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Mist Legacy News

New Introduction Adventure

Greeting Mistwalkers,



Today we are releasing a new introduction dungeon for the game tutorial. The goal of the update is to show quickly the gameplay possibilities to someone who has no information on the game.

To create this new intro we added to the game engine a bunch of new features like the possibility to place objects on the map based on an active scenario, conditions on a map encounter so you have to do specific quests before the combat, site as a special marker for active scenario and so on.



All those features were needed to get in the next phase of the game where adventures will become more complex and challenges more difficult.

Now that our introduction has been redone, we are going back to adding new content for you to unlock. Starting with the Order of the Hippogriff.



Thanks!
Virtys

Protectors

Greetings,

Today, we have a very special update for you.

We took time to review many of the quality of life improvements that were requested by the community and tried to include as many as we could in this update. For more details, check out the release note.

You will also be getting the next reputation level for Gantras and the Protectors of the Rose. This means that only the Order of the Hippogriff is now "late" in the reputation evolution.

And finally, we are introducing a new dungeon-adventure mechanic. This system allow us to create a quest event, but at the scope of a whole dungeon. The rules are simple: If you have a specific quest active, a dungeon will offer a whole new challenge that you have to complete in one passage. During the event, random encounters are removed and a set of predefined challenges are placed in the dungeon. This will create a whole new set of gameplay strategies. New players will be able to test the feature in Gremanir, and you will have the opportunity to test the features with the Protectors of the Rose quest line.

In the next few weeks, we will be completing the Hippogriff evolution and we will also be working on the beginning of the game. When the game introduction was created, many of the game features were still missing, we want to make sure the introduction of the game is up to date and showcase as many of the game potential as possible.

Thanks a lot for playing with us!
Virtys

Changelog

[h2]February 1 - Version: 0.1.12.0[/h2]
[h3]Features and Changes[/h3]
  • Dungeon Adventure mode! Expect this feature to become more and more used in the future.
  • Multicraft! You can now craft multiple single item like weapons and armors at once.
  • Option to craft to backpack.
  • Companions can now be disabled/enabled to enter combat.
  • Safe backpack tab to put items like tools and gears that are not in a set.
  • Heroes life point per level is now 3 instead of 2. A level 35 hero will now have 119 life instead of 85.
  • Lowered market fee, and a fourth option to sell for a duration off 7 days.
  • No durability loss in heroic fight anymore.
  • Chat text size can now be increased.
  • Duel now only available in cities.
  • Skill Value tooltip now explain why a skill value is restricted.
  • Skills are now clickable in the skill tracker and character sheet to highlight skill value of items in the backpack.
  • Market sell quantity can now be typed with the keyboard.
  • Market item tooltip to visualize quantity, price per item, and the exact total.
  • In the domain, ungroupable companion are now in their own section.
  • Night-time doesn't reduce travel that much anymore.

[h3]Fixes[/h3]
  • Stunned effect from weapons will no longer proc on monsters that are immune to it.
  • Fixed an issue where a resource would fail to be gathered after an autopath when switching regions.
  • Fixed the flashing of the encumbered message.
  • After closing the companion view window, equip action will now always be toward the hero instead of the last viewed companion.
  • Fixed all keyboard issue in the domain.

[h3]Content Changes[/h3]
  • Protectors of the Rose next level.
  • Gantras next level.
  • Aquagremfyr quest revamp.
  • Catalytic mace balancing (added missing 0.15 in distribution).
  • Protector Sword and Catalytic mace now available.

Pirates & Gatherers

Greetings!

This update will bring many changes to the game. First, you will now be able to reach the next reputation level in Thorval, and get a chance to fight pirates doing so. The second major change is about the gathering, read on for more details.

You will now gather all resources from a node in a single action. Under the hood, the system will be the same, with rare components, bonus resources and skill progression.

We want to switch the focus of a "resource run" away from a time-consuming grind to a planning challenge. In that idea, we reinstituted the rule that tools are damaged from gathering. We hope to get to a point of balance where we can reduce again cooldown on resources with these rules so we rely less and less on time gating (cooldowns). On the other hand, the system will damage your clothes much less because a gather will be considered only one action for them.

Also, the Arcanists have discovered something weird in the Archantics Chain, visit their tower in Holdori when you have the chance.

Thanks for playing our Early Access!
Virtys

[h2]Changelog:[/h2]
January 19 - Version: 0.1.11.0
[h3]Features and Changes[/h3]
  • Talent book now has an overview page to quickly see all talents and equip them easily. Left click will show a menu if more than one level is available. Right click will equip the highest level automatically.
  • You will now gather all resources from a node in a single action.
  • Gathering tools will now always have their durability used.
  • You now have a 200-encumbrance margin before the game blocks you from traveling.

