1. Mist Legacy
  2. News

Mist Legacy News

Minotroll War

Greetings!

Welcome to the Minotroll update. As part of our weekly topic on long-term gameplay, we are testing a few things about grinding and also how to avoid it. The update offers plenty of challenges that are not all required to reach your goal to get to the new reputation level for the Claw and to get the new warehouse. There are also a few secret challenges that you should search for.

Keep in mind that some of the challenges for this week should normally be a bit harder than usual because next week update should unlock a lot of new talents, skills and crafts. That's the fun of playing an Early Access!

A major change in the game engine is the removal of the "Fight" button. This button was breaking many of the gameplay elements and was dangerous for new players. We finally got the time to work on the features we always wanted to have, a button that emulates travel and will offer you fights based on presence ratios and special conditions to appear.

Check out the release notes below for more detail about what to expect.

Thank you for playing!
Virtys

-=-=-=-=-=-=-=-=-=-=-=-=

November 23 - Version: 0.1.6.0

Features and Changes
· Ability use in combat now puts all related abilities regardless of their level on cooldown.
· Alteration on different level from the same talent cannot be stacked anymore. The strongest alteration will prevail.
· Alteration tooltip in combat now shows the level of the alteration
· Ability that removes alterations now specifies in their description what alteration level it can remove.
· Character sheet now displays a large view of the character. This view also has a button to copy the character image to the clipboard. Come show us your fashion sense in Discord!
· Usable items such as potions and bandages no longer have cooldowns.
· Items with no encumbrance do not take coffers space anymore.
· Resources on the world map now shows quantity left (if on cooldown, no quantity is displayed). And the tooltip now displays the time left if on cooldown.
· Weapon training in combat will trigger on all abilities.
· When required to enter a quantity, there is a now TextBox to enter the exact quantity without relaying on the Slider only.
· The Fight button has been replaced with a "Wait" button. Once pressed, monsters will pop around you instead of instantly starting a fight.
· There is no shortcut key anymore to attack the nearest enemy. This feature was barely known or even used, and made life of Bot really easy.

Fixes
· Fixed an issue where the game can become slow over a long play session.
· All locations on the world map now has a tooltip.
· Quest marker on the world map won’t be hidden behind another icon anymore.
· At the start of a fight, dead companions do not take a slot in a fight anymore so it allows friend to join
· The character portrait now update itself when an item has been dyed.
· Dazed target cannot counterstrike anymore.

Content Changes
· Light buff on weapons greatly increased.
· The warehouse building recipe is now obtainable.
· The next reputation level for the Claw can now be reached.
· Perfume recipes are now obtainable.
· Minotroll cave dungeon.
· Max level increased to 30.
· Adventure skills cap raised by 2.
· Alchemy and Herbalism cap raised by 2.
· Beds and Ladders balancing (nerfed).
· New NPC 'Boldar of Maliken' with a special challenge.
· New NPC 'Nosezandertal's shaman' for the Claw.

Mist Legacy Soundtrack is Here!

Greeting,

Today we are releasing the soundtrack of the game!

Composed by Sam Dillard, this soundtrack DLC will give you the opportunity to show your appreciation directly with our composer as a big part of the sales will go directly to the artist.

We really hope you will enjoy bringing the spirit of Mist Legacy any time you listen to our album.

You can find the soundtrack here: https://store.steampowered.com/app/1824190/Mist_Legacy_Soundtrack/

Have a beautiful day!
Virtys

Sorka's Mistake

Greetings!

We are releasing today our first content update of the Early Access! This update focus on the guild of the Lunar Caravan and will allow you to get to the next rank in the guild. The update offers what we call a personal quest to evolve and learn more about Finn, your first golden human companion. Personnal quests are made to give a more in dept immersion with the characters you meet in the game.

Future content update will vary a lot in style, some will focus on sandbox gameplay, some will focus on long-time challenges and some, like this one, will focus on making the world and its inhabitants more alive.

