Update 17.1 Alpha
Hey, train conductors! Over the past few days, there have been several reports of a serious bug breaking saves, including autosaves. Since this is a critical issue, I've decided to release an urgent update. The problem was that at a certain point, the game would start saving with an error, and if the player didn't stop the game, all autosaves would be overwritten and possibly corrupt the rest. This has been fixed; now, when the system detects a save error, the game stops overwriting autosaves and displays a large notification window about the issue:
Example of notification window.

If a player receives such a notification, they should stop, take a screenshot of the notification, and send it to me (the developer) by any available means. After that, they should go to the menu without saving the game (as saves are likely no longer being created). Check the last working autosave and also send this autosave to me (the developer). Given that autosaves are created at short intervals, this will help me identify the cause of the failure, and the player will hardly lose any game progress. Also, if you have any guesses about what might have happened during this short period and what could have led to the failure, describe your assumption to me along with the attached files.
[h2]CHANGELOG[/h2]
Improvements
Fixed Errors

Example of notification window.

If a player receives such a notification, they should stop, take a screenshot of the notification, and send it to me (the developer) by any available means. After that, they should go to the menu without saving the game (as saves are likely no longer being created). Check the last working autosave and also send this autosave to me (the developer). Given that autosaves are created at short intervals, this will help me identify the cause of the failure, and the player will hardly lose any game progress. Also, if you have any guesses about what might have happened during this short period and what could have led to the failure, describe your assumption to me along with the attached files.
[h2]CHANGELOG[/h2]
Improvements
- 100% Slovak localization.
- Implemented restrictions for missions involving killing zombies in a specific area. For Mark's mission, killing 120 out of 125 zombies is enough to complete the mission. For Stanislav's mission, 55 out of 58.
- Fixed the descent from fallen shelves in the far part of the Supermarket in the new location.
- Removed grass from the floor of the last house with armor in the swamp location.
- Removed grass from the first container to the right of the barrack in the starting location.
- Fixed several levitating zombie corpses.
Fixed Errors
- Fixed an error where, if a crash occurred, the game would start saving with an error, replacing all autosaves with broken files. Now autosaves will not be replaced, and a message about the save game error will appear. In this case, the player should stop, take a screenshot of the message, and send it to the developer by any means. Then check the operation of the last autosave and send this save to the developer to identify the causes of the save game error.

