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B100X - Auto Dungeon RPG News

v1.6.5 has been released.

[h3]修正[/h3]
  • Fixed a bug that caused the battle to end incorrectly when attempting to enter a floor where a curse was in effect when “Invisible resistance” was equipped.
  • Fixed a bug in which when the amount of damage or mixture cost became too large, the values were sometimes inversely reduced.
  • Fixed a bug that caused a freeze/crash when attempting to set 4 commands in a non-Japanese version of the game.
  • Fixed some cases where battles were terminated incorrectly.
  • Fixed a bug that caused the battle to freeze/crash if a large number of temporary effects were applied.
  • Applied translation volunteer texts.
  • Adjustment of some display.
  • Fix some texts.

v1.6.4 has been released.

[h3]Improvements[/h3]
  • Applied the Volunteer Translator’s Text.
[h3]Fixes[/h3]
  • Fixed a bug in some environments where the game would quit after a certain amount of time had passed after starting up.
  • Fixed a bug in which the camera position would sometimes move unexpectedly when viewing event scenes, causing the problem in the scene display position.

v1.6.3 has been released.

[h3]Improvements[/h3]
  • Faster speed when increasing combat speed than before.
  • Adjusted combat animations to be smoother.
[h3]Fixes[/h3]
  • Fixed a bug where some material items could be used against already mixed items.
  • Fixed an issue where an error dialog would appear when viewing an event scene and the event data could not be downloaded.
  • Fixed a bug that prevented some text from being displayed.

v1.6.2 has been released.

[h3]Fixes[/h3]
  • Fixed a bug that the delivered hotfixes were not applied in some environments.
  • Fixed some bugs that caused the game to crash/freeze.

v1.6.1をリリースしました。

[h3]New features[/h3]
5 new “commands” have been added
  • "On-board strategy" Always reduce the number of attacks to 0
  • "Hand-to-hand combat" The player does not use any of his skills.
  • "Reckless" Always reduces the amount of HP recovery effect to 0 (Triggerable effects are triggered as usual).
  • "Unplanned" Curing effect on yourself will not cure ailments(Triggerable effects are triggered as usual).
  • "Progress survey" Floors will not be skipped(Triggerable effects are triggered as usual).
The purpose is to provide a means to deter actions that you do not want Holly to take depending on the build, and a means to temporarily stop effects obtained from equipment derivatives without having to adjust them through synthesis.

For example, “On-board strategy” can be used to deter normal attacks in the early stages of an attack in a build that does not include attack as a main focus, while “Progress survey” can be used to toggle floor skipping on and off without changing equipment to match the attack situation.

[h3]Improvements[/h3]
  • Loading indicator is now displayed when a video ad starts to be viewed

[h3]Adjustments[/h3]
  • Adjustment of the effect turn of the temporary buff effect on some enemies

[h3]Fixes[/h3]
  • Fixed a bug where items dropped in “???” (Secret Dungeon) were sometimes of lower quality than expected.
  • Fix some texts.