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Open testing of game version 17

Hey, train drivers! I'm happy to announce the start of the open testing phase for version 17 of the game. Thanks to the closed testing, all critical bugs have been fixed, and the game is almost ready for release. However, I’d still like to conduct a large-scale open test to try and uncover any issues that might not have appeared during the closed testing.

[h2]I strongly recommend backing up your current saves before starting the testing.[/h2]

The password to access the testing branch: RQNElNUMmCP0Bm

  1. Right-click on the game title.
  2. Click "Properties".
  3. Select the "Betas" tab.
  4. Enter the access code for the test.
  5. From the drop-down menu, choose the test version.


[h3]CHANGELOG[/h3]

Improvements

  • Added 2 new locations
  • In one of the new locations at the survivors' base, NPCs have been implemented—players can interact with them, receive quests, and uncover the story, allowing them to progress further in the plot
  • Designed battle scenes between humans and zombies in all old locations
  • Hunger, thirst, and sleep indicators have been placed above the quick slots
  • Added a map with the option to display the player and train in the difficulty menu (default key: M)
  • Map names are now displayed on each map
  • Added a quest log (default key: J)
  • Door states (open/closed) are now saved when loading the game
  • Broken doors no longer reset after loading a save
  • Implemented new models for dead-end railway tracks
  • Added farm tractors to the swamp farms
  • Added 4 new music tracks: 2 daytime themes and 2 train themes
  • Added colliders under cars in the supermarket boss parking lot to reduce the chance of the lever getting stuck under vehicles
  • Reduced the volume of wooden crate openings
  • Reduced the volume of the smelting furnace sound
  • Decreased the number and volume of crow caws
  • Increased the initial fuel in the locomotive’s tank from 326 to 396 to reduce fuel depletion before players reach a refueling point
  • Removed grass from the floors in some houses in the urban location
  • Added several water bottles to the kitchen in the first location to ease survival in the early game


Changes

  • All workbenches are now automatic
  • Renamed text prompts on storage containers from E to Q
  • Changing the sprint key from Shift no longer affects item splitting in the inventory


Fixed Bugs

  • Removed grass from some houses in the swamp location