We hope you will like it!
Virtys

-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-

[h2]November 12 - Version: 0.1.5.0[/h2]

Features and Changes
  • The 5-player boss fight now has an heroic version once the regular version is beaten. This special boss fight version are for fun only, does not give any loot and are not on cooldown. It gives an achievement to brag about.
  • A new achievement section called "Challenges" that include special achievements. Expect this section to grow with time and include more than fight achievement. (Craft challenge come in mind, and more!)
  • The quest tracker is now scrollable and does not go under the companions frame in the domain anymore.
  • When stuck in a region due to an item break or gear change, character can now move slowly out of the region. All gathering or tasks perform are still not allowed. This change is to be less harsh on new players that did not understand why they could not move anymore.


Fixes
  • Fixed the return key behavior in market search, trade, and chat window.
  • Fixed an issue when joining a fight with a special music like the Whuzulm boss. The special music would only play for the one initiating the fight.
  • Fixed some alterations application in fights that would have one less round than intended.
  • Fixed an issue when crafting multiple stackable items, like bandages, that would sometimes fail and disconnect the player.



Content Changes
  • Reach the Adventurer rank with the Lunar Caravan.
  • Finn's evolution quest line.
  • New accessible region: Cybelfly Plateau.
  • New accessible region: Dunedan Valley.
  • Whuzulm "Crush" ability base damage down from 900 to 100. Can now vary +- 50%. Still can't kill a target.
  • Whuzulm base attack "Quick Bite" hit count down from 3 to 2, and now has a 20% chances to miss.
  • Gularzob chances to use an ability down from 90% to 70%.
  • Gularzob "Rallying Cry" now has a 10-round cooldown. Up from 3.
  • Gularzob "Volatile Fire" now has a 1-round cooldown. Up from 0.

Game Shop Changes

Greetings Mistwalkers!

We are now reaching the end of our first month in the Early Access! Thanks a lot for playing the game with us. The team had a lot of fun working with you all and our many discussions had us thinking a lot on how we can improve the game.

Today, we deliver on one of our promises we made in the early days: The repair system is no longer monetized and is now part of the game mechanics. A new game item, the Mistglass, will allow players to repair any items, even non-crafted one. Items, once repaired, will be bound to your character. Mistglasses are obtainable from quests, big challenges and from Leonidas. Our opinion on repair is still the same from the start: This is a luxury move that should be applied only to your best items that you wish to keep for a long time.

We also removed the four timed buffs from the shop. These buffs were controversial and trapped players to play a certain way. No proposed solutions seem to make any consensus, so it’s better to just get rid of them. But fear not, the Lamden Infusion, the most used buff, is now added to the perks of having the supporter status. You can get the supporter status when you buy any of the blue crown packs.

Following that change, we are thrilled to announce the morphing of the game shop to include cosmetic items like player frames, epic styles, rare pets and more. These items, along with our existing unlockable features, will result in a balanced and fun monetization.

Alright, beside our game shop, we promised you a roadmap. We had lots of talks in the team on how we could give you a constant feed of content so you don't have to wait for many weeks. We think we have a cool concept. Instead of major updates, we will try to give you weekly content updates. This should be doable by focusing on very specific features then releasing it. Starting next week, we will announce at the start of the week what we are working on, chat a bit about it on Discord, and we will normally have an update by the end of the week. As an example, we could say on Monday: "This week we will get the Arcanists reputation to 25.”

Again, thank you for being part of our community and helping us shape a better game. We really hope these changes will please you. Make sure you spread the news to your friends that did not like the first version of our game shop.

See you in the game,
Virtys

Patch Notes for Version: 0.1.3.0

November 1 - Version: 0.1.3.0

[h2]Features and changes[/h2]
  • Chat window now has a scrollbar and is paused when reading old messages.
  • When an item cannot be bought, the exact reason is specified in a tooltip.
  • The user interface can now be scaled up in the option window. Result will depend on your screen width/height ratio.
  • Server location is now specified in server selection window.

[h2]Fixes[/h2]
  • Fixed an issue with friend last connected status.
  • Fixed an issue where only 1 resource could be gathered even though an infusion is active.

[h2]Content Changes[/h2]
  • More region polygons fixes.
  • Fixed dyes with missing name.
  • Fixed startup scraper with wrong materials.