v2.1 changelog
v2.1 is now live!
Remaining known issues:
- Fixed: The initial warning screen now correctly understands the position of the mouse cursor.
- Fixed: Lexy no longer frowns throughout the entire VANQUISH scene.
- Fixed: Portraits no longer have minor artifacting at sizes other than 2×.
- Fixed: Cerise no longer preserves momentum when the time changes.
- Fixed: The credits now mention software libraries we used and their licenses, which Valve wouldn't let us link on the store page anywhere.
- Fixed: Dialogue no longer crashes when two transitions happen on the same frame (only possible in a hidden game mode).
- Fixed: Don't crash when reading the dev commentary about the engine, as hilarious as that is.
- Fixed: A couple minor details in the dev commentary were wrong.
- Fixed: Removed a backup copy of portraits.png, which added a meg and a half of garbage.
Remaining known issues:
- In very rare cases, the game logs your dialogue choices incorrectly and doesn't unlock starting from a later day. I don't know why yet.
- One player has gotten a WinSxS error when trying to start the game, and had to delete the .manifest file manually. I suspect this is a configuration problem with their machine, but can't be sure; please let me know if you run into this.
- Save files are per Windows user, not per Steam user. I will almost certainly never fix this. Sorry!
- Due to Microsoft hegemony, button assignments for objectively correct Nintendo-style controllers are incorrect. This is a massive headache because controllers don't report what's written on the physical buttons, so the only way to know for sure is to somehow make a big list of every controller ever made. Wow, game development is terrible!