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Hadean Tactics News

Patch 1.1.15 + Hadean Tactics in 2025



[h2]Hello everyone![/h2]

Hope you all had a great holiday season and a nice start to the year! We wanted to share our plans for Hadean Tactics in 2025.

First up, we want to announce two major updates heading your way. These will be focused on enhancing the core game experience with:

  • Visual improvements to the game's environments and unit models.
  • New features to expand gameplay.
  • Balance adjustments.
  • Quality of life improvements.
  • Additional refinements and polish across all aspects of the game.

One of these updates will arrive as a DLC, which will introduce a brand new Hero to the game.

We've also been working on a few new projects! While we can't say much about them just yet, we're very excited and can't wait to show them to you.

In the meantime, we'll continue releasing patches to fix bugs and bring general improvements to the game.

Speaking of which, here are the patch notes for this update:

[h3]Patch 1.1.15[/h3]
⭐ Added music for Azazel and Cerberus.
⭐ When deleting a non-cloned Custom Hero, the gems spent with SP will be refunded.
⭐ Raised starting Crit chance for Custom Herores.
⭐ Improved UI performance for the cards in the Compendium.
⭐ Changed Card Blazing Circle target from Area to All Enemies.
⭐ Card Afterimage now works with Summons and Traps. Changed cost from 1/1 to 2/1.
⭐ Changed Phoenix Down resurrection HP from 25% to 50%.

-- Fixed legacy Custom Heroes not having a cap on their max Level while not having Mastery Plus enabled.
-- Fixed Hardcore mode issue where the Hero would disappear at the end of combat.
-- Fixed Auto Pause Last Second sometimes not working properly on low end devices.
-- Fixed Chalice of Burden relic effect not working in the right order.
-- Fixed Event Breaking Bad having some options with the wrong values.
-- Fixed Allies becoming Sick (Corruption modifier) at the end of combat after using a transformation skill e.g. Hatch, Dragon Egg.
-- Fixed some extra unit portraits showing up on the Compendium.
-- Fixed bug that enabled Library selection for Weekly Heroes.
-- Fixed Run Time counting in the Game Over screen.
-- Fixed tooltips clipping when there is too much text.

As always, if you have any feedback, suggestions, find any bugs, or you want to contribute with the translation of the game to your language, feel free to reach us on Discord, or here on the Steam community.

Wishing you all a great 2025!!



Cheeeeeers!!
Doug & Lili @ Emberfish Games

Patch 1.1.14

-- Improved character movement to prevent overshooting and oscillation on low-end devices.
-- Fixed Alliance Timekeeper not having the updated text.

Patch 1.1.13



[h2]Hello everyone![/h2]

Hope you've all been doing well! We are back and ready for more updates!

Here is this week's patch:

Our composer Fogheart has been hard at work, and we've got some awesome new tracks from him to show you.

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And here are the changes and fixes:

[h3]Patch 1.1.13[/h3]

⭐ Status durations can now stack with diminishing returns.
⭐ Reworked Alliance Timekeeper, it now applies the Timekeeper Effect for 4 paused seconds to all allies at the start of combat.
⭐ When you have all Wings unlocked, you will now be prompted in the 3rd Circle if you want to proceed to the end game.
⭐ Added new music for the Forsaken Sands, Belphegor, Astaroth, Cerberus, and Luciferos.
⭐ Reworked Relic Parasite, it is now destroyed if 3 Spell cards are played in a single turn.
⭐ Changed Adrenaline duration from 5/7 to 7/7 and value from 1/1 to 2/4.
⭐ You can now access the Compendium mid-run.
⭐ A bunch of UI improvements.

-- Fixed Concoctanation Station event text.
-- Fixed Witch Bottle relic missing rarity.
-- Fixed Necropeach relic missing rarity.
-- Fixed a bunch of text and language issues.
-- Fixed Boss floating tip not placed in the right position.
-- Fixed Abomination (from Fusion event) model not re-loading correctly.
-- Fixed Abomination (from Fusion event) Health stacking when re-loading.
-- Fixed Hecate's Disciple not working on Custom Heroes.
-- Fixed Winter's Blow bug when trying to use it with a full hand.
-- Fixed being able to sell Runes at the Compendium.
-- Fixed newly created Custom Decks sometimes not showing up.


Porting efforts have been pretty tough, but we will soon have news to share about it with you guys.

If you have any feedback, suggestions, find any bugs, or you want to contribute with the translation of the game to your language, feel free to reach us on Discord, or here on the Steam community.


Thank you all for the support!

Cheeeeeers!!
Doug & Lili @ Emberfish Games

Patch 1.1.12



[h2]Hello everyone![/h2]

Hope you're all doing well! Here is this week's update:

[h3]Patch 1.1.12[/h3]

-- Added option to switch Custom Heroes at the Hero selection screen.



-- Added option to keep the past Weekly Hero at the end of the week.


-- Added Traditional Chinese, thanks to Yupo Huang!
-- Fixed card Inspiration not giving the right Might value when applied multiple times.
-- Fixed Compendium card scrolling.
-- Fixed card Hit Job not rewarding the correct gold amount.
-- Fixed card Winter's Blow not changing the cost of a card that had its cost previously changed.
-- Fixed pressing Escape to close the card upgrade preview not working as intended.
-- Fixed Banish not being an Ailment.
-- Changed Card Hit Job duration from 1/1 to 2/2.

If you have any feedback, suggestions, find any bugs, or you want to contribute with the translation of the game to your language, feel free to reach us on Discord, or here on the Steam community.


Thank you all for the support!

Cheeeeeers!!
Doug & Lili @ Emberfish Games

Patch 1.1.11.1

-- Minor bug fixes.