What You Missed on Discord
Greetings,
We have decided to bring back some of the teasers that were released on our Discord channel for those of you who follow us exclusively on Steam. We are using these to allow the community to see our progress on the game.
[h2]The New Kortombourg[/h2]
[h3]November 13, 2020[/h3]
Today we are giving you the New Kortombourg. As the game progress, we needed more gameplay in the city, so we had to improve the image. The city is much bigger and better represents important places for the storyline. A new feature has the camera zoom-in when you are in a city so you feel more immersed and make navigation is much easier.

[h2]Improving the forests[/h2]
[h3]December 4, 2020[/h3]
It was very important for us that the look of the forests would match the challenge that is offered in each one of them. There are many other forests and so many wood type to craft with that you'll have to become a druid to remember all their names.

[h2]One-Eyed Monster Design[/h2]
[h3]January 8, 2021[/h3]
So, you think you could fight those two ...err... three? We never know if it's politically correct to count an ettin as one or two persons.

[h2]How does Skill Cap & Skill Bonus Work[/h2]
[h3]January 15, 2021[/h3]
We feels that you are ready for some solid mathematical teasers. Here is a demonstration of our (maybe-soon-to-be) famous skill-distribution system.

[h2]Cities and Guilds Outfit Design[/h2]
[h3]February 12, 2021[/h3]
We are working on cities and guilds specific outfit that you could eventually have. Take a look at some of them right now:

[h2]The Mathematics of the Skill-Distribution Crafting[/h2]
[h3]February 26, 2021[/h3]
We feel that you are ready for some solid mathematical teasers. Here is a demonstration of our (maybe-soon-to-be) famous skill-distribution system.

[h2]New Clothes Design[/h2]
[h3]March 12, 2021[/h3]
Yatika is currently working on defining the different clothing styles that will be available in the game. All of them should be available for you to craft in a future version of the game. Three materials per items with eight layers of items mixed with the future dyeing engine mean there will be thousands of ways to dress. To create your own style in Mist Legacy will be an epic challenge, you don't see that in many games.

-------------------
That's all for today, remember to wishlist the game if you plan on testing it this fall. Knowing how many players are interested in the game will allow us to prepare the servers to the early access.
Have a nice weekend!
We have decided to bring back some of the teasers that were released on our Discord channel for those of you who follow us exclusively on Steam. We are using these to allow the community to see our progress on the game.
[h2]The New Kortombourg[/h2]
[h3]November 13, 2020[/h3]
Today we are giving you the New Kortombourg. As the game progress, we needed more gameplay in the city, so we had to improve the image. The city is much bigger and better represents important places for the storyline. A new feature has the camera zoom-in when you are in a city so you feel more immersed and make navigation is much easier.

[h2]Improving the forests[/h2]
[h3]December 4, 2020[/h3]
It was very important for us that the look of the forests would match the challenge that is offered in each one of them. There are many other forests and so many wood type to craft with that you'll have to become a druid to remember all their names.

[h2]One-Eyed Monster Design[/h2]
[h3]January 8, 2021[/h3]
So, you think you could fight those two ...err... three? We never know if it's politically correct to count an ettin as one or two persons.

[h2]How does Skill Cap & Skill Bonus Work[/h2]
[h3]January 15, 2021[/h3]
We feels that you are ready for some solid mathematical teasers. Here is a demonstration of our (maybe-soon-to-be) famous skill-distribution system.

[h2]Cities and Guilds Outfit Design[/h2]
[h3]February 12, 2021[/h3]
We are working on cities and guilds specific outfit that you could eventually have. Take a look at some of them right now:

[h2]The Mathematics of the Skill-Distribution Crafting[/h2]
[h3]February 26, 2021[/h3]
We feel that you are ready for some solid mathematical teasers. Here is a demonstration of our (maybe-soon-to-be) famous skill-distribution system.

[h2]New Clothes Design[/h2]
[h3]March 12, 2021[/h3]
Yatika is currently working on defining the different clothing styles that will be available in the game. All of them should be available for you to craft in a future version of the game. Three materials per items with eight layers of items mixed with the future dyeing engine mean there will be thousands of ways to dress. To create your own style in Mist Legacy will be an epic challenge, you don't see that in many games.

-------------------
That's all for today, remember to wishlist the game if you plan on testing it this fall. Knowing how many players are interested in the game will allow us to prepare the servers to the early access.
Have a nice weekend!