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B100X - Auto Dungeon RPG News

v2.0.3 has been released.

[h3]Improvements[/h3]
  • Partially fixed a problem that caused the game to freeze if an error occurred during the start of the title screen, and fixed the problem so that an error message is displayed and a bug report is sent when the problem occurs.
  • Changed so that the heart fluctuation display is not displayed even if the player loses a battle when in the heart infinite state.
  • Changed so that ailment accumulated values are displayed in the log even if an ailment is triggered.
  • When making a purchase on Steam, if the Steam overlay is turned off, an error message will now be displayed.
  • Applied translated volunteer text.

[h3]Fixes[/h3]
  • Fixed a bug in which retry was not performed correctly when hearts are internally 0 in the heart infinite state.
  • Fixed a bug in which the target floor for automatic rechallenge was set to 1000F when rechallenging to 1001F or later after an adventure in a dungeon that can be challenged from 1001F or later.
  • Fixed a bug in which the ability “Wearing Miasma” did not work properly.
  • Fixed a problem in which the play data could not be deleted correctly when a line feed code was included in the name when deleting play data. (Spaces and linebreaks before and after the name are ignored to check for a match.)
  • Other improvements to game stability.

v2.0.2 has been released.

[h3]Improvements[/h3]
  • Added “Exclude: Base = auto-send warehouse” item to search condition node.
  • Added functionality to display a shortcut to open the list view UI when there are 5 or more valid appointment notifications.
    • This is because there was a problem that the sixth and later appointment notifications could not be touched.
  • Changed so that play data that is cleared and no longer available for adventure is no longer subject to rollback check when downloading saved data.
  • Changed the display icon for the “Disabled” status.
    • Disabled” is treated as a special condition and is not subject to abilities triggered by the condition. For this reason, the icon has been changed to differentiate it from the normal state abnormality.

[h3]Adjustment[/h3]
  • Fixed so that the runes attached to the target item are not removed when the following material items are used.
    • Enchant Scroll
    • Chaosstone
    • Ghost eater Bug
    • Fruits of heaven

[h3]Fixes[/h3]
  • Fixed a bug in which searched items were not sorted at the top.
  • Fixed a bug that prevented achievements that require the use of a “Smoker” from being completed correctly.
  • Fixed a bug in which captured monsters were not targeted for automatic selection for batch dismantling.
  • Fixed an issue where “Jinx of Star” would be applied/”Rebellion” would be triggered even if the user had “Invisible resistance”.
  • Fixed the problem that the item detail bottom menu can be used while selecting synthesis or during batch synthesis/batch dismantling.
    • This will fix a problem in which the target item during selection was unintentionally shifted.
  • Fixed an issue where an automatic retry stop check would be performed when hearts were 0 internally, even when hearts were infinite.
  • Improved game stability.
  • Fixed some text.
  • Fixed some graphics.

v2.0.1 has been released.

[h3]Improvements[/h3]
  • [Android/iOS only] Changed to display some web pages in the in-game browser instead of opening the browser app. (Privacy policy, etc.)
  • Changed to exclude some cleared game modes from ranking exclusion checks when downloading saved data in the “Challenge Count Comparison” check.

[h3]Adjustment[/h3]
  • Reset the ranking.
  • [Chapter 1 only] Added a main mission to obtain a certain number of Oblivion orbs.
  • Fixed so that runes attached to target items are not removed when Abrasivestone or Projection Vision is used.
  • Crystal mines and other condition-replacing effects no longer apply to “Deadly”.

[h3]Fixes[/h3]
  • Fixed a bug that prevented some missions in the Chapter 2 from being completed properly.
    • Missions for obtaining “Smoker” and for earning job points after 101 will also be displayed correctly with this correction.
  • Fixed a bug in which the current heart reference for sorties and the number of hearts possessed by an expedition were referenced even when unlimited hearts were purchased.
  • Fixed a bug that sometimes prevented battle reports from being sent properly.
  • Fixed a bug that the current server time was not set correctly in some environments.
  • Fixed a bug that HP/shields over 10,000,000 were not displayed correctly.
  • Fixed a bug in which dungeon effects were incorrectly applied to the “Living woods.”
  • Fixed a bug in which the effect settings of the skills “Power of destruction” and “Darkblade Wave” were incorrect.
  • Fixed an error message when image data cannot be downloaded.
  • Fixed an issue where characters could still act even if they had received a disablement debuff.
  • Improved game stability.
  • Fixed some text.
  • Fixed some graphics.

v2.0.0 “New Chapter” update now available!

