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The Lost City of Gold Event!

The Lost City of Gold event! Gather Pure Gold with your guild to claim great rewards for your guild... including an exclusive blueprint!

The Dragon Invasion Event!

Team up with your guild and assist the Airship in its seven assaults with your best Heroes and equipment to tackle this fire-breathing menace!

The Tower of Titans Event!

The Tower of Titans has been spotted! Challenge the danger within and unlock new powers for your heroes!

A mysterious structure looms over the horizon’s edge… the Tower of Titans! This time-limited dungeon challenges your Heroes to scale its 30 floors featuring brand new strategies and mechanics.

Though each floor is tougher than the last, the many boss encounters will pit your party against monsters with random abilities. “Murder Princess” the heavily armored monster proved to be a cakewalk for your spellcaster squad? Meet “Extreme Overlord”, a magic-resistant monster that particularly enjoys attacking Spellcasters…

While climbing your way through the tower and claiming its many rewards, keep your eyes set on its peak. The tower’s Titan awaits your challenge!

Version 12.1.1 Release Notes

Bug Fixes
  • Past Royal Merchant progress will now be properly awarded.
  • The Powerful title now properly tracks current Hero Power. You will need to update a Hero for the title to update (e.g, equip something on a Hero).
  • The Luxurious title now properly awards progress based on the item’s value.
  • Fixed an issue causing old offers to resurface to players.
  • Fixed player names with special characters appearing invisible.
  • Fixed the blank bounty leaderboard.
  • Fixed national and regional leaderboards sometimes displaying the same information.
  • Fixed Lucky and Unlucky titles losing progress if not claimed immediately.
  • Fixed several market issues.
  • Fixed Element Master and Spirit Master titles not unlocking properly.
  • Fixed a notification that could occasionally be seen on the Titles tab even if no new titles are available.
  • Fixed guildmate dusting flow reverting to an awkward state.

Titles and Titans Update

New Content

[h2]Player Titles[/h2]
Fancy adding some flair to your name? How about some tantalizing Titles? This new achievement category unlocks fancy additions to your name, displayed in the chat and your player profile.

Showcase how long you’ve been around with the Regular title, exclusive to players who have an unbroken login streak. Or flaunt your legendary bad luck with the Unlucky title, earned after multiple Small Talk backfires in a row!

Some titles are “secret” and hidden from the list until they are unlocked. This is reserved for titles that would clog up the menu (e.g the Item Type Master titles, there’s like 30 of them) or that can be missed forever (such as the prestigious Beta Tester titles or titles for 100% completion of future Content Passes).
[h2]
Event Leaderboards[/h2]
Top guilds, gather around. While the common mortals flex fancy titles among themselves, you get to wear a much fancier badge of honor. At the end of each Lost City of Gold, King’s Caprice and Dragon Invasion event, members of the 10 guilds with the highest scores will receive an exclusive (but temporary) title denoting their achievement, alongside a fancy Emblem to display under their portraits. Both of these are only available for roughly 30 days. That is, until the next event starts and a new competition begins.

Major Changes

[h2]Tower of Titans Difficulty Selection[/h2]
It’s been requested for a while, and it’s finally here! No longer will your merchant level curse you with a Tower beyond your ability!

At the start of each Tower of Titans event, you’ll be allowed to choose a difficulty among those you have unlocked. To help you choose, each difficulty also has an estimated battle success report, pitting one of your parties (with a Super Power Booster) VS the final boss. Once difficulty is selected, it cannot be changed until the next event!

Minor Changes
  • Furniture under upgrade is now sorted first in the basement.
  • Customizations are no longer automatically equipped after they are purchased from an offer.


Balance Changes
  • The “Heal per turn” stat now contributes to Hero Power. Owing to the fact that it’s a weird stat whose usefulness depends on the length of the fight, the Healing’s contribution to Power will increase as the Hero’s level increases, to simulate how lategame quests tend to require more rounds of combat.
  • Dancer Power is now calculated slightly differently, with a stronger weight on Critical Hit Chance if it is higher than Evasion.


King Schedule

The King will be available as a Champion from April 3rd until the 6th.

Bug Fixes
  • Successful Legendary fusions no longer mention returning the success rate to normal if it was already normal in the first place.
  • Fixed a rare case where a member that has left a guild would still show contributions in the guild chat.
  • Red notifications will now properly be cleared when switching between Shop and City using hotkeys.
  • Fixed a recurring notification appearing on the Mailbox when a Flash Quest or Guest Champion event was running.
  • Fixed a rare case where equipping a Facewear could also grant another Facewear for free.
  • Fixed a rare issue where Heroes could be stuck under a “Waiting in shop” status.
  • Fixed an issue allowing Wall Decorations to severely overlap with Decorations.
  • Fixed advanced search for racks not properly filtering quality.
  • Fixed a minor display issue when recruiting Champions from their recruitment celebration screen.
  • Fixed some Quest Results tooltips under certain aspect ratios.