Class Adjustment Update!
Weβd like to introduce the πΎπ‘ππ¨π¨ πΌπππͺπ¨π©π’ππ£π©.
Before doing any adjustments, our dev team has been testing again and again.
When the EP is similar, the winning rate of the Elementalist and Dragoon is relatively lower. Since the hit counts of their skills are lower, the damage is easy to be blocked by the shield of their opponent.
In the adjustment this time, we have increased the hit counts of each skill, so all the classes have the same total hit counts. This would help raise the hit rate of skill, and make it easier to trigger the attacking buff. (The total amount of skill damage remain the same) βοΈ
Hit Counts Adjustment
On the skill part, we enhanced the link between the Elementalist and all the elements, the element effect would be triggered when Elementalist cast different spells. The effect of skills will also strengthen the character to protect the fragile body. π₯ π§
Elementalist Skill effect
On the talent adjustments, there are also a series of talent adjustments on the Elementalist and Nymph. The trigger effect, trigger timing, and cooldown are adjusted in different ways, please refer to the form below.
Elementalist Talent Adjustment
Nymph Talent Adjustment
Last but not least, the team is now observing the performance of Shinobi. Shinobi have one of the top win rates in the testing and ranking, the massive critical DMG is unbearable for any other class. We received the feedback of Shinobi player from the PVP adjustment the last patch, but we want to emphasize that the adjustment is meant to make the match time longer, it isn't buff or nerf to a specific class, the damage and healing are cut down for all the class.
The team will continue to observe the performance of each class, and we appreciate all the feedback from our kind envoys, let's build more diversity of class building and digging for more fun & challenge in the game! π
Before doing any adjustments, our dev team has been testing again and again.
When the EP is similar, the winning rate of the Elementalist and Dragoon is relatively lower. Since the hit counts of their skills are lower, the damage is easy to be blocked by the shield of their opponent.
In the adjustment this time, we have increased the hit counts of each skill, so all the classes have the same total hit counts. This would help raise the hit rate of skill, and make it easier to trigger the attacking buff. (The total amount of skill damage remain the same) βοΈ

On the skill part, we enhanced the link between the Elementalist and all the elements, the element effect would be triggered when Elementalist cast different spells. The effect of skills will also strengthen the character to protect the fragile body. π₯ π§

On the talent adjustments, there are also a series of talent adjustments on the Elementalist and Nymph. The trigger effect, trigger timing, and cooldown are adjusted in different ways, please refer to the form below.


Last but not least, the team is now observing the performance of Shinobi. Shinobi have one of the top win rates in the testing and ranking, the massive critical DMG is unbearable for any other class. We received the feedback of Shinobi player from the PVP adjustment the last patch, but we want to emphasize that the adjustment is meant to make the match time longer, it isn't buff or nerf to a specific class, the damage and healing are cut down for all the class.
The team will continue to observe the performance of each class, and we appreciate all the feedback from our kind envoys, let's build more diversity of class building and digging for more fun & challenge in the game! π