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The Wardrobe



Our most requested feature was a way to quickly change your clothes depending on what you are doing. We are very happy to introduce you to our wardrobe. You will be able to create sets of adventure gears as well as style sets for your character. Shortcuts will allow you equip, unequip, store and retrieve your set from your coffer.

Check out the changelog for other surprises!


[h2]January 6 - Version: 0.1.10.0[/h2]

[h3]Features and Changes[/h3]
  • New Wardrobe system to save your equipment and styles.
  • Loot reduction when grouping with other players is way less punishing. It gives a lot more now.
  • New rules for consumables like bandages and potions. Limited to one use per combat victory. This is to give value to stronger healing items.
  • Chat: Escape during whisper won't quit the whisper mode.
  • Chat: Clicking on a channel tab will make you quit the whisper mode.


[h3]Fixes[/h3]
  • Fixed an issue where a very long map pan would occur when taking certain quests from a dungeon.


[h3]Content Changes[/h3]
  • Bosses can now drop "mist shards" for everyone in the fight. Five-player boss will always drop some.
  • New Leonidas shop for shards.
  • Mistglass now purchased with shards.
  • New rare wood.


Roadmap for 2022

Greetings Mistwalkers!

First, we want to wish you a wonderful 2022.

We want to give you a quick overview of where we are heading with the game. As you know, we are in Early Access. This mean we need to complete the game and we aim to reach the release milestone this year. We will skip the "continuous task" in this roadmap (balancing, bug fixing, optimization, etc.) and focus mainly on the major missing components of the game.

[h3]Reputation[/h3]
There are four guilds/cities that are late in their reputation progress. Making them at the same level as the others will be our first target. Having all reputation increased will give us what we need to restart working on the main storyline and the sandbox content.

  • Gantras.
  • Protector of the Rose.
  • Thorval.
  • Order of the Hippogriff.


[h3]Sandbox content[/h3]
This content may or may not be linked to any story-driven content and will affect all your maximum capacity and what you can do in your domain.

  • Potions and jewel will be improved.
  • Two new carts type.
  • All skills will need to reach 25 (50 with bonus).
  • New regions up to 50 difficulty.
  • Specialized crafting buildings.
  • New tools and machines.
  • Magic Weapons crafting.
  • Magic Armor crafting (hide, bone and plate).
  • Magic Shields.
  • New hosting building based on prestige (specialists).
  • New taming building based on security (beasts).
  • New bosses.
  • All skills will need to reach 60.
  • Introduction to level 5 materials.


[h3]Main Story[/h3]
So far, you have only seen a tiny fraction of the main story of the game, we wanted to have the foundation of the game solid before getting in this storytelling. We won't tell you much today so we can keep our adventure secret. But you need to know that we are currently at the end of chapter one and we need to get to at least chapter 5 to consider that game releasable. Our main story will get to chapter 10 on the current map (the province of Ordval) before we need to get a bigger map.

The main story will unlock and upgrade golden companions. Everything related to the Mists also comes from the main storyline, including the Mistwalker reputation.

[h3]Engine[/h3]
The engine part of the game will have its own evolution, it won't wait for the main story or for the sandbox content to evolve. Here is what we will be working on starting today. The three last one is the big ones, we needed the game to reach a certain state before working on them. Now is the time.

  • Wardrobe
  • A new feature to have encounters on the map linked to a scenario.
  • A new dynamic gameplay engine allowing "infinite" content (more on that later).
  • Revisit the current PVP engine and find ways to improve it.
  • Guilds.


[h3]Around the game[/h3]
Before we can get out of the early access status, there is also a lot of thing we need to improve that are not the game itself.

  • We need text tools and text reviewers.
  • The translation engine need to be ready for all languages.
  • We need a test server and official testers.
  • Moderation tools need to be improved.
  • In game chat, Discord and Steam Hub need an official community manager (IE: not Falkarma and Sicklab).
  • Bot, Cheat, Alts detectors need to be improved.
  • Character transfer need to be looked into again.


[h3]Conclusion[/h3]
This concludes our roadmap. Remember that this is our general planning, we may remove some of the elements or add a few surprises here and there.

