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Summer Wishes

Greeting,

Today we are releasing the most unplanned update for the game so far. Long story short, we did a Discord topic on the most hated things about the game and we decided to fix a lot of them during the weekend.

The topic was a great way for us to take a step back and rethink about some of our features. We really hope you will like those change and if you don't, make sure to tell us.

Thanks for playing!


Changelog

[h2]June 27 - Version: 0.1.21.1[/h2]
[h3]Features and Changes[/h3]
  • Recycle items to salvage a certain percentage of the materials with a mistglass of the appropriate level.
  • Alternate combat stats are now visible in the character sheet.
  • Looted items are now upgradable.
  • Repaired items are no longer bound.
  • Caves and dungeons part are now accessible when viewing the map.
  • Map Boss Icon now displays a red "x" to notify if it's on cooldown or not.
  • Ruins are now visible on the map and now display a red "x" as well if all tasks are on cooldown.
  • Cooldown of the tasks are now visible in the tooltip of a map location for bosses and ruins.
  • Removed of the sprint mechanic.
  • Travel speed is now the speed that sprint was.
  • Stamina bonus gain at combat start will be as if energy was at 100%, except during an ambush scenario from monsters.
  • Traveler's horn removed from the shop, and players who had some have been reimbursed.
  • Spacebar no longer perform fights.

[h3]Fixes[/h3]
  • Player's pin should no longer get stuck during movement.

[h3]Content Changes[/h3]
  • Fixed the "Out of reach" alteration to not be capped at 35%
  • Jewelry now has a lot less encumbrance
  • Camps and tents no longer have durability.