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  3. Update 0.103 alpha.

Update 0.103 alpha.



At the moment, the game has a serious bug that prevents the player from interacting with the train controls and the furniture inside it.
Unfortunately, this bug has not yet occurred to me either before the game was launched in early access or after it, as a result, I still cannot study it and fix it. I decided to enter a small debug console, which, as I hope, will help to detect this bug. I will post a description of using debug in the Steam group and in the discord channel. In addition, the inventory system was finalized to provide maximum usability. Other changes you can find below.

[h2]List of changes[/h2]

Bugs fixed

  • Implemented debug, which should help in identifying the cause of the bug with the disappearance of interactivity with the train. After the release, a topic will be fixed with explanations of how it will be possible to use it.
  • Fixed a bug that, when loading the game, threw off the effect on the transferred weight from pumping strength.
  • A bug was fixed with a through wall at the railway station into which zombies could go.
  • Fixed a bug in which if the player held the item’s icon with the mouse and pressed the "G" button, the item’s icon would hang.
  • Burning cars did not cause damage to the player and zombies.
  • Most bugs related to houses in the location with the city were handled. Including the missing staircase due to which the player was stuck in the courtyard of the house.
  • Fixed a bug in which at low levels of graphics settings, at night, objects and the train had a weak glow.




Improvements

  • Increased effect for maximum carry load with increased strength.
  • Improved interaction with the door. Now you can close the door when you hover over it and not just at the doorway.
  • Added 2 types of weapons and body armor.
  • If the zombie was deprived of an attacking hand, the range of attack will be reduced.
  • More graphics settings have been added.
  • It was decided to abandon the player’s overload. It was difficult if the zombie burst into the room when the player was overloaded.
  • The number of zombies in the first location was reduced to increase the threshold for entering new players.
  • Added quick movement of items of the same type between inventories.
  • Putting on equipment when you right-click from any inventory.
  • Separation of items transferred from control to shift.
  • Third-party inventory is closed by pressing the "E" button, regardless of where the mouse cursor is.
  • Text inventory tooltips have been added to third-party inventory windows.
  • The opportunity was realized to choose how long it would sleep.
  • An increase or decrease in the graphical interface of the game was implemented depending on the resolution of the monitor screen.