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Mist Legacy News

Heroic & Solo

Greetings Mistwalkers,

Prepare your best weapons as this update will give you something to fight for!

We have reviewed our concept of the heroic bosses to make them forever relevant. We also added a new solo mode for bosses to give you extra challenges. From now on, each content update that improves the max power of your hero will be declared a new season. In a new season, all heroic and solo bosses will be upgraded to match the hero’s capability.

We don't want to focus exclusively on endgame content, we believe the fun of a game should be your character progression and what you do to reach the endgame. Offering these rebalanced bosses on each season will give us the best of both worlds, the normal version for your character progression, and the endgame version if you are at endgame.

Check out the changelog for the list of new rules.

Thanks for playing!
Virtys

Changelog

[h2]April 21 - Version: 0.1.17.0[/h2]
[h3]Features and Changes[/h3]
  • Boss kill ranking system.
  • Use /incognito in chat to avoid your name being put on a ranking leaderboard for the current play session.
  • All materials types are now dyeable.

[h3]Fixes[/h3]
  • Damage at 1000 and above will be displayed correctly in combat.

[h3]Content Changes[/h3]
  • First season of the ranking system.
  • All heroic bosses are now tuned for the current content. (No cooldown, no durability loss).
  • Tarathiel, Whuzulm and Rylenback now have a solo version. (No cooldown, no durability loss). More solo bosses will be added over time.
  • Heroic and solo bosses now drop a symbol token. (x3 for heroic, 1x for solo).
  • There are three types of symbol token (glory, wisdom and virtue).
  • You can convert 3 of each symbol (3x glory + 3x wisdom + 3x virtue) to create an insignia of bravery.
  • You can convert 1 of each symbol (1x glory + 1x wisdom + 1x virtue) to create an insignia of bravery one time a week.
  • You can use insignia of bravery to buy special items at Mystil's Wonders location. More items will be added over time.
  • T5 materials bosses are now weekly and their loot has been adjusted accordingly.
  • T5 materials bosses now have a 25% chances to drop an additional T5 material off cooldown.

Hidden places

Greetings,

Here it is, our complementary update for last week Mastery update. You will find a lot of stuff that could not make it to our last update as well as a few bonus add-on that we created as we were inspired by some idea we had over the weekend.

Check out the changelog for more details.

Thanks for playing!
Virtys
Changelog

[h2]April 7 - Version: 0.1.16.0[/h2]
[h3]Features and Changes[/h3]
  • Mastery System now allows to reset a mastery rank.

[h3]Content Changes[/h3]
  • Two new ruins with tasks for skill progression.
  • Two new bosses.
  • Special reward for Mo'gul. If you already killed him, check in your domain!
  • Three new strong combat talents with a special twist.
  • Three new tamable creatures with max level 35.
  • New taming building to craft.
  • A new horse with a special talent.

New Update: Mastery

Greetings Mistwalkers,

Welcome to our new update! There is a lot going on and you can check the changes logs for the fine prints.

The update will allow you to raise your skill caps and to start your progression to reach these new caps right now. You will also be able to check out the mastery system (in your character sheet), you will even be awarded free mastery points based on the time you spent in the game!

In this update, we wanted to explore the next tier of the game, check all progression and make sure we can produce fun challenges in the future. Not everything will be doable on the spot, but you'll start your progression today to this next tier.

What will happen next?

We are getting close to the end of our Early Access and the date of the official release of what we will call our Chapter 1 will be announced soon. Here are the key elements that you will get soon:

  • Raise all reputations (guilds and cities) to the next level (to get recipes, talents and advanced craft buildings).
  • Game balances for the level 5 resources (gathering and crafting).
  • Game balances of gears for hard combats (new weapons and armors).
  • Main story chapters.


With this, we will have our first game. We will have enough content for new players to play while we work on increasing the game scope. As we all know, an MMORPG is never finished, so the release only means that more is to come.

Thanks again for helping us make this game, we could make it without this wonderful community we have.

Virtys
Changelog

[h2]March 29 - Version: 0.1.15.0[/h2]
[h3]Features and Changes[/h3]
  • Mastery System. Details are in the character sheet.
  • Talents are now visible during the recruitment of a new companion.
  • The snail is now 25 blue crown instead of 50.

[h3]Fixes[/h3]
  • Item level is now visible when crafting and upgrading an item.
  • Tooltips will no longer go offscreen sometime.
  • It’s no longer possible to paste multiline strings in chat.
  • Alterations of bosses that attack multiple times per round will go down by only one now.

[h3]Content Changes[/h3]
  • New bosses, regions and resources.
  • Hero max level is now 40.
  • Skill cap can now be raised to 25.
  • Finn max level is now 35.
  • Badouk upgrade is available.
  • New tamable creatures to find.
  • All plate armor now has a lot more durability.

Some News from the Team

Greetings Mistwalkers,

We wanted to give some news for those who don't follow our Discord server.

The team is working on a bigger than usual update, this is why you did not get new content in the last weeks. This is part of our process to transition from rush-updates (weekly or bi-weekly) to a more "normal" pace for updates.

This will allow us to create more meaningful update that will be worth coming back to the game for.

Ok, but what are you working on exactly? Is it a secret?

No, we are attacking the things at the same time:

  • The next chapter of the main storyline to unlock the next companion and upgrade Badouk.
  • The new taming system for fighting animal companions with related buildings and devices.
  • Skill-cap improvement to reach 25 (50 doable), meaning new regions to explore.
  • Heroes max level improvement to 40.
  • Introduction of the first level 5 resources.*
  • Introduction of the mastery system.


*About the level 5 resources, they will probably be very hard to work with, the goal is to have them so we can prepare the next evolution of building, tools and machines.

The team would like to thank you again for participating in our Early Access , see you soon at the next content update.

Virtys

Valantom

Greeting Mistwalkers,

Today we are starting our new game shop event, the Valantom, that will get us closer to spring. These festivities are a celebration that honor of the beauty of the people of Valsonge, your home town in the Mists. Make sure you go to the game shop to see the new cosmetics that are available for a limited time.

We had a big chat with our players about our monetization ideas and we already have integrated a few of those in this update. You will be able to test the new portable portal and the super cute Mists Snail. We sensed a lot of friction on anything that was time controlled so we rollbacked about the idea of the return of the temporary buffs. But, we decided to reintegrate the traveler horn in a new form: a low-cost item can now be activated for each trip as you need.

As promised, we have added quest lines for the Order of the Hippogriff to reach the next reputation level. This is a very, very important milestone for the game. You now have access to everything we wanted before starting to raise caps again and unlocking new buildings, recipes and companions. Stay tune for our next roadmap, things are going the get wild!

Thanks again for participating in our early access!
Virtys

[h2]Changelog[/h2]
[h3]February 17 - Version: 0.1.14.0[/h3]
[h3]Features and Changes[/h3]
  • Valantom new in-game event! Visit the shop for more details.
  • New items and features in the shop.
  • Friends are now visible on the world map.
  • You can now join the combat of a group member by clicking on its portrait.

[h3]Fixes[/h3]
  • Login message to friends won’t happen to early anymore.
  • Fixed an issue where small steps could be used to skip monsters.
[h3]Content Changes[/h3]
  • New quest line for Hyppogriff