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Venge News

Update 1.1.4! - TONS OF FIXES

Hello everyone! I've spent all day today fixing a ton of stuff, check it out!

[h3]Big Fixes and Improvements[/h3]
  • Fixed ALL volume issues in the game. No more loud jumpscares, no more buggy skeletons, its all fixed!
  • Fixed the settings (visual mostly) not saving between scene files or on reload (yes, this means motion blur will STAY off)
  • Added the ability to turn off mouse smoothing (for you ColdlordX :D)
  • Added checkpoints for the Helpsie, so if you die you won't have to restart the whole thing
  • Added checkpoints for Efix, so if you die in the vents you wont have to restart the whole thing
  • Made the glow flashlight way brighter so you can actually see whats going on!
  • Added 2.0 news inside of the game itself!
  • Added a tutorial for the Helpsie, so players now know clearly how to drop it
  • Improved the prerendered cutscenes so if they don't work (issue with Windows 7 i think), you'll still get to experience a bit of it!
  • Fixed the mouse being weird and glitchy


[h3]Community Bug Reports[/h3]
I think those are all of the main fixes and bug improvements, but thats not all! Here are all of the fixed bugs sent by you all from the community! Thank you!

  • Fixed the Act 0 house lampshade not rendering (Thank you Jcapp17!)
  • Fixed a missing ceiling in room 116 (Thank you Regal Resistors Scheme)
  • Fixed a tiny hole in the curtains in Act 1 (Thank you ArchieWalker08)
  • Fixed the weight ball puzzle breaking (Thank you Captain Poobie)
  • Fixed the cartoonist not chasing you in the finale (Thank you Echonect)
  • Fixed the evil lucy head in Act 1 not having collisions (Thank you again Echonet >:))
  • Hopefully fixed the bathroom glitching going on (Thank you Wilshire)
  • Fixed the broken doors in the render wing (Thank you PKane)
  • Fixed the jumpscare slider not behaving normally (Thank you anonymous reporter)
  • Hopefully fixed the vent issue (Thank you Ze_PotatoeDemon)
  • Hopefully fixed the cutscene issue in Act 0 (Thank you anonymous reporter)

And a bunch more!

[h3]Cherry on Top Fixes[/h3]
A bunch of very minor things that I've fixed!
  • Fixed cave collisions
  • Fixed footsteps being too quiet
  • Fixed wall collisions in the main room
  • Fixed wall collisions in the render room
  • Fixed wall collisions in the spooky nature area
  • Fixed wall collisions in the entrance room
  • Fixed wall collisions in the ending
  • Removed the "save" option in the settings cause it was confusing and useless
  • Cleaned up a ton of the internal code, it should run a tiny tiny tiny bit better now!
  • Plus a TON more fixes that I probably forgot about


Venge continues to get better and better and so does our community, thank you all for your amazing support, it means so much! Enjoy!

- Ethan

Act 2 and 2.0 are still being developed... I am not dead! :D

Hello all you amazing people, sorry for the complete silence and stuff, but I've been working crazy hard to get Act 2 and Act 0/1 (2.0) done asap, but I'm not rushing. Quality > Quantity!

I've been super busy with school, this last semester was the worst semester of my LIFE. But I'm on summer break, which means VENGE GALOOREEE!

We've got a lot of new wonderful vengians in the community (wait that name kinda slaps), so welcome everyone! I'm Ethan and I am the developer of venge! It's so amazing to meet you all, thank you so much for stopping by and playing! Let's get into the news!

[h2]What is Venge 2.0?[/h2]
Here's a video explaining it: https://www.youtube.com/watch?v=qSP7JlMBdWA

Essentially, I am completely remaking Act 0 and Act 1 all from scratch, massively overhauling everything so Act 0 and 1 match the quality of Act 2! I'm taking in tons of feedback and it's almost like a community project! I'd love to hear your feedback on my discord! :D

[h2]Brand new PINTER CHASE[/h2]
As you can see in the video, the pinter chase has been MASSIVELY improved, and its crazy how cool it is now! Here's some screenshots:



In fact, I just released a demo of this chase scene on Patreon, if you're interested! A public demo will be coming out very soon! :D

[h2]Act 2 Progress[/h2]
Act 2 is in development hell, but I'm hoping to get to it real soon. Things have been going well, lucy is very rough around the edges still, but more is to come! :D

Thank you all so much, you all are seriously the best I never would've ever imagined that I would have this amazing community to my little game, yall are actually amazing. Thank you
- Ethan

Oh! One last thing - I made a render of EVERY character in Venge, (even the new Act 2 characters!), enjoy! :D

Update 1.1.3 - More polishing and finetuning!

Some minor fixes!