Thanks again for playing!
Virtys

Improvement to the group system!

Greetings,

Today we are releasing our last content update of 2021.

On the content side, you'll be able to progress with the Circle of the Great tree and with the Arcanists to get new spells for damage and heal. We also got a lot of cool changes in the game engine related to gathering, fighting and getting landform skill. Check out the changelog for more details.

The biggest change today has to do with the game shop. We got lots of comments about how you can form a party in the game and how it is perceived by new players. To improve the game experiences, the first thing we did is to create a dedicated slot for the carts. It means that a new player can now have two companions and a cart. This will improve a lot the experience of everyone and make the game much easier for players who want to play solo.

The second major change we did on the market is to lower the price of the second companion’s slot, making it more accessible for everyone will improve the balance of the game. Everyone that already purchased it will be reimbursed 400 Blue Crowns.

To make sure our system is understood, we changed the presentation of the game shop. Now you will find a dedicated page for the unlocks and Scissana will give you hints about each purchasable item. We hope this page will make our monetization system much more understandable and remove the "surprise effect" that our old system generated.

The team will take a short break for next week. It will be a good time for us to take a step back and think about all that we will have to do in 2022.

Thanks a lot to all our players, we could not do it without you!
Virtys


[h2]December 22 - Version: 0.1.9.0[/h2]
[h3]Features and Changes[/h3]
  • The cart no longer uses a free companion slot. So you are always able to bring one with you.
  • New group user interface.
  • The fifth group companion slot price has been reduced to 1200 BC. Players who bought it at full price will receive 400 BC back.
  • Shop UI redesign to show unlockable slots all at once.
  • Combat now grants terrain skill experience if victorious.
  • You can now "Recraft" an item in your coffer if you have the recipe.
  • There is now a small chance to trigger a +1, +2 or +3 bonus on resource gathering.
  • Weapon use skills are now available in the skills filter menu.

[h3]Fixes[/h3]
  • Market item usability now displays the correct skill value.
  • Fixed items durability not being updated upon fleeing a combat.
  • Fixed some rare issue where a withdraw could cause a disconnect.
  • Fixed an issue where the game client computed Next Daily and Next Weekly wrong.
  • Cure ability should now only cure alteration with poison damage.
  • Fixed coffers and market where items could be in the wrong category.
  • Fixed an issue where the maximum crafting quantity of a stackable item could be wrong and caused a disconnect upon crafting.
  • When abandoning or failing an escort scenario, if the event gave a location, the location is now correctly removed.
  • Fixed some spell animation delay and end of combat delay.
  • Fixed shortcut target number key in combat could stop working on summoned enemies.

[h3]Content Changes[/h3]
  • Unlocked next Arcanists tier.
  • Unlocked next Circle of the Great Tree tier.
  • Superior weapons enchantments review.
  • Added a 39 difficulty cavern.
  • Mage staff recipes review.
  • Student/Mage armor skill and recipes review.
  • Badges level and difficulty fixes.
  • Lowered Vilocopiparadatanolor price list.
  • Increase Boomerang hit chances.
  • Slash now deal 100% of weapon damage.
  • Increase bleeding damage done by Vicious Hit.
  • Increase Burnt damage by Burn Spell.
  • New dynamic dailies that require to kill x creatures.

The Chillwind has come!


You get up from your bed with a strange feeling. The lighting is not the same, everything is brighter. You approach the window and you understand what is going on. The Windchill has started, winter has fallen on Valsonge and the Mists. To your surprise, the lands of Ordval do not yet appear to be affected by the Windchill. What does it mean? Is this a clue about your domain's position in relation to Kortombe? Or maybe the seasons of the world outside the Mists are in no way related to those of your native land?

This new change of season brings you more questions than answers on the temporal and geographical links between Mists and Myriaden. You will need all your courage to continue your exploration in this cold weather. Luckily for you, Scissanna has a good supply of supon for the fireplace and Ovie will be able to stay warm inside the mansion.


