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Mist Legacy News

All Hail the Somberseason!

Hail Somberwalkers!

Now is time for the return of the Somberseason. Our players from the Early Access may remember this in game event. A new tree has grown this year so you can expect the final reward for the scenario to be a bit different.

The Somberseason is now becoming a shop event too. This is your chance to get a new player frame and a new pet. We also added a few cosmetic that you can use to create new style for your character.

And lastly, we have the content update that was promised for a long time. Check out the changelog for more details.

We would like to thank everyone that connected to the playtest server to help us get the release as bug free as possible.

Thanks for playing!


Changelog

[h2]October 26 - Version: 1.0.1.0[/h2]
[h3]Features and Changes[/h3]
  • Some buildings, including the Mist Tower, can now gather resources passively while not playing.

[h3]Fixes[/h3]
  • Fixed an issue in combat position when a player flees and another join.
  • Removed bones from material requesting weekly/daily.

[h3]Content Changes[/h3]
  • New main story quest.
  • A new special challenging companion to acquire and upgrade. A total of nine upgrades available.
  • Finn third upgrade.
  • Two new rare level 5 resources.
  • Two new building slots.
  • Three new specialized gathering buildings.
  • Longuard Pass reduced to 32 Mountain.
  • Heroic Dar'hon.
  • All non-max level 40 tamable creature max level raised by 5.
  • All tamable creature now has some bonus life point. Must be leveled at least once for that to take effect.
  • Terror bosses in Garrun'gol now give a considerable amount of Mist shards as loot to incentivize help.
  • New season.

Last Chance for Virtysia Event

Greetings,

You have one day left to get the items of the Virtysia event! On October 26, we will release the new shop event linked to the Somberseason in game event and the new content for high/mid level players.

Thanks for playing!

One Year And One Day!

Greetings

One year and one day ago we started our Early Access. Yes, time passes so quickly that we literally forgot about the anniversary of our grand opening. We already did some kind of recap of our last year when we released the game so we won’t go into the details one more time, thanks a lot to everyone that participated in our Early Access!

Moving forward, here is what is coming to the game in October. First, we will continue the main storyline with Palenne and Badouk, trying to get to see the lord of Wellnear. To do it, you will unlock two new dungeon zones that will also offer an alternative gameplay challenge for very high-level heroes to get a new type of companions.

For the core of the game, we will release a new feature that will allow you to do offline work. For those who played the first Alpha, this is a return to an original idea that some gathering will be done offline. Our goal is to reduce the “grinding feeling” and to allow players to get what they need between play sessions. The first thing we will release will be linked to the Misthouse at the center of your domain, it will offer you to automatically harvest resources that you have discovered so far with your character. As a side effect, the Misthouse will also become upgradable, meaning a better building will allow you to reach better harvesting skills to get the more difficult resources.

Passive features like the one on the Misthouse will continue to appear in the game as we want to create a better balance between management gameplay and live gameplay. Our next target will be on passive work for your companions. But we will first test the features on the Misthouse.

Our current planning tells us that we will open the playtest for the new version of the game around the 17th of October and we will have an official release around October 25. This means that we will be just in time for the next shop event, the Somberseason. We will upgrade our offering compared to last year but you can expect similarities for those that were with us since the last time.

As always, we will also have many balancing fixes and some improvements based on the community comments. We tried to spot the most commonly reported problem and improve them as much as we can without breaking the basics of the game.

Happy one-year-and-one-day everyone!

Playtest the Playetest System

Hi!

Yup, we are doing it, we are testing our playtest system today!

We have uploaded a new build of the game and created the "Playtest Steam App" for the game. On the steam page of Mist Legacy, you will now find a playtest version that you can download and add to your library.

At the start of each playtest, we will clone the existing servers and you will be able to test the new game engine and content with clones that already have all your progress.

For today test, there will be no change to game content. We will focus on two fundamental changes we have made on networking that should improve stability.

Please visit our Discord server and search for the Playtest section where we will guide you on what are the tasks for the current playtest and how to reports the problem to us.

Visit the store page now!

Thank you for playtesting!

First Week!

Greetings Mistwalker,

It’s been one week since we opened the new server! Time to do a little news about what is happening and where we are going.

Reception to the game has been great so far, and the server handled it quite well. During the EA we spend a lot of time optimizing the game for the release and our effort has paid off. We had a lot of returning players for the new server as well as many new faces that are now part of the community. We are really proud of having probably one of the most friendly game chats in the world of MMORPGs. Community is what makes a game like ours succeed, so we are really glad that you are all part of the adventure.

Having started a new server has shown us some elements of the mid-game challenges that could be improved. We will try to improve those elements mixed with new content as we are eager to have the main storyline progressing.

For the progression of the game content, we will use an hybrid approach where we create new adventures for the main storyline mixed with end-game challenges. The main adventures, linked to the Mists and Leonidas, currently end with the recruiting of Palenne north of Wellnear. An adventure will lead you to learn new details about what is happening in Wellnear as well as our overdue evolving of Finn. The adventure will be balanced for Palenne level but will include end-game optional challenges so players from Tarathiel (and speedrunner from Rylenback) will have something to do for the long run.

The way we open new regions of the map will change too. Back in the EA we were opening a big chunk of the world and adding contents for them on following updates. Starting now, we will try to use the optic we had with the south-east of the map. We will open a small part of the world, but all gameplay associated with it will be there. Region content should include new materials, new monsters, new animal taming, new recruits and new region events or questlines for skill progression.

A test server. Yes, we will have a test server. Exiting from the EA means for us that we cannot release game content and game engine with proper testing (yeah, we did that before). We decided to use the multiverse for our tests. Here is what will happen, when we are ready to test the game, we will branch the servers (or just one) and you will have your character ready to test the new version of the game for some time. When the game is ready, the new content and engine will be transferred to the live server for everyone to enjoy. After the playtest, a huge Mist Maelstrom will wipe the test server and the next playtest will start later with a new clone. We will try to make those public tests as fun as possible to make sure you want to participate in them.

We often receive requests to add languages to the game. We will look into it, for a studio of our size adding language has a big impact as it can delay all future game updates and complicate our handling of the community for bug reports. More news on that later.

Thanks for playing!