Modifiers and Search Keyboard! Update #7
Hello to all the VR rock stars!
It's time for a new big update!
Gameplay modifiers!
Personalize the game experience as you like, from note travelling speed to some settings on how you handle your virtual guitar.

Some of them will give you a little bonus or malus to the score multiplier, here is the current list:

- increase note travelling speed with thoose modifiers

- slowdown or accelerate song playback
- only downstrums are detected over your virtual string bar
- a trippy modifier that will made note lanes to randomly change their speed while playing
- move your virtual hand holding the plectrum/pick freely narrower or further from the string
- you won't need to strum with this modifier active, just time your note presses
Virtual keyboard for song filtering!

You can use this virtual keyboard in order to filter your song list by song name. (Other filtering possibilities should come in future updates).
Combo multiplier is now finally visible in the in-game UI:

Look at this indicator in order to try retaining the maximum combo multiplier and to maximize your scores.
We also made huge improvements to hand slides stability, improved plectrum haptics, better stage positioning and fixed some reported bugs.
Here is the complete changelog:
- combo score multiplier in the in-game UI
- hand slides on the fretboard are more stable
- plectrum haptics improvements
- virtual guitar movement is now dampened
- virtual keyboard with songlist filtering by name
- setting for in-game UI (on, no note score UI off, all off)
- stage position is a little higher and further from the notes for better visibility
- fix for a case of click sound while playing after resuming from pause
- fix for a case of doubled difficulties in the song list
- update logs in the menu scene
- gameplay modifiers:
- note speed multipliers
- time scaling
- only downstrums
- random dynamic lane speed
- free plectrum movements
- auto plectrum
For the next updates we would love to add some more modificators and some graphical and loading optimizations, plus we are still working on the new stage, we still need some time but we hope to be ready share more about it later on.
We are also eager to know what you think about this and what you would love for future updates, stay tuned and follow us on steam and on socials!
It's time for a new big update!
Gameplay modifiers!
Personalize the game experience as you like, from note travelling speed to some settings on how you handle your virtual guitar.

Some of them will give you a little bonus or malus to the score multiplier, here is the current list:








Virtual keyboard for song filtering!

You can use this virtual keyboard in order to filter your song list by song name. (Other filtering possibilities should come in future updates).
Combo multiplier is now finally visible in the in-game UI:

Look at this indicator in order to try retaining the maximum combo multiplier and to maximize your scores.
We also made huge improvements to hand slides stability, improved plectrum haptics, better stage positioning and fixed some reported bugs.
Here is the complete changelog:
- combo score multiplier in the in-game UI
- hand slides on the fretboard are more stable
- plectrum haptics improvements
- virtual guitar movement is now dampened
- virtual keyboard with songlist filtering by name
- setting for in-game UI (on, no note score UI off, all off)
- stage position is a little higher and further from the notes for better visibility
- fix for a case of click sound while playing after resuming from pause
- fix for a case of doubled difficulties in the song list
- update logs in the menu scene
- gameplay modifiers:
- note speed multipliers
- time scaling
- only downstrums
- random dynamic lane speed
- free plectrum movements
- auto plectrum
For the next updates we would love to add some more modificators and some graphical and loading optimizations, plus we are still working on the new stage, we still need some time but we hope to be ready share more about it later on.
We are also eager to know what you think about this and what you would love for future updates, stay tuned and follow us on steam and on socials!