1. Core Decay
  2. News

Core Decay News

Dev Blog #6: Post-Human



After a short hiatus, I bring you a new development update we're taking a look at how Core Decay approaches cybernetics, as both a gameplay feature and crucial part of the narrative and player identity!

Dev Blog #6: Post-Human

Location Showcase #1: Contingency Vault



Play Video

In lieu of a dev blog post this month, today I'll be starting a series of visual location showcases to vary things up a bit! This will serve to show more of the game without spoiling all too much of the narrative content, and hopefully break up the walls of text of the regular blog posts a little bit! For this first entry in the series, it feels only fitting to be taking a closer look at the first place you will be exploring in the game.

The exact nature of this place will be up for you to discover, though it's clear someone went to great lengths to keep this facility off the map...



Check out the website post for more screenshots and a video preview!

Dev Blog #5: Cogito, Ergo Sum



Welcome back! This month's dev blog entry is going to be a bit shorter - which makes for a good opportunity to take a dive into the game's setting, story and thematic focus. This is an area I think is best left mostly unexplored in this dev blog in favor of experiencing it firsthand, but I do want to give an idea of how Core Decay thinks about its story and its role within the game.

Note: This post goes over the story premise and initial events of Core Decay in some detail. If you would rather not have this spoiled ahead of time, I would recommend skipping this one!

Dev Blog #5: Cogito, Ergo Sum

Dev Blog #4: ICE Breaker

Welcome back to another Core Decay development blog post! This month we will take a closer look at a hugely important part of the game - computer terminals and hacking. While you can play through the game without engaging with hacking or cybersecurity at all, it can be a very powerful tool in the right hands - let's dive into how!

Dev Blog #4: ICE Breaker



Dev Blog #4: ICE Breaker

Dev Blog #3: Real World Spaces

Welcome back to another Core Decay dev blog entry! This time we will be looking at how Core Decay approaches level design, looking at what motivates the way virtual spaces are designed and envisioned, and exploring a concrete example of this in how the design of a bank office has changed throughout the level design process.

Dev Blog #3: Real World Spaces



Dev Blog #3: Real World Spaces