[h2]December 15 - Version: 0.1.8.0[/h2]

[h3]Features and Changes[/h3]
  • Chillwind event is up with a new player frame and a new pet.
  • Cosmetic items are now available in the shop with the thematic of the Chillwind event.
  • Other players will now be visible in the same region as you. Max 10 players visible. A setting has been added to hide these unknown players in the options window.
  • Ressources tooltip to gather now shows quantity in have in your coffers.
  • Removed the market fee to sell items.


[h3]Fixes[/h3]
  • In combat, when spamming a key to attack, it should no longer make the toolbar stick sometime.
  • Rylenback heroic had one of his mechanics not working properly. If you have the achievement, you are welcome to try again for a nice challenge.
  • The sleep button should no longer fail when a fitting item to sleep is present in the backpack.
  • Fixed the WASD key that sometimes stopped working.
  • Fixed the missing 1 of materials during crafting of stackable items.
  • Fixed an issue where you could start moving while gathering if the Wait command was used before and right next to a node.
  • When an item breaks, skills are updated right away.
  • Bound status is no longer lost when an item is upgraded.
  • Fixed a rare issue where a location would stay closed upon taking a new repeatable quest.


[h3]Content Changes[/h3]
  • Rylenback normal had a small tweak to make him a little more interesting.
  • Forest Cave difficulty lowered to 41.
  • Part of Minotroll is now 37 in cavern skill requirements.
  • Ruins of the Swamp quest line.
  • Tweaked the game introduction for new players.
  • Daily and Weekly quest now gives more gold that scale with what is required.


Time to Explore More of Myriaden


Greetings,

Today update is massive in scale. We needed to increase your playground, both in territories and skill caps, for our future content updates. For our players that have been with us for a while, it should give you back the feeling of progressing in the game, with skill that needs to be raised, recipe that needs to be found, new regions to discover and buildings to upgrade. For new players, the game progression will be much more natural as you should not hit a hard cap on skills. See the release note below for more details.

What's on our task list next? We are preparing a special release for next week and we need to take some time to analyze the many comments you sent us. We will be looking for changes that are needed in the core of the game to make sure our foundations are solid.

You can expect that we will reach the next level of all reputation caps that are late (Circle, Rose, Hippogriff, Gantras and Thorval) before 2022. This mean we will start the new year with all we need to get the game to the next step.

We are entering today our last week of our "Portal Pioneer" event. It means this is your last chance to get the exclusive character frame that will show that you are an early adopter of the game.

Thank you for playing!
Virtys


[h2]December 7 - Version: 0.1.7.0[/h2]
[h3]Features and Changes[/h3]
  • Alteration on heal and damage now display the real value.
  • Skill progression difficulties adjustments.
  • Tooltip of a skill now has a tip about how to make further progress.
  • Durability lost on weapons no longer scale up when fighting monsters of higher level.
  • Abilities with more than 1 hit will not use more durability than a single hit anymore.
  • Durability won’t go down on PvP situation.
  • Flee is not killing you anymore. It now tries to flee the combat. If succeed, you are out and good. If fail, monsters will perform a round. At same level, there is a 65% of succeed. There is a slight penalty or bonus to flee depending on the level offset of the player versus the highest monster level.
  • Unavoidable ambush removed from a lot of outside open regions during the day. Dungeons and night are still like before.
  • Combat experience will be gained a bit faster, especially early in the game.
  • Monsters over level 25 don’t have bonus life point anymore.

[h3]Fixes[/h3]
  • Alteration on heal and damage now display the real value.
  • Fixed a situation where sometimes, weapon of a companion would not show the correct durability status.
  • Fixed the tiny resource popup.
  • Chat will truncate extra space to prevent unwanted behavior.
  • Better handling of the situation where the owner of a combat flee while another player joins at the same time.

[h3]Content Changes[/h3]
  • Hero max level raised to 35.
  • Heroic Hazko.
  • Two new bosses with their heroic version.
  • Two new mid-level bosses.
  • Increase the scope of sandbox gameplay.
  • Terrain, Weapon, Crafting, Adventure and Gather skills increase.
  • Introduction to magic crafting.
  • Introduction to poison making.
  • Companions max-level revision.
  • Ovie evolution.
  • New portals.