[h3]Fixes[/h3]
  • During combat, chat will not be on the way anymore when hovering alterations on enemies.
  • Fixed an issue where shortcut keys would stop working in the domain
  • Fixed an issue that allowed to trade bounded items in a reply of a trade.

[h3]Content Changes[/h3]
  • Thorval next reputation level.
  • New Arcanist adventure introducing the black monoliths.
  • Balancing for item price and resources node count.
  • Text revisions.

The Wardrobe



Our most requested feature was a way to quickly change your clothes depending on what you are doing. We are very happy to introduce you to our wardrobe. You will be able to create sets of adventure gears as well as style sets for your character. Shortcuts will allow you equip, unequip, store and retrieve your set from your coffer.

Check out the changelog for other surprises!


[h2]January 6 - Version: 0.1.10.0[/h2]

[h3]Features and Changes[/h3]
  • New Wardrobe system to save your equipment and styles.
  • Loot reduction when grouping with other players is way less punishing. It gives a lot more now.
  • New rules for consumables like bandages and potions. Limited to one use per combat victory. This is to give value to stronger healing items.
  • Chat: Escape during whisper won't quit the whisper mode.
  • Chat: Clicking on a channel tab will make you quit the whisper mode.


[h3]Fixes[/h3]
  • Fixed an issue where a very long map pan would occur when taking certain quests from a dungeon.


[h3]Content Changes[/h3]
  • Bosses can now drop "mist shards" for everyone in the fight. Five-player boss will always drop some.
  • New Leonidas shop for shards.
  • Mistglass now purchased with shards.
  • New rare wood.


Roadmap for 2022

Greetings Mistwalkers!

First, we want to wish you a wonderful 2022.

We want to give you a quick overview of where we are heading with the game. As you know, we are in Early Access. This mean we need to complete the game and we aim to reach the release milestone this year. We will skip the "continuous task" in this roadmap (balancing, bug fixing, optimization, etc.) and focus mainly on the major missing components of the game.

[h3]Reputation[/h3]
There are four guilds/cities that are late in their reputation progress. Making them at the same level as the others will be our first target. Having all reputation increased will give us what we need to restart working on the main storyline and the sandbox content.

  • Gantras.
  • Protector of the Rose.
  • Thorval.
  • Order of the Hippogriff.


[h3]Sandbox content[/h3]
This content may or may not be linked to any story-driven content and will affect all your maximum capacity and what you can do in your domain.

  • Potions and jewel will be improved.
  • Two new carts type.
  • All skills will need to reach 25 (50 with bonus).
  • New regions up to 50 difficulty.
  • Specialized crafting buildings.
  • New tools and machines.
  • Magic Weapons crafting.
  • Magic Armor crafting (hide, bone and plate).
  • Magic Shields.
  • New hosting building based on prestige (specialists).
  • New taming building based on security (beasts).
  • New bosses.
  • All skills will need to reach 60.
  • Introduction to level 5 materials.


[h3]Main Story[/h3]
So far, you have only seen a tiny fraction of the main story of the game, we wanted to have the foundation of the game solid before getting in this storytelling. We won't tell you much today so we can keep our adventure secret. But you need to know that we are currently at the end of chapter one and we need to get to at least chapter 5 to consider that game releasable. Our main story will get to chapter 10 on the current map (the province of Ordval) before we need to get a bigger map.

The main story will unlock and upgrade golden companions. Everything related to the Mists also comes from the main storyline, including the Mistwalker reputation.

[h3]Engine[/h3]
The engine part of the game will have its own evolution, it won't wait for the main story or for the sandbox content to evolve. Here is what we will be working on starting today. The three last one is the big ones, we needed the game to reach a certain state before working on them. Now is the time.

  • Wardrobe
  • A new feature to have encounters on the map linked to a scenario.
  • A new dynamic gameplay engine allowing "infinite" content (more on that later).
  • Revisit the current PVP engine and find ways to improve it.
  • Guilds.


[h3]Around the game[/h3]
Before we can get out of the early access status, there is also a lot of thing we need to improve that are not the game itself.

  • We need text tools and text reviewers.
  • The translation engine need to be ready for all languages.
  • We need a test server and official testers.
  • Moderation tools need to be improved.
  • In game chat, Discord and Steam Hub need an official community manager (IE: not Falkarma and Sicklab).
  • Bot, Cheat, Alts detectors need to be improved.
  • Character transfer need to be looked into again.


[h3]Conclusion[/h3]
This concludes our roadmap. Remember that this is our general planning, we may remove some of the elements or add a few surprises here and there.

Thanks again for playing!
Virtys