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  3. CAMERA CONTROL UPDATE

CAMERA CONTROL UPDATE

05/03/2021

[h3]Features[/h3]

-- You can now control your game view!

Hold right mouse button to rotate and middle mouse button to pan (keybinds will be a thing in the future, bear with me).

You can also save your current camera configuration, reset the camera back to position, lock/unlock the input on the top right corner during the run and adjust the sensitibility on the settings menu.


[h3]Fixes[/h3]

-- Fixed ally units starting the battle on the enemy side of the board.

-- Fixed ranged units powered by Bash stunning the target twice.

-- Fixed Dark Sacrifice card using max health instead of current health when upgraded.

-- Fixed Bound units not taking Bound damage when you Dark Sacrifice a Bound ally.

-- Fixed Bound units not taking Bound damage when bonked by Cross Slide.

-- Fixed game not saving unit's Enchants.

-- Fixed Demon Hunter sometimes appearing when activating Philosopher Stone relic.

-- Fixed missing relics on Compendium during the run.

-- Fixed card rarity not showing correcly on upgrade panel.

-- Fixed upgraded Purge card sometimes not applying Ailments.

-- Fixed draw pile not pulling cards in the right order (fixing Karma not going to the top of the draw pile).

-- Fixed Athame relic giving bonuses to neutral units.

-- Fixed Lilith removing Ephemeral status from units.

-- Fixed Holy Water and Crossmerang not working when your hand is full.

-- Fixed some camps not displaying the right amount of healing on c7.

-- Fixed main menu buttons flicking out.

-- Fixed unit upgrade panel sometimes not showing upgrade options for some units.


[h3]Corruption Changes[/h3]

-- c14 now reduces the healing after combat instead of blocking it completely.


[h3]Alliance Changes[/h3]

-- Stalker Alliance will now teleport instantly.


[h3]Gameplay Changes[/h3]

-- Reworked healing on camps (now it will bigbrain through the units taking into consideration their missing health, avoiding waste).


[h3]Event Changes[/h3]

-- ""The Dark Sacrifice"" event is back (experimental).

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