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Mist Legacy News

Visitors from Variguj

Greetings,

Here is our update (a bit late because of Covid)! We are opening a new sector of the map on the south-east with a new set of quests for advanced players.

We are also releasing the new talents set manager that has been requested for some time now. We hope you'll be ready for every boss fight of this new season 4 with that.

What's next for us? One of the features that we think is missing is the market offer that will allow you request material from other players. This is one of the last features we think is mandatory to have before the game release.

Thanks for playing!


Changelog

[h2]August 2 - Version: 0.1.23.0[/h2]
[h3]Features and Changes[/h3]
  • New talent presets system.
  • Season 4.
  • Domain UI improvements.
  • Dungeons and caves visual FX enhancements.
  • Removed the sell fee for Blue Chest on the market.


[h3]Fixes[/h3]
  • Fixed another issue of pathfinding that could lead to getting stuck.
  • Fixed an issue with initiative order in combat.

[h3]Content Changes[/h3]
  • New regions
  • Lost chests tier 2 events.
  • Added capacity to the Headquarter building.
  • Six combat talents level upgrade.
  • New quest line from the people of the desert.
  • Dragon armor is now accessible.
  • Three new regions.
  • A new portal to unlock.
  • A new endgame boss.

macOS Released!

Hi,

The game is now available natively on macOS, it's time to welcome new users from that platform! Make sure to report any compatibility problem you encounter on macOS and we will do our best to help you.

Thanks for playing!

Battle Evolved

Greetings,

Here we are with another QoL update! Check out the changelog to learn more.

Behind the scene, we are working on the game visibility, doing some marketing test for the release and planning the future content update (aka: we did some test on the bone armor)! We are also working on the Mac version for our friend El Marto and other mac users out there.

Thanks for playing!


Changelog

[h2]July 12 - Version: 0.1.22.0[/h2]
[h3]Features and Changes[/h3]
  • Combat: Dynamic camera animation. Can be turned off in options.
  • Combat: Units turn order and initiative are now visible top left screen.
  • Combat: New graphic animation for some talents (Execute, Devastate, Bluster), some spells, and when a unit dies.
  • Quest journal: Show on map button.
  • Map: Cave and dungeon entrances can now be clicked to go directly to the dungeon location.
  • Map: Cave and dungeon exits are now visible and can be clicked to go where it leads.
  • Market: While browsing, there is now a Last Page and a First Page button.
  • Item recipe tooltip in store now shows the underlying item tooltip.
  • Recraft can now be performed from the backpack and equipment items.
  • Party members are now visible on the paper map.
  • A trade can now be sent as a gift.
  • Resources can now be discovered during night time.
  • Total discovered events status is now displayed in region information.
  • Options: Music and ambient sounds can now be muted when the game does not have the focus.

[h3]Fixes[/h3]
  • Pathfinding ajustment to greatly reduce the chances of getting stuck.
  • Network configuration changes to perhaps improve connection stability.
  • The chat window now slightly reduce in width so that it no longer goes below the action bar.
  • Quest with dynamic items will now evaluate correctly after logged in.

Summer Wishes

Greeting,

Today we are releasing the most unplanned update for the game so far. Long story short, we did a Discord topic on the most hated things about the game and we decided to fix a lot of them during the weekend.

The topic was a great way for us to take a step back and rethink about some of our features. We really hope you will like those change and if you don't, make sure to tell us.

Thanks for playing!


Changelog

[h2]June 27 - Version: 0.1.21.1[/h2]
[h3]Features and Changes[/h3]
  • Recycle items to salvage a certain percentage of the materials with a mistglass of the appropriate level.
  • Alternate combat stats are now visible in the character sheet.
  • Looted items are now upgradable.
  • Repaired items are no longer bound.
  • Caves and dungeons part are now accessible when viewing the map.
  • Map Boss Icon now displays a red "x" to notify if it's on cooldown or not.
  • Ruins are now visible on the map and now display a red "x" as well if all tasks are on cooldown.
  • Cooldown of the tasks are now visible in the tooltip of a map location for bosses and ruins.
  • Removed of the sprint mechanic.
  • Travel speed is now the speed that sprint was.
  • Stamina bonus gain at combat start will be as if energy was at 100%, except during an ambush scenario from monsters.
  • Traveler's horn removed from the shop, and players who had some have been reimbursed.
  • Spacebar no longer perform fights.

[h3]Fixes[/h3]
  • Player's pin should no longer get stuck during movement.

[h3]Content Changes[/h3]
  • Fixed the "Out of reach" alteration to not be capped at 35%
  • Jewelry now has a lot less encumbrance
  • Camps and tents no longer have durability.

Mist Legacy Now on Linux!

Greetings,

One thing we wanted to do before reaching the end of our Early Access is to test how close we were to support other platforms with our current technology. It turns out that our Linux build is pretty solid so we decided to go for it and give access to this build right now.

As there are thousands of different Linux distributions, we hope to have feedback from you if you encounter any problem on your setup.

Our MacOS build needs a bit more testing but we think we can add it soon. With that version released, we will cover all three supported platform of Steam.

Thanks for playing!
Virtys