Update 17.5 Alpha
Hey, train drivers! Well, I finally decided to implement jumping in the game, but let me clarify right away, the jump is currently quite small and can be used as a tool for players to escape silly traps that occasionally occurred for some players. I assume that this feature might be used to hide from zombies in inaccessible places, but I expect there are very few such places. I also do not rule out that in the future, jumping will become a full-fledged game mechanic.

Since players have had the ability to build cars and place light sources, there has been a problem with severe frame drops if many light sources are on in the train and the player is in or near the train. Therefore, it was decided to develop a light source optimization system for the train. Optimization works by disabling shadows at a close enough distance from the player, which is practically unnoticeable due to a smooth effect. Depending on the number of light sources in the train, the efficiency of optimization in my tests ranged from 20 to 70%.

While watching players’ playthroughs of the new location on streams and from messages from some players, a problem with fuel depletion for the flamethrower was identified. This was due to the fact that refueling stations disappeared after the location with the train station. Therefore, it was decided to place a refueling station in the new location, on the road between the residential area and the supermarket.

The game has a special save "Location Start", created so that the game saves when entering a new location, allowing players to revert to this save in case of encountering a critical bug instead of starting the game from the beginning. It was found that this save could be overwritten not only when entering a new location, and this has been fixed.
This is likely the last update for version 17 of the game, after which I will begin actively working on update 18, dedicated to redesigning the locomotive and improving it by increasing armor.
[h3]CHANGELOG[/h3]
Improvements
Bug Fixes

Since players have had the ability to build cars and place light sources, there has been a problem with severe frame drops if many light sources are on in the train and the player is in or near the train. Therefore, it was decided to develop a light source optimization system for the train. Optimization works by disabling shadows at a close enough distance from the player, which is practically unnoticeable due to a smooth effect. Depending on the number of light sources in the train, the efficiency of optimization in my tests ranged from 20 to 70%.

While watching players’ playthroughs of the new location on streams and from messages from some players, a problem with fuel depletion for the flamethrower was identified. This was due to the fact that refueling stations disappeared after the location with the train station. Therefore, it was decided to place a refueling station in the new location, on the road between the residential area and the supermarket.

The game has a special save "Location Start", created so that the game saves when entering a new location, allowing players to revert to this save in case of encountering a critical bug instead of starting the game from the beginning. It was found that this save could be overwritten not only when entering a new location, and this has been fixed.
This is likely the last update for version 17 of the game, after which I will begin actively working on update 18, dedicated to redesigning the locomotive and improving it by increasing armor.
[h3]CHANGELOG[/h3]
Improvements
- Added a small jump.
- Implemented light source optimization for the train.
- Saves are now sorted by date, making it easier to find the latest save.
- A refueling station has been added to the new location on the road between the city and the shopping center.
- The robot turret no longer fires prematurely when turning towards a zombie, which often resulted in misses.
- Localization updated for the warning about having a modifier in an item if we want to use it in construction.
- Added 1 new melody for the train theme.
- Sleepiness onset slowed by 15%.
Bug Fixes
- Fixed the ability to enter the cabinet texture for the Caboose.
- Fixed a common bug where the environment was incorrectly displayed in boarded-up windows.
- Fixed a bug where the special save "Location Start" was overwritten not only when the player first entered a new location.

