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v2.1 changelog

v2.1 is now live!

  • Fixed: The initial warning screen now correctly understands the position of the mouse cursor.
  • Fixed: Lexy no longer frowns throughout the entire VANQUISH scene.
  • Fixed: Portraits no longer have minor artifacting at sizes other than 2×.
  • Fixed: Cerise no longer preserves momentum when the time changes.
  • Fixed: The credits now mention software libraries we used and their licenses, which Valve wouldn't let us link on the store page anywhere.
  • Fixed: Dialogue no longer crashes when two transitions happen on the same frame (only possible in a hidden game mode).
  • Fixed: Don't crash when reading the dev commentary about the engine, as hilarious as that is.
  • Fixed: A couple minor details in the dev commentary were wrong.
  • Fixed: Removed a backup copy of portraits.png, which added a meg and a half of garbage.


Remaining known issues:

  • In very rare cases, the game logs your dialogue choices incorrectly and doesn't unlock starting from a later day. I don't know why yet.
  • One player has gotten a WinSxS error when trying to start the game, and had to delete the .manifest file manually. I suspect this is a configuration problem with their machine, but can't be sure; please let me know if you run into this.
  • Save files are per Windows user, not per Steam user. I will almost certainly never fix this. Sorry!
  • Due to Microsoft hegemony, button assignments for objectively correct Nintendo-style controllers are incorrect. This is a massive headache because controllers don't report what's written on the physical buttons, so the only way to know for sure is to somehow make a big list of every controller ever made. Wow, game development is terrible!