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Halloween Update

This update is slated for release next week!

New Content

[h2]Halloween Content Pass[/h2]
The Content Pass finally makes a spooky return! You’ll have 3 weeks to complete tasks and collect candies, starting on October 10th! Look forward to three new dark blueprints, decorations, and more!

[h2]Halloween Collection[/h2]
The Halloween Collection is back! Browse our ghastly collection available starting October 25th through November 1st!

Minor Changes
  • Items purchased from the Dragon Invasion market are now automatically sold to the Troops.
  • Improved the accuracy of the tiny “lock” button hitbox on crafting cards.
  • Added sound effects to booster purchases during Dragon Invasion.
  • The Lost City of Gold event now has a minimum level requirement of 25 in order to participate.


Balance Changes
  • Elemental barriers are basically magic, so Rudo hates ‘em. Starting at Champion Skill rank 3, Rudo and his team now deal 50% more damage to elemental barriers for the duration of the effect.
  • Reduced the Ascension Milestone requirement for Familiars, to bring it more in line with current content.
  • By popular demand, we’ve roughly halved the odds of “Quality” items dropping in quests (Superior and above). When they do drop, they’ll be more likely to be Flawless rather than Superior.
  • The Mage/Archmage classes now receive bonus ATK from staves. To make space for it, the Archmage lost its HP bonus, which was instead added to its base stat progression.


King Schedule

The King will be available as a Champion from October 12th until the 15th.

Bug Fixes
  • The antique store refresh and free Antique Token giveaway now match the King’s Caprice start time.
  • Corrected a rare bug where the market would not correctly update after buying the last copy of an item from the Dragon Invasion donation market.
  • Fixed the fast quantity option not working on guild requests.
  • Fixed an instance of enchantments not displaying properly in the collection book.
  • (PC) Fixed hotkeys being reversed for customers selling you items.
  • Various visual fixes to the Dragon Invasion’s booster screen.
  • Fixed various issues where players could retain Dragon Invasion progress from previous events.
  • Fixed a long standing issue where low-level customers would look at expensive items and complain it’s too weak for them.
  • Fixed a bug where Scholar owners were given the Engineer’s hat for free, and Engineer owners received the Wand customization in a similar manner. Affected players get to keep these though.
  • Fixed a few skills (Kraken, Hydra, etc) not properly affecting Power scores.
  • Market screen no longer closes after a single purchase during Dragon Invasion.
  • Fixed elemental (chest) blueprints price bonus not being accounted for when attempting to list items for gold on the market.
  • Fixed familiars not being able to be locked from a Champion's equipment menu.
  • Fixed a minor misalignment with Bonus Energy text in the Furniture upgrade menu.
  • Fixed display/formatting issue with some of Rudo's skills.
  • Fixed Sia wearing an amulet at Rank 1 when this visual change occurs at Rank 2.
  • Fixed a crash that could occur when viewing buildings from the Guild menu.
  • Fixed a crash that could occur when modifying your guild settings.
  • Fixed a rare issue where some users would be unable to generate any bounties.
  • Fixed further issues preventing the collection book from reaching 100% completion.


Coming Up Next

We have another hotfix planned soon, focusing on multiple issues that surfaced during the previous Dragon Invasion event. It is scheduled to go live sometimes before the next Dragon Invasion.

The Lost City of Gold Event!

The Lost City of Gold event! Gather Pure Gold with your guild to claim great rewards for your guild... including an exclusive blueprint!

The Dragon Invasion Event!

Team up with your guild and assist the Airship in its seven assaults with your best Heroes and equipment to tackle this fire-breathing menace!

The Tower of Titans Event!

The Tower of Titans has been spotted! Challenge the danger within and unlock new powers for your heroes!

A mysterious structure looms over the horizon’s edge… the Tower of Titans! This time-limited dungeon challenges your Heroes to scale its 30 floors featuring brand new strategies and mechanics.

Though each floor is tougher than the last, the many boss encounters will pit your party against monsters with random abilities. “Murder Princess” the heavily armored monster proved to be a cakewalk for your spellcaster squad? Meet “Extreme Overlord”, a magic-resistant monster that particularly enjoys attacking Spellcasters…

While climbing your way through the tower and claiming its many rewards, keep your eyes set on its peak. The tower’s Titan awaits your challenge!

Bits and Fixes Update

Major Changes

[h2]Champion King Reinhold[/h2]
  • We’ve made a few adjustments to His Highness’ abilities, mostly to make him easier to use for newer players.
  • The King now starts at a higher level and with higher starting stats. While his initial starting stats of almost zero were funny and appropriate, they also acted as a significant roadblock to some players.
  • The King’s looting ability is now maxed starting at Rank 1. Further ranks still increase his party buffs.
  • (Secret Ability) The King now ignores minimum power requirements to enter quests. He owns the place, after all.


Minor Changes
  • Added “Dragon Invasion” as a quest card while the event is active.
  • A gold VFX is now displayed when selling items for the Dragon Invasion event.
  • Items incompatible with the Dragon Invasion event (e.g familiars, elements) no longer display Airship Power in their blueprint details.
  • The Daily Pig menu has received a visual makeover.
  • The loading screen now displays the client version number. Useful for troubleshooting!


Balance Changes
  • Doubled the quantity of Tier 3 resources received from Token Refills.
  • Slightly increased the quantity of components found in the Cinderlake Volcano quest.


Bug Fixes
  • Various fixes to improve Dragon Invasion stability.
  • Fixed market issues involving Weapon item types access from the Dragon Invasion market menu.
  • Fixed an issue causing locked but not yet discovered items from being sold during Dragon Invasion.
  • Fixed some inconsistent Airship Power numbers involving Champions during Dragon Invasion.
  • Fixed the Lock button on items for Dragon Invasion.
  • Fixed a crash related to advanced market search during Dragon Invasion.
  • Fixed a longstanding issue preventing the Collection Book from reaching 100% completion.
  • Fixed the Kraken and Hydra spirits not properly applying their stat bonuses.
  • Fixed a crash when trying to interact with the Garden building when it is not yet built.
  • Fixed leaderboards and contributor lists appearing as empty during events.
  • Fixed a crash involving Familiars equipped directly from the market.
  • Fixed an issue causing the Stamina Drink and Dragonmark counters to sometimes overlap.
  • Fixed item info being displayed underneath items on their celebration screens.
  • Fixed some misaligned tooltips for item affinities.
  • Fixed an issue where furniture skins (e.g The Titan Counter) would not display properly in Flashback offers.
  • Fixed an issue where Daggers would go invisible after being purchased by a customer.
  • Fixed further carpet clipping issues.
  • Fixed some missing localizations.