  • Fixed a secret that I promised my server, turns out it had broken.
  • Added a brand new thing to make up for that secret, I was originally gonna just add this in 2.0, but it's in the game now, good luck trying to find it :>
  • Added a warning for copyrighted audio and instructions for how to clear it
  • Updated the credits a bit so they are more accurate (and added some cute stuff there too)
  • Updated the theater
  • The key in the vents actually has a purpose, its not the purpose originally intended, but its cute nonetheless


I think that is all, Act 2 and 2.0 are coming along... sorta? Act 2 and 2.0 are basically trapped in the biggest development hell you've ever seen as I struggle with my exams lol, but I'm slowly but surely making progress.

Don't believe me? Here's some proof, the brand new theater :P


I just released my 4th weekly update on my Patreon, it's basically a really in-depth progress update with some minor spoilers, images, videos, etc. Definitely worth checking out if you are interested, they are actually getting the first-ever Patreon demo very soon! If you are a Patreon, you get to collectively choose 4 demos, they can be whenever you guys want and whatever you guys want, my patreons decided they wanted a demo of the new Rotnic building, so I shall deliver!

Anyways that's all for now, thank you all so so so so so much for all you've done and for liking my game, it means the absolute world to me and I promise to work my butt off for 2.0 and act 2.

You all are the best!

UPDATE 1.1 News - Cartoonist Boss + Audio Issues

This Update


We are on version 1.1! This patch contains a LOT, let's get into it!

[h3]General Stuff[/h3]
  • Fixed the resolution being weird on the title screen (finally?)
  • Fixed a lot more of the audio issues, your eardrums have been spared this time.
  • I finally made some of the rooms brighter, you can actually see what's going on now!
  • It takes a bit longer to heal now, so now you can actually die!


[h3]Cartoonist Boss Fight[/h3]
  • Fixed the cartoonist glitching out randomly
  • Made the cartoonist properly execute its AI steps and will now actually pose a challenge
  • Made the cartoonist area a lot more strategically challenging
  • Added save points inside of the cartoonist area so its not as frustrating
  • Improved the map a tiny bit
  • Fixed the lighting so its not as dark and you can actually see whats going on
  • Fixed the super loud lights being super loud


[h3]"Chairman" stuff[/h3]
  • Fixed some of the chairman appearances not working
  • Fixed chairman's date system
  • Prettified up his dissapearing


Act 2 and the 2.0 updates

I've been working so hard to get Act 2 done and I've made excellent progress, Lucy is almost now fully animated in the scenes I have done and I've fixed the pacing issues. Beta testers loved what I have done so far, I think I'm finally on the right track.

I've been updating the 2.0 world a lot more, here's some of the new 2.0 stuff:



MORE! >:)

Have you guys seen my developer commentaries? No? I've been uploading rather long videos of me going through the current game and talking about fun behind-the-scenes stuff, it's a lot of fun! I've got a new one coming out very soon, here are the two that are out right now.

[previewyoutube][/previewyoutube]
[previewyoutube][/previewyoutube]

I think that's all, definently check out my dev logs for new content, its great! Thank you all soo much for all you've all done, I'm still so shocked that you guys actually like and care about this game, it blows my mind and I'm gonna try my hardest until the day I die to make this game and this community the absolute best it can be!
Youtube: https://www.youtube.com/c/CoasterGamesGames
Twitter: https://twitter.com/EkrcoasterGames
Discord: https://discord.gg/q4c6VVfmMB
Patreon: https://www.patreon.com/Ekrcoaster

Update 1.0.44 - Resolution Fixed + Act 2 Rough Release Window

Update 1.0.44 is OUT! Here is a quick changelog:

  • FIXED THE RESOLUTION ISSUE. WOOT WOOT.
  • The death screen has been updated, you will now see 25 new death messages that actually have something to do with the plot and aren't just random cliches! Definitely worth checking out.
  • Added links to the Discord, Twitter, and the Patreon onto the title screen! Those are all excellent places to get involved with the community, chat with me, share ideas, or support the game further!
  • Some other stuff I forgot :P


and now for the
[h2]Act 2 Updates[/h2]



Act 2 is going REALLY well, I'm like 15% done with it. 15% in 2 months, not too bad. If everything goes perfectly smoothly, Act 2 should be ready hopefully by the end of this year, if not early next year. I'm a solo full-time college student dev, so it is tricky to work on it constantly, but I am doing my best! Act 2 is really really cool. There is about 10-15 minutes of gameplay so far! Act 2 will probably be something like 2-4 hours long!




OH! And as a little bonus, here is a cute little render I made of the new Cartoonist boss fight in 2.0 with Lucas!



Enjoy! Talk to you all soon! Thanks for playing, you guys are AMAZINGGG.