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Mist Legacy News

Some News from the Team

Greetings Mistwalkers,

We wanted to give some news for those who don't follow our Discord server.

The team is working on a bigger than usual update, this is why you did not get new content in the last weeks. This is part of our process to transition from rush-updates (weekly or bi-weekly) to a more "normal" pace for updates.

This will allow us to create more meaningful update that will be worth coming back to the game for.

Ok, but what are you working on exactly? Is it a secret?

No, we are attacking the things at the same time:

  • The next chapter of the main storyline to unlock the next companion and upgrade Badouk.
  • The new taming system for fighting animal companions with related buildings and devices.
  • Skill-cap improvement to reach 25 (50 doable), meaning new regions to explore.
  • Heroes max level improvement to 40.
  • Introduction of the first level 5 resources.*
  • Introduction of the mastery system.


*About the level 5 resources, they will probably be very hard to work with, the goal is to have them so we can prepare the next evolution of building, tools and machines.

The team would like to thank you again for participating in our Early Access , see you soon at the next content update.

Virtys

Valantom

Greeting Mistwalkers,

Today we are starting our new game shop event, the Valantom, that will get us closer to spring. These festivities are a celebration that honor of the beauty of the people of Valsonge, your home town in the Mists. Make sure you go to the game shop to see the new cosmetics that are available for a limited time.

We had a big chat with our players about our monetization ideas and we already have integrated a few of those in this update. You will be able to test the new portable portal and the super cute Mists Snail. We sensed a lot of friction on anything that was time controlled so we rollbacked about the idea of the return of the temporary buffs. But, we decided to reintegrate the traveler horn in a new form: a low-cost item can now be activated for each trip as you need.

As promised, we have added quest lines for the Order of the Hippogriff to reach the next reputation level. This is a very, very important milestone for the game. You now have access to everything we wanted before starting to raise caps again and unlocking new buildings, recipes and companions. Stay tune for our next roadmap, things are going the get wild!

Thanks again for participating in our early access!
Virtys

[h2]Changelog[/h2]
[h3]February 17 - Version: 0.1.14.0[/h3]
[h3]Features and Changes[/h3]
  • Valantom new in-game event! Visit the shop for more details.
  • New items and features in the shop.
  • Friends are now visible on the world map.
  • You can now join the combat of a group member by clicking on its portrait.

[h3]Fixes[/h3]
  • Login message to friends won’t happen to early anymore.
  • Fixed an issue where small steps could be used to skip monsters.
[h3]Content Changes[/h3]
  • New quest line for Hyppogriff

New Introduction Adventure

Greeting Mistwalkers,



Today we are releasing a new introduction dungeon for the game tutorial. The goal of the update is to show quickly the gameplay possibilities to someone who has no information on the game.

To create this new intro we added to the game engine a bunch of new features like the possibility to place objects on the map based on an active scenario, conditions on a map encounter so you have to do specific quests before the combat, site as a special marker for active scenario and so on.



All those features were needed to get in the next phase of the game where adventures will become more complex and challenges more difficult.

Now that our introduction has been redone, we are going back to adding new content for you to unlock. Starting with the Order of the Hippogriff.



Thanks!
Virtys

Protectors

Greetings,

Today, we have a very special update for you.

We took time to review many of the quality of life improvements that were requested by the community and tried to include as many as we could in this update. For more details, check out the release note.

You will also be getting the next reputation level for Gantras and the Protectors of the Rose. This means that only the Order of the Hippogriff is now "late" in the reputation evolution.

And finally, we are introducing a new dungeon-adventure mechanic. This system allow us to create a quest event, but at the scope of a whole dungeon. The rules are simple: If you have a specific quest active, a dungeon will offer a whole new challenge that you have to complete in one passage. During the event, random encounters are removed and a set of predefined challenges are placed in the dungeon. This will create a whole new set of gameplay strategies. New players will be able to test the feature in Gremanir, and you will have the opportunity to test the features with the Protectors of the Rose quest line.

In the next few weeks, we will be completing the Hippogriff evolution and we will also be working on the beginning of the game. When the game introduction was created, many of the game features were still missing, we want to make sure the introduction of the game is up to date and showcase as many of the game potential as possible.

Thanks a lot for playing with us!
Virtys

Changelog

[h2]February 1 - Version: 0.1.12.0[/h2]
[h3]Features and Changes[/h3]
  • Dungeon Adventure mode! Expect this feature to become more and more used in the future.
  • Multicraft! You can now craft multiple single item like weapons and armors at once.
  • Option to craft to backpack.
  • Companions can now be disabled/enabled to enter combat.
  • Safe backpack tab to put items like tools and gears that are not in a set.
  • Heroes life point per level is now 3 instead of 2. A level 35 hero will now have 119 life instead of 85.
  • Lowered market fee, and a fourth option to sell for a duration off 7 days.
  • No durability loss in heroic fight anymore.
  • Chat text size can now be increased.
  • Duel now only available in cities.
  • Skill Value tooltip now explain why a skill value is restricted.
  • Skills are now clickable in the skill tracker and character sheet to highlight skill value of items in the backpack.
  • Market sell quantity can now be typed with the keyboard.
  • Market item tooltip to visualize quantity, price per item, and the exact total.
  • In the domain, ungroupable companion are now in their own section.
  • Night-time doesn't reduce travel that much anymore.

[h3]Fixes[/h3]
  • Stunned effect from weapons will no longer proc on monsters that are immune to it.
  • Fixed an issue where a resource would fail to be gathered after an autopath when switching regions.
  • Fixed the flashing of the encumbered message.
  • After closing the companion view window, equip action will now always be toward the hero instead of the last viewed companion.
  • Fixed all keyboard issue in the domain.

[h3]Content Changes[/h3]
  • Protectors of the Rose next level.
  • Gantras next level.
  • Aquagremfyr quest revamp.
  • Catalytic mace balancing (added missing 0.15 in distribution).
  • Protector Sword and Catalytic mace now available.

Pirates & Gatherers

Greetings!

This update will bring many changes to the game. First, you will now be able to reach the next reputation level in Thorval, and get a chance to fight pirates doing so. The second major change is about the gathering, read on for more details.

You will now gather all resources from a node in a single action. Under the hood, the system will be the same, with rare components, bonus resources and skill progression.

We want to switch the focus of a "resource run" away from a time-consuming grind to a planning challenge. In that idea, we reinstituted the rule that tools are damaged from gathering. We hope to get to a point of balance where we can reduce again cooldown on resources with these rules so we rely less and less on time gating (cooldowns). On the other hand, the system will damage your clothes much less because a gather will be considered only one action for them.

Also, the Arcanists have discovered something weird in the Archantics Chain, visit their tower in Holdori when you have the chance.

Thanks for playing our Early Access!
Virtys

[h2]Changelog:[/h2]
January 19 - Version: 0.1.11.0
[h3]Features and Changes[/h3]
  • Talent book now has an overview page to quickly see all talents and equip them easily. Left click will show a menu if more than one level is available. Right click will equip the highest level automatically.
  • You will now gather all resources from a node in a single action.
  • Gathering tools will now always have their durability used.
  • You now have a 200-encumbrance margin before the game blocks you from traveling.

[h3]Fixes[/h3]
  • During combat, chat will not be on the way anymore when hovering alterations on enemies.
  • Fixed an issue where shortcut keys would stop working in the domain
  • Fixed an issue that allowed to trade bounded items in a reply of a trade.

[h3]Content Changes[/h3]
  • Thorval next reputation level.
  • New Arcanist adventure introducing the black monoliths.
  • Balancing for item price and resources node count.
  • Text revisions.