Update 17.4 Alpha
Hey, train drivers! Overall, this is a regular small update with bug fixes and improvements. Notably, a bug was fixed where there was no difference in lighting between a scrap flashlight and a regular flashlight. Now, each subsequent flashlight found will be brighter and have a wider beam angle than the previous one, whether the flashlight is mounted on a helmet or held in the player's hand.

[h3]CHANGELOG[/h3]
Improvements
Bug Fixes

[h3]CHANGELOG[/h3]
Improvements
- Korean and Ukrainian localization is 100% complete.
- Added several missing lines for Simplified Chinese localization.
- Increased the number of zombies that can be skipped to complete zombie-killing quests. For Mark from 5 to 10. For Stanislav from 3 to 6.
- Increased the chance to find brass scrap by 60%.
- A sawmill has been placed in the swamp workshop.
- The condition for dealing increased damage in stealth mode with a dagger is now that the zombie must not see or hear you at the moment of the strike. Being in a crouched position at the moment of the strike is no longer necessary.
- Reduced the volume of the following effects: bullet impact sounds for all surfaces, regular shotgun firing sounds, robot walking sounds, robot crossbow reloading sounds.
- Improved the description of the turret combined with a lamp and medical block.
Bug Fixes
- Fixed a bug where there was no difference between a scrap flashlight and a regular flashlight.
- Fixed a bug where the flashlight continued to shine if the player removed it from the helmet slot.
- Minimized the chance of a bug where, after killing with a melee weapon, the zombie would fly high or jerk violently.
- Fixed a bug where the depletion of ammunition placed in the quick slot would cause the icon to freeze at zero without the ability to delete it.
- The kitchen refrigerator handle no longer stays in place when the door is opened.
- Fixed the unexpected appearance of a dead firefighter zombie in front of the player in one of the houses in the new location.