[h3]New Holly’s design![/h3]

Holly’s outfit is getting a new look!
With a completely new designed 3D model, new hairstyle and new clothes, you are ready for a new adventure.
The default design will be changed to the new design, and the current default design will be available from the “Costume” function as “Classic”.

[h3]Main Story Chapter 2 begins![/h3]

What lies ahead for Holly, who has made a critical decision in the main story up to v1.X?
Holly’s new battle begins on a new stage.
In order to enjoy the Chapter 2 main story, the Chapter 1 main story must be completed.

[h3]Job system renewal![/h3]

In the new job system, “Experience” parameter is eliminated and job points are earned directly from missions. (All experience-related abilities will be replaced with different performance).
The maximum accumulated job points will be 100 for each play data, and the maximum job level will also be 10 each, making it possible to max out a maximum of 10 jobs at Job Level Max.
In v1.X, it was possible to max out all job levels as long as experience was earned, so there was no difference in parameters at the end of training even between play data with different training policies.
In the new job system, the permanent effects and passive skills gained from job level up will be more powerful, so it is important to choose which job to max.
It is also intended to encourage purposeful play to avoid rambling (and in some cases tedious) lapses, as mission-oriented play is required to raise job levels.
At the time of the update, all job points for existing play data will be eliminated, and existing play data will be able to be retrained by completing the job point missions that will be added.
All acquired skills and skill loadouts are also reset for job reacquisition.
In order to cater to the play style of “I want to max all job levels” as in the past, additional job points will be gained in hidden dungeons that will serve as end content.

[h3]Rune system renewal![/h3]

Rune, which had a complicated structure, will be changed to a system that is easier to understand.
The previous system of “combining 2 specific runes to give an additional bonus to the mixed result” will be changed to the format of “combining and equipping gears with specific runes to activate the rune word and give Holly special parameters” with the new runes. (This is effectively a power-up, as the ability is increased without filling up the parameter slots.)
Also, by reading the description of the item to which the rune is assigned, you will be able to see a list of word combinations that use that rune.
Abilities that were previously acquired from rune words will now be available through different means to obtain essence.

[h3]“Pins” and “Tags” for more convenient item management[/h3]

Starting with v2.0.0, the following two functions will be added to the item management screen
Pin (▼)
You can pin a specific item.
The pinned item is temporarily placed at the top of the screen.
The pin is a temporary setting that is removed when the item screen is closed.
You can pin a specific item.
Tag (■)
Up to 5 types of tags (red, blue, green, purple, and white) can be attached to specific items.
Tag can be specified as a search condition, so you can freely use tags according to your play style.
Tag is retained even after the item screen is closed.
More intuitive search function

[h3]Starting with v2.0, the search function will be revamped to be more intuitive to use.[/h3]

The new search function also includes “Export” and “Import” functions, allowing users to share the search condition they have created.
Since some search condition types are added and deleted, all search conditions will be deleted at the time of v2.0.0 update, and item filters, etc. will need to be reconfigured.

[h3]New game mode![/h3]


New different game modes will be added, including a “play mode without mixture” which many have requested.
The new game mode selection will be further expanded in the future with a major update to allow for a variety of play styles.

[h3]Exclusion from ranking due to data restoration[/h3]
In order to ensure the fairness of the ranking, when downloading saved data, all play data held will be excluded from the ranking in the following cases:
When data is automatically restored from a platform (Google Play Games, iCloud, SteamCloud) at the first launch.
When the play time of the downloaded saved data is shorter than the data at hand.
The number of challenges in any one of the play data held by the downloaded saved data is the same as the number of challenges in the data at hand.
Prior to v2.0, there was a rampant method of rollback save data to the state before the adventure and trying again and again until the expected item drop or battle result was confirmed.
This was a means of seriously undermining the fairness of the rankings, and we have put in place these restrictions to ensure that play data with an advantage by such means will not be published in the rankings.
Also the ranking will be reset in the v2.0.1 release.
We thank you in advance for your understanding.


If you encounter any bug or problems, please feel free to contact me.
Thank you for your continued support of the Nussygame and B100X.

v2.0.0 will be available for the Prior Release!



[h3]What is “Prior Release”?[/h3]
This is a test version that allows you to play the latest version, which will be delivered next, prior to the full release.
This is open to all participants who meet the following participation requirements.
When the latest content is delivered, you can be the first to access it, but it may be unstable.
For more information, please check this article.

[h3]When the Production release[/h3]
JST 2023/03/29(Wed)

Thank you for your continued support of Nussygame and B100X.