Update 3.0 Alpha

A new save system has been implemented. Now the game is saved automatically every 2 minutes, this can help not to lose progress in the game in cases where the player is stuck in the game location. You can also create your own save at any time in the game. Tests were conducted and if you encounter the problem of the disappearance of interaction with the train or the immortal zombie, you can save the game and restart it to continue without losing the gameplay. A compact crafting table was also introduced on which you can make elementary tools and a carpentry table. The dagger was implemented in the game, which will allow you to apply stealth tactics by killing zombies from the back, in case you were not discovered. Other improvements and bug fixes can be found below in the list.
New "version number" system This is a version 3.0 and each next big update with new features will add +1 to number before dot, while small update with bug fixes and small improvements will add +1 to number after dot. Such approach is better than classic where 1.0 it is a final version, because I don't know how many updates required to the final version and it allows to increase version number with each update without issues with limitations.
[h2]LIST OF CHANGES[/h2]
Enhancements
- Added new save system.
- Removed restriction on sleep.
- Increased sleep time up to 12 hours.
- Disabled the ability to open inventories when activating the sleep panel.
- All inventories are automatically closed when the sleep panel is activated.
- The button for collecting all the loot and invoking the equipment menu changed places.
- Significantly reduced the number of light sources in cars.
- In a locomotive, the brightness of the light source is increased.
- Increased chance to find water.
- Implemented Thai language support.
- Changed crosshair for firearms.
- A small craft table has been introduced in the locomotive's interior.
- There was an opportunity to loot ZB van.
- Glock was removed from 4 locations near the gate.
- Increased character running speed by 20%
- Reduced character dodge range by 20%.
- Increased running speed for zombie runner.
- Added a list of players who participated with localization.



Corrected mistakes
- Fixed a bug where, when dragging an item, the right button on any other item icon was pressed and the icon hung.
- Disabled the ability to drag items from inventory while eating food, medicine, etc. as this led to an error.
- Fixed a bug when the created item did not fall into inventory due to overload.
- Fixed a bug where, after death and the launch of a new game, equipment and weapons remained on the player’s preview.
- Fixed a bug when a zombie survived after a head bang.
- Fixed a bug when the zombie did not see the player through the doorway.
