Heroes at higher starting levels!

Here are the three Talent Trees and some of their outstanding Talents:

[h3]Bartering[/h3]

The sacred art of making big money. This talent tree focuses on shop interactions, typically involving Energy and visitors from the city. Some of the high end talents include:

Royal Advisor
Ability to suggest a different item to King Reinhold, at an increased Energy cost.

Enchantment Establishment
Small Surcharge value bonus for items with two enchantments.

Brand Loyalty
Customers have a small chance to automatically surcharge themselves without expending your Energy.

[h3]Crafting[/h3]

The noble task of making stuff. This talent tree focuses on crafting, fusion and resources. Some of the high end talents include:

Energy Infusion
Allows the rushing of Fusions with Energy. 

Flawless Process
Flawless fusions require one less Superior item as a component.

Craft Slot+
Gain an extra crafting slot. This slot exists outside of the regular Crafting Slot progression, so it works even if you already own all of them.

[h3]Questing[/h3]

The age-old tradition of beating up monsters for their stuff. This talent tree focuses on questing and Heroes. Some of the high end talent include:

Titan Attunement
The Titan from the Tower of Titans event drops a Titan Soul when defeated. This is in addition to the Titan Soul available from the reward track.

We Be Lootin’
Allows Polonia to sometimes loot higher tier items. At max rank, this is guaranteed.

Key to Success
When a Key drops in a quest, there is a chance to find an extra copy of that key.

[h3]Talent Refund[/h3]
Also known as “respec”, players are able to refund all Talent points spent on a tree to reassign them differently. This process costs gems, and refunds all points from a specific Talent Tree.

If we ever need to perform significant balance changes to a Talent Tree, free refunds will also be provided.

Minor Changes
  • We’ve updated a few visual effects to look better (quality crafts and enchantments in particular). Can you spot all the differences?
  • When fulfilling market requests, the quantity selector will no longer allow numbers higher than what you currently hold in your inventory. 


Balance Changes
  • We’ve been told our Collection Book Reward extension wasn’t good enough. Two new rewards have been added (before the final Blueprint) to better smooth out the progression.
  • Increased the value of the Dire Kakivak spear as it was unusually low.
  • The tier of Quality items dropped in quests is now always at least as high as the tier of equipment bundles that could drop from the same quest.


King Schedule

King Reinhold will bolster your ranks as a Guest Champion on July 24th, staying until the 27th.

Bug Fixes
  • Fixed a scrolling issue in the Player Titles menu.
  • Fixed Fresh Spirit skill tooltip not mentioning its Rest Time Reduction effect.
  • Fixed missing Dragonmark description in inventory menus.
  • Fixed the Tower of Titans "Select Tower" button appearing green before the confirmation step.
  • Fixed the red notification persisting after claiming a reward and navigating using hotkeys in Dragon Invasion.
  • Fixed an issue where the "Prepare Airship" button would appear outside of the Full Moon event menu.
  • Fixed Familiars not being properly filtered out of the Market when supplying through the Dragon Invasion menu.
  • Fixed some janky code for the Powerful title where retired Heroes still counted towards the total.
  • Fixed an issue causing chat filters